| Radu the Wanderer |
That is essentially the argument I've heard from one of the guys in my gaming group, and I don't get it. He's playing a transmuter and doing a really good job of it. His spells have swung the whole flow of the battle before in really dramatic ways, and yet he'll comment on how something is "bad design" or "poorly written" if it's not exactly what he wants at the time, and it leaves me scratching my head.
Case in point: we just hit the point where he gets level 5 spells. Looking through them all, he saw Polymorph. By most measuring sticks, polymorph is an incredible spell. It's powerful, versatile, and applicable to a staggeringly huge number of situations. It isn't the be all end all spell it used to be, but it was severely broken in 3.5 so I'm not complaining... and I'm an inveterate twink/minmaxer/character optimizer (pick your description of choice).
Seeing how it duplicates the effect of a number of lower level, purpose-specific spells, he poo-pooed polymorph because "it's crap." By the same logic, the shadow conjuration and shadow evocation spells are worthless too, despite how versatile they can be in duplicating lower level spells. I made the case that you're sacrificing a level 4 spell slot to be able to case a whole SCHOOL'S WORTH of spells up to level 3 at the price of a single spell slot. Worth it? It depends on what you mean by worth it I guess. I think it is, especially for sorcerers or the frugal.
Another case: in ultimate magic, there's the arcane discovery, "Staff like Wand" a wizard can take. Since it requires being an 11th level wizard with the craft staff feat, the earliest opportunity you can take it to my knowledge is level 13. He got so insulted when he realized this that he flew off the handle a bit. "It's bad writing. It's poor design." Really? Because there's an implied restriction to level 13+ wizards? While on the one hand he has a point that there's a practical restriction in that it requires a feat you can only get at level 11+, there's a difference between "you must be a level 13 wizard" and "you must have craft staff and be at least a level 11 wizard."
The first case keeps multiclass characters at bay for 2 more levels. The second doesn't. For a single-classed wizard, the requirements are effectively the same.... but not everyone is going to play a single-classed wizard character, so I think these distinctions are important. Besides, there may be a way to get craft staff as a bonus feat that I haven't thought of, so it may be possible to get that discovery even earlier.
My main point in this is not any specific issue with these two examples, it's the greater tendency to pronounce anything his character can't use effectively to be poorly written, badly designed, or worthless. I'm playing a cavalier in that game, but I don't use a lance (my mount has pounce, so I don't want greater reach than she has). Does that mean Spirited Charge or Unseat (both good feats) are poorly written? In his eyes they may very well be were our situations reversed.
Do you encounter this often/have you encountered this kind of thinking before?
| Vistarius |
Pathfinder is really bad about making you wait for cool stuff that would be more effective at lower levels. The special effect Critical chain would be so fun, but requires so LONG to get to it that by the time you do, saves are high, immunities to crits are common, it's kind of a downer.
But, I understand what you're saying as well. It sounds like he's just being negative, which is a common mindset amongst people these days. I'd just explain to him that Pathfinder offers alot of really cook low level options and that building up to the options you want makes the game have a better since of progression.
Carbon D. Metric
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All the time actually, yes.
I live in a moderately small town and as I am aware of it, there are something between 6-9 different small gaming groups who all play D&D or similar products such as ours. Out of these say 50 people I play with who I do because of the fact that we are all on the same page in that the game is meant to be played, and enjoyed. This means if the rules are a bit fudgy, or have to bend for the sake of a concept, fun, or just plain utility and flavor, then why not. The neo-grognards of my peers is quite astounding in fact. For example, I was playing in a FF influenced game with a few guys from down at the FLGS. I wanted to try out playing a moogle blue mage but between all the rules lawyering the DM wanted to put me through with the practical use and gameflow I knew right off that I had to do everything "By the book."
I've also just come to terms with the fact that some people really just like to complain about a lot of things. This applies just as evenly to gamers as other social groups.
Hama
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I stopped suffering complainers after a guy complained so much about EVERYTHING that he ruined whole sessions of gametime. Now i have a very simple way of dealing with complainers...i tell them to shut up, suck it up and play like everyone else, or go home. Maybe not in those words but the gist is same. I have a friend now, that complains about frivolous things, but i know he does it pro forme so i don't care...plus he never does it when it counts...
Hama
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I encounter the exact same thing every week. I'm willing to be he just doesn't know how to handle more complicated spells. A guy I play with declares that everything is crap if he doesn't know how to use it and he puts no effort into trying to figure something out.
My advice (from months, almost a year of experience with this kind of crap) is to talk to the player, and if he/she is a friend, talk to the player some more. And then ditch the player if nothing changes. Usually, it is not worth the hassle.
LazarX
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Seeing how it duplicates the effect of a number of lower level, purpose-specific spells, he poo-pooed polymorph because "it's crap." By the same logic, the shadow conjuration and shadow evocation spells are worthless too, despite how versatile they can be in duplicating lower level spells. I made the case that you're sacrificing a level 4 spell slot to be able to case a whole SCHOOL'S WORTH of spells up to level 3 at the price of a single spell slot. Worth it? It depends on what you mean by worth it I guess. I think it is, especially for sorcerers or the frugal.
The original version dates from when illusionists were a separate class entirely and did not have access to the big boom evocation spellls. The present version is intended for those who have evocation as a barred school, especially if they are illusion specialists.
| cranewings |
I see his point, at least a little, assuming I'm imagining it correctly without him being here. A lot of stuff is pointless in Pathfinder. For example, the entire 2nd level spell list for Summoners is pointless sense they put Haste on it. All most no one "trying to win" is going to take something else with their one spell known.
Same thing with shadow evocation or whatever. Blasting something is a crappy effect in most games, and wasting a high level slot to do a low level blast seems like a huge waste to me.
Personally, I'd enjoy Pathfinder RAW more if characters couldn't pick everything as they level, forcing them to take sub optimal, interesting choices.
Take Battletech for example. I'm sure some of you played it. How many times have you been given a crappy mech: medium ER lasers, Autocannon 5s, missiles in the legs... you know full well that if you could just get your hands on the creation rules you could strip all that crap off and replace it with 7 medium pulse lasers and a targeting computer. A part of the fun though is figuring out tactics with what you have.
The problem with pathfinder is that you never have to do that. Sure, you could hamstring yourself, but really there is no reason but to pick the most high powered effect and spam it until the game ends. Haste, Power Attack, Cleave, Haste, Power Attack, Sleet Storm, Cleave...
| Narrater |
Its really easy to be down on someone when they are not here to defend them self not that I think your lying but people see things differently all the time. Why don't you invite him to the boards and see what he thinks maybe he has a argument for why he feels this way rather then labeling him and attacking his character(and I don't mean the gaming kind).