| Oblivionsdebate |
So i am going a sorcerer wizard gestalt in an upcoming pbp and I was wondering on spell selection and how to get the most out of having that many more spells per day?
My character is a Sage wildblood sorcerer, and a teleportion school wizard. The sage giving me awesomeness of having int for my sorcerer sides base stat.
I am going elf and have for stats
Str 12
Dex 19
con 16
Int 20
Wis 13
cha 12
feats:
Eschew matrerials (bonus sorc)
Scribe scroll (bonus Wizard)
spell focus conjuration
so what spells would you take?
| Dragonchess Player |
For a gestalt sorcerer/wizard, you can focus on attack spells (and others that you'd want to cast multiple times) with your sorcerer spells known and still have utility spells prepared in your wizard spell slots. I'd look at picking up "baseline" spells (i.e., magic missile, web, haste, stinking cloud, etc.) and useful spells from your wizard opposition schools with your sorcerer spells known while using your wizard spellbook to learn as many other spells as possible.
In some respects, you will be able to get more use out of item creation feats like Scribe Scroll, Craft Wand, Craft Rod, and Craft Staff than a typical wizard, since you don't have to spend as much effort on covering the basics (i.e., what you're already using your sorcerer spells known to do). Metamagic feats will also be good choices, since you can both prepare and spontaneously apply them (and, with Craft Rod, make your own metamagic rods).
| Oblivionsdebate |
ok so i was going to drop divination and necromancy as my prohibited schools, mostly due to the fact that the gm doesn't really give us much useful information form divinations and necromancy mostly doesn't seem to fit the character concept as much as alternatives, So any good gems of a spell in those two, well necromancy mainly that you think would be good to pick up on the sorc side, also would it be worth grabbing the opisition study arcane discovery for necromancy at 9th so that i don't have much can't use spells with this build?
| Anguish |
So i am going a sorcerer wizard gestalt in an upcoming pbp and I was wondering on spell selection and how to get the most out of having that many more spells per day?
In a typical gestalt build you don't get additional spells per day. Gestalt doesn't do anything if you're getting the same ability from two sources. In the wizard and sorcerer case it's a feature called Spells. Technically you shouldn't be able to mix Wizard and Cleric either by the rules, though your DM may allow it.
I'm just pointing this out in the event that you get all excited and make a complicated build you get attached to and your DM shoots it down, citing rules.
| Oblivionsdebate |
Oblivionsdebate wrote:So i am going a sorcerer wizard gestalt in an upcoming pbp and I was wondering on spell selection and how to get the most out of having that many more spells per day?In a typical gestalt build you don't get additional spells per day. Gestalt doesn't do anything if you're getting the same ability from two sources. In the wizard and sorcerer case it's a feature called Spells. Technically you shouldn't be able to mix Wizard and Cleric either by the rules, though your DM may allow it.
I'm just pointing this out in the event that you get all excited and make a complicated build you get attached to and your DM shoots it down, citing rules.
My dm has already oked the ability to use both sides spell progression separately so while you do have a good point i don't think that is the way the rules when written were meant for anyways. I believe it even quotes going sorcerer wizard to get insane amount of spells.
| Talynonyx |
In a typical gestalt build you don't get additional spells per day. Gestalt doesn't do anything if you're getting the same ability from two sources. In the wizard and sorcerer case it's a feature called Spells. Technically you shouldn't be able to mix Wizard and Cleric either by the rules, though your DM may allow it.
Yes you do. There is a specific example of the sorcerer/wizard in the rules section. In addition, it says "Gestalt characters with more than one spellcasting class keep track of their spells per day separately."
| Avanter |
For a gestalt sorcerer/wizard, you can focus on attack spells (and others that you'd want to cast multiple times) with your sorcerer spells known and still have utility spells prepared in your wizard spell slots. I'd look at picking up "baseline" spells (i.e., magic missile, web, haste, stinking cloud, etc.) and useful spells from your wizard opposition schools with your sorcerer spells known while using your wizard spellbook to learn as many other spells as possible.
In some respects, you will be able to get more use out of item creation feats like Scribe Scroll, Craft Wand, Craft Rod, and Craft Staff than a typical wizard, since you don't have to spend as much effort on covering the basics (i.e., what you're already using your sorcerer spells known to do). Metamagic feats will also be good choices, since you can both prepare and spontaneously apply them (and, with Craft Rod, make your own metamagic rods).
+1
Leave a lot of your wizard slots open, and fill throughout the day as you need them. Pick up the "fast study" arcane discovery from UM to cruise filling them up.
Spells you should have memorized as a wizard would be things would super versatility such as most illusions (the image series of spells), conjurations (major creation, fabricate) and divinations.
Save the sorc slots for the best combat spells.
| Anguish |
My dm has already oked the ability to use both sides spell progression separately so while you do have a good point i don't think that is the way the rules when written were meant for anyways. I believe it even quotes going sorcerer wizard to get insane amount of spells.
Turns out as you (and Talynonyx) knew, I'm wrong.
As quoted, :Gestalt characters with more than one spellcasting class keep
track of their spells per day separately." I was remembering the previous rule, "Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class." With just that, spells wouldn't stack but with the line Talynonyx quoted it does.
So, to the point (and yes, I've played a number of gestalt games) you should reserve your sorcerer spells for things you'd like to spam such as magic missile, dispel magic, fireball while leaving your wizard slots for things you'd like to metamagic and more specialty spells such as web or see invisibility or hold portal. Basically, if you think you'd likely cast something once or twice a day, it goes on your wizard side. Things were you'd like to blast them over and over, use the sorcerer side.