Gestalt Builds (Now with Ultimate Magic!)


Pathfinder First Edition General Discussion


I love these kinds of threads, so I thought I might as well start one; what are your favorite gestalt combinations? Especially now with our new archetypes and the Magus from UM!

Here are some combinations:

Wizard/Magus – Both based off of Int, bonus feats are more applicable to the wizard than other gestalt builds, and the magus arcane can be pretty sweet; one lets you use wizard spells with spell combat, although you still have to account for arcane spell failure. The arcana can also give you essentially Sudden Maximize, Sudden Quicken and the like. I'm fairly certain they can be applied to your wizard spells too.

Nature Oracle/Master Summoner – The summoner of all summoners. Both classes thrive off of Charisma; Nature Oracle grants you Cha to AC and CMD instead of Dex; it also grants an ability that adds your Cha to the saves of animals close to you and gives you access Summon Nature’s Ally, so you can qualify for Sunlight, Moonlight, and Starlight Summons (3 new feats from UM)

What cheesy min/max'd gestalt characters do you dream of?

Dark Archive

magus/monk with the 3.5 feat to use int for monk abilities=jedi (all wis would be more "jedi" but all int is mechanically supported)

magus/alchemist; great synergy and doest that whole "thing from some book series" thing that everyone talks about.

force hook charge; the "hookshot from zelda" we all wanted

Dark Archive

Nice builds... ahhh the dream list so many options. my build would be this....

ShadowKnight

1-20 Inquisitor
1-10 Rogue / 1-10 ShadowDancer

A secret police force inside the Church of any branch of religion
that conducts domestic covert operations to implement a secret agenda or to strike the unfaithful form the ranks. They operates in the shoadows only know to a few in the upper hierarchy.

The combinatiosn of skills, class features and spells make this build very versatile. Especially the teamwork feat and how they work for inquisitor.
- Arcane Heritage feat - Bedrock
--- 1st. - 1/2 your level on intimidation checks
--- 2nd. - DR 10/adamantium so many rounds a day per lv.
- Rogue talents would focus between combat/stealth and diplomancy.
- Inquisitor Domain Darkness(subdomain Shadow).


Funny how all of the builds thus far consist of all mid BAB classes, with the exception of my wizard/magus (which ends up being mid BAB) I suppose Mid BAB classes tend to have the most interesting class features... Anyway, time to break the pattern!

Magus 1-20
Fighter 1-6/Duelist 1-10/Fighter 7-10

A truly deadly Magus. So many cool things about this build. Obviously its full BAB, which is a nice improvement. Duelist stacks perfectly with Magus; weapon in one hand, nothing in the other. Add Int to AC; again perfect with a Magus. Weapon Finesse and Dervish Dance is written all over this build. All in all, a deadly combatant I'd love to have on my front lines.

How Fighter Training stacks with levels of fighter, I'm not exactly sure. I would rule that it stacks; however your fighter level cannot exceed your character level. Given that, you should be able to qualify for most all of the fighter feats, eventually.

Dark Archive

The Chort wrote:


Magus 1-20
Fighter 1-6/Duelist 1-10/Fighter 7-10

A truly deadly Magus. So many cool things about this build. Obviously its full BAB, which is a nice improvement. Duelist stacks perfectly with Magus; weapon in one hand, nothing in the other. Add Int to AC; again perfect with a Magus. Weapon Finesse and Dervish Dance is written all over this build. All in all, a deadly combatant I'd love to have on my front lines.

How Fighter Training stacks with levels of fighter, I'm not exactly sure. I would rule that it stacks; however your fighter level cannot exceed your character level. Given that, you should be able to qualify for most all of the fighter feats, eventually.

You could go the Free Hand Fighter archetype to keep the flavor... i like the build.


ranger/paladin: poor evil favored enemies
sorcerer/paladin: nothing else to say
paladin/inquisitor: a truly crusader
fighter /any other class
summoner/alchemist
witch/oracle

those are a great gestalt ones...


Paladin/oracle: Add charisma to so many things twice!


I play in a 3.P environment. I've been working on an "idealized self" character concept for awhile, and I think I've finally settled on a build.

Hedge Witch 20//Beguiler 2/Human Paragon 3/Mindbender 1/Ultimate Magus 6/Pathfinder Savant 7.

Ultimate Magus is a theurge class and would normally be banned in Gestalt, but I'm only advancing Beguiler casting with it; I'm taking it for the Expanded Spell Knowledge class feature.

I'm still fumbling around with Hexes and Feats. My original concept involved Dragonfire Adept and Fleshwarper, so I'm still looking at things like Draconic feats and various forms of Graft Flesh.

Dark Archive

I have played in a few Racial Gestalt games. Any race and use class hit dice and skills but no level adjusts, full racial abilities from level 1. It was fun.

Group consisted of...

- Rakshasa / Rogue
- Titan / Monk
- Pixie / Warlock
- Ithilid / Sorc / Mindbender

Scarab Sages

Synthesist/Paladin
Synthesist/Zen Archer
Synthesist/Magus
Bard/Master Summoner

Shadow Lodge

Gunslinger / Witch (Shadow Patron)

Grand Lodge

Paladin/rogue- basically Batman. Play him as cheesy as possible to get a real Adam West Batman feel going.

Silver Crusade

Im going to be trying something fairly simple. a Sorcerer with the celestial bloodline
and an Oracle with the life mystery.

Its a kingmaker campaign, so for traits I'm thinking of taking from the Kingmaker's Player's guide Noble born Orlovsky, +1 to diplomacy. i am also thinking of taking Sacred Conduit.

I am thinking of making this character an oracle of Pharasma.

For feats I have my eyes on a feat called "Dual channeling" from p 36 of Wafinder #2. this will allow me to channel both positive and negative energy, and to spontaneously cast both cure and inflict spells. And also of course Selective channeling.

Im also thinking of taking the obtain familiar feat, so i can get a raven familiar. I think that would fit with an oracle of Pharasma.

I think the other players in the group are making a gestalelt Ranger/ Rogue, and a Druid/ summoner.


bartgroks wrote:

Synthesist/Paladin

Synthesist/Zen Archer
Synthesist/Magus
Bard/Master Summoner

Ooh, Synthesist sounds like a fun class to gestalt with.

Synthesist/Rogue - Summoner adds all Knowledge skills as class skills, and then take the Skilled evolution a bunch of times and you have the most skilled character ever. It could also make for a deadly combatant; Scout Rogue with Pounce sounds scary.

EDIT: Or, coming soon, Synthesist/Ninja. Both classes use Charisma, so perhaps a better match.

EDIT EDIT: A Synthesist/Ninja... Naruto Uzumaki, much? *le sigh*


Synthesist/Soulknife (from Dreamscarred Press's Psionics Unleashed)
Magus/Bard (So many options)
Magus/Rogue
Soulknife/Magus(Spellblade/Hexcrafter)


Synthesist/Sorcerer behold the sorcerer supreme

Synthesist/Blind Deaf Oracle, remember you see through your eidolon senses

Cleric/ Quinggong Ki Mytic

Mountain Druid/ Monk, for backflipping stone giant

Mountain Druid/ Figther type, for doing your stuf as a storm giant


I just started one at level 1.

StaffMaster(Black Blade) Magus/(Saurian Shaman)Druid

The synergy with the animal companion for melee is ridiculous, prepare two cure spells from the druid side, prepare shocking grasp and grease for the Magus side and you can knock opponents down pretty fast.


Inquisitor/Zen Archer Monk is another one of my favorites. Has Wisdom ever been this important? (Initiative, Attack rolls, AC, CMD, Will Save, Ki Pool, Knowledge checks against monsters, AND spellcasting?) A very deadly combatant, amazing saving throws. A melee archer; you don't provoke with your bow AoO's and you can make AoO's with your bow!

Scarab Sages

Spirit Totem Barbarian/Ancestors Oracle. Summon all sorts of mystical spirit weapons, attack with spirits while raging, gain big bonuses at 11+, and of course, always have the right weapon ready for the right occassion.


Davor wrote:
Spirit Totem Barbarian/Ancestors Oracle. Summon all sorts of mystical spirit weapons, attack with spirits while raging, gain big bonuses at 11+, and of course, always have the right weapon ready for the right occassion.

Don't forget the Lame curse makes you immune to fatigued by 5th level. Huzzah for no fatigue-raging!

But yeah, nice build. Like a Rage Prophet done right.


The Chort wrote:

Funny how all of the builds thus far consist of all mid BAB classes, with the exception of my wizard/magus (which ends up being mid BAB) I suppose Mid BAB classes tend to have the most interesting class features... Anyway, time to break the pattern!

Magus 1-20
Fighter 1-6/Duelist 1-10/Fighter 7-10

A truly deadly Magus. So many cool things about this build. Obviously its full BAB, which is a nice improvement. Duelist stacks perfectly with Magus; weapon in one hand, nothing in the other. Add Int to AC; again perfect with a Magus. Weapon Finesse and Dervish Dance is written all over this build. All in all, a deadly combatant I'd love to have on my front lines.

How Fighter Training stacks with levels of fighter, I'm not exactly sure. I would rule that it stacks; however your fighter level cannot exceed your character level. Given that, you should be able to qualify for most all of the fighter feats, eventually.

Currently playing this in a crazy game (two of the players have D20 modern classes and were pulled in to the world while on their way to a game so they have their books and meta game in game). Seems to work well but when everything you fight is a gestalted half-dragon monk/whatever only flatfooted touch and crits seem to hit anyway.


Vistarius wrote:

I just started one at level 1.

StaffMaster(Black Blade) Magus/(Saurian Shaman)Druid

The synergy with the animal companion for melee is ridiculous, prepare two cure spells from the druid side, prepare shocking grasp and grease for the Magus side and you can knock opponents down pretty fast.

How do you do Staffmaster and Blade Blade at once? The staff doesn't qualify for the benefits of Blade Blade, and neither one of them can be used to cast spells.


Well if DSP psionics are available...

Monk/psychic warrior is an old fav of mine!
Soulknife/paladin would be an awesome combo
Psion/wizard ... 'nuff said
Wilder/Sorcerer ... ditto
Wilder/paladin ... would be great fun
Druid/psychic warrior would be very interesting!


MaverickWolf wrote:
Vistarius wrote:

I just started one at level 1.

StaffMaster(Black Blade) Magus/(Saurian Shaman)Druid

The synergy with the animal companion for melee is ridiculous, prepare two cure spells from the druid side, prepare shocking grasp and grease for the Magus side and you can knock opponents down pretty fast.

How do you do Staffmaster and Blade Blade at once? The staff doesn't qualify for the benefits of Blade Blade, and neither one of them can be used to cast spells.

Easy, I don't cast spells and attack at the same time. I either cast buffing spells on myself and two-weapon attack (using two weapon fighting as my human bonus feat) or I'll put one weapon away and cast while using the black blade.

This is a level 1 build, so honestly I'm not sure how it'll work out. When we get to level 10, we'll see.


wooow
ranger 20 (ranged combat),(infiltrator, and skirmisher archetypes)/rogue 10/shadow dancer 5/ assassin 5

this will be the trully hunter


Paladin 20/Summoner 20

Why yes, yes I can mount my horrifically bad ass eidolon and smite the living crap out of you.

Witch 20/Alchemist 20

Be the mad potion brewing witch you always wanted to be.

Inquisitor 20/Monk 20

The inquisitor abilities mesh very very well with the monk stuff and it actually gives you some much needed lethality.

Magus 20/Alchemist (Vivisectionist/Internal) 20

Because I like to hurt people. Alot.

Scarab Sages

Just thought of this one last night.

Oracle (Metal Mystery)/ Bard (Sound Striker).

Oh yes. You kill people with the power of ROCK.

"Yes, dudes. While I do believe our party will be most triumphant, we will not succeed at our most righteous task until we acquire the triumphant Startstone!"

Because we are WILD STALLIONS!


I've been playing a Ranger (archer focus)/Summoner. It's not terribly powerful (I'm probably most underpowered in the group), but for flavor it's great. The Summoner spell list has some nice synergy with an archer's playstile. Transposition keeps him out of melee danger, Black Tentacles and summoned creatures mean the enemies stay where he wants them to. What's more, nothing beats long duration air elementals for long range scouting.

If, however, you want something that breaks the damage curve, try mixing Mobile Fighter with Scout Rogue. Works well with two-weapon fighting, but possibly better with thrown weapons, believe it or not. Between the TWF feats, rapid shot, and many shot, you've got a character who, at 11th level, can combine a move with upwards of seven attacks (more if you've got a haste buff) with a good 6d6 sneak attack damage every round. If you've got a DM who allows multiple sneak attacks against a single target in a round, then there are even better ways to abuse the Fighter/Rogue combo.


I jsut wanted to say that I played my character the other day and murdered.
Here is why:

Shillellagh

That spell in combination with spell combat and spellstrike causes me to deal a ridiculous amount of damage in one combat. You burn alot of spells doing it, but you also can deal obsecene damage. We just got our first real loot, and I'm going to be buying a wand of Shillelah.

(I also took Arcane Strike)
So first turn:
Cast shillelagh, invest magus points
Next turn, arcane strike, charge
Second turn, Elemental Touch, whack with a charged shocking grasp in the beatstick, watch my t-rex animal companion take a bite out, and I'm good.

Or

Spell combat in my heal, spellstrike in shocking grasp and I'm still good.


Ooo fun

Cleric/zen archery monk. The true bow cleric.

Twf ranger/rogue, who says twf is suboptimal?

Gunslinger/alchemist seems like it could be fun.

Wizard/sorcerer with the bloodline that let's you use intelligence (sage?) Ultimate arcane might.

Natural weapon ranger/druid, yes i am a giant tiger, no you can't get away.

Zen archer/fighter, weapon training + bow flurry = win

Borrowing a fluffy prc from 3.5: inquisitor//paladin/greyguard, cause the fluff is just awesome, and who doesn't want a full bab inquisitor who can judge and smite?

Summoner/druid, one man army

Magus/fighter, cause why not?


cooperton wrote:

O

Magus/fighter, cause why not?

Cause Magus/3.5 Swashbuckler.

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