
Scipion del Ferro RPG Superstar 2011 Top 4 |

This will be the Out of Character thread for Team Aboleth. Consisting of;
Chris - Halfling Summoner 9
Bilbo - Halfling Sniper
Irulesmost - Inquisitor 9
Ugulanoth - Fighterguy
Character creation will entail;
-20 pt. buy
-Any Core, Bestiary, or Bestiary 2 race (tieflings must get the tiefling trait)
-Any Core, APG, UM, or UC class
-Wizards lose Scribe Scroll and gain Spell Focus. Alchemists lose Brew Potion and gain Extra Bombs.
-No crafting feats, or leadership
-Standard WBL (46,000 gp, no more than 18,000 spent on one item)
-Any two traits, each must be from a separate category (You may take Faction traits)
-Max HP at level one, each level thereafter is based on your hit-dice plus con.
d6 = 4
d8 = 5
d10 = 6
d12 = 7
This scenario will take place in the deserts of Osirion, but your character need not originate from there. They only need to be a member of the Pathfinders. Until we begin your characters are not set in stone. So if someone wants to change to a different class and it works with the party that is fine.

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Greetings, my fellows. While we take our ease in Absalom, waiting for the Venture Captains to find us some new quest for the greater gory of the Society, may I interest anyone in a friendly game of chess?
Scipion, the only change I made from the base character was to switch out his staff of size alteration, an expensive item he was able to buy once, with scrolls and a wand allowing him much the same powers for less cost. His equipment comes in quite a bit under the limit, but that's fine. We can say that Qalaus has the remainder in gold and fine gemstones, as befits a scion of Taldor.

Scipion del Ferro RPG Superstar 2011 Top 4 |

Greetings, my fellows. While we take our ease in Absalom, waiting for the Venture Captains to find us some new quest for the greater gory of the Society, may I interest anyone in a friendly game of chess?
Scipion, the only change I made from the base character was to switch out his staff of size alteration, an expensive item he was able to buy once, with scrolls and a wand allowing him much the same powers for less cost. His equipment comes in quite a bit under the limit, but that's fine. We can say that Qalaus has the remainder in gold and fine gemstones, as befits a scion of Taldor.
I think your point buy is a little off?
S 10 [(0)10]D 16 [(2) 12, +2 racial, +2 belt]
C 12 [(5) 14, -2 racial]
I 14 [(5) 14]
W 10 [(0) 10]
C 22 [(10) 16, +2 racial, +2 lvling, +2 headband]
I'm guessing you have a headband of charisma, but it's not marked on your sheet. Otherwise your point buy is really, off.
Your sling staff should only be doing 1d6 damage as appropriate for a small character, and I'm not really sure where the extra 1d6 is coming from. Is it magical and just not marked anywhere?
Pretty sure your eidolon's Dexterity is 1 point to high as well. I think it's AC should be 22 (10, +12 natural armor, +1 dex, -1 size). Bite damage is much too high, should only be 1d8 for a large creature. Damage on the pincers is correct.

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I'm guessing you have a headband of charisma, but it's not marked on your sheet. Otherwise your point buy is really, off.
You are correct. The headband and belt of dexterity were recent purchases; I caught one but not the other.
Your sling staff should only be doing 1d6 damage as appropriate for a small character, and I'm not really sure where the extra 1d6 is coming from. Is it magical and just not marked anywhere?
The staff sling for a Small wielder should do 1d6; I don't know where 1d4 came from. And yes, it's +1 and acid.
Pretty sure your eidolon's Dexterity is 1 point to high as well. I think it's AC should be 22 (10, +12 natural armor, +1 dex, -1 size). Bite damage is much too high, should only be 1d8 for a large creature. Damage on the pincers is correct.
Looking back, I think I underspent o the eidolon's stats.
Starting Biped:
STR 16
DEX 12
CON 13
INT 7
WIS 10
CHA 11
At 9th level, STR and DEX get a bonus:
STR 19
DEX 15
CON 13
As a large creature, the eidolon gets +8 STR and +4 CON
STR 27
DEX 15
CON 17
And there's a floating ability score boost the eidolon gets at 5th level:
STR 27
DEX 15
CON 18
So, the eidolon should have a DEX of 15, rather than 14, yes?
Bite damage corrected.

Irulesmost |

Maybe I'm missing something, but it looks like your guy is off 4 points
Str 16 (10 pts) +2 racial, +2 levelup, +2 belt = 22
Dex 10 (0 pts)
Con 14 (5 pts)
Int 14 (5 pts)
Wis 10 (0 pts)
Cha 7 (-4 pts)
So, unless I missed something, you should have 4 points to assign.
Edit: @Ulgulanoth

Scipion del Ferro RPG Superstar 2011 Top 4 |

Mkay. This guy's not quite done. I've got a background and description for him, but the profile editor has failed to save changes twice now, which is frustrating. So I'm gonna go ahead and post what I've got here. Presenting the party face, with a whole 5 Charisma!
Trait bonuses don't stack so having Reactionary, and Adopted is redundant. Everything else looks good.

Irulesmost |

Ah! Somehow, the "bonuses of a type do not stack" rule eludes me. But only in strange cases. Like, I know how enhancements go, but forget random things sometimes. Reh. One moment, then.
Edit: Fixed! Changed reactionary to deft dodger, losing 2 initiative, gaining 1 to Reflex saves.

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Large gives it -2 Dex :)
There it is. Thanks. Upon consideration, though, I think I'll put the attribute bonus from 5th level into Dexterity rather than Constitution, then. That gives her a CON of 17, dropping her hit points and Fortitude save, but the DEX of 14 maintains her Armor Class, Reflex save, and CMD.

Scipion del Ferro RPG Superstar 2011 Top 4 |

NOTE: I hit "submit" after part of my die-rolling post, then went back and edited it to include the other roll I wanted to make. The result of the first roll changed. I'm not sure why, and I don't remember the original result, but it was lower.
Weird, I thought they mostly fixed that.

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Scipion, if the VC says "take living mounts", Qalaus won't press the point, but I don't see how they could possibly keep up with conjured mounts.
Horses in the desert move at 3 miles per hour, or 24 miles a day.
We ride a mount at hustle speed (twice normal movement), causing fatigue and lethal damage. We can conjure fresh ones after so many hours and continue to ride 16 hours a day. To my understanding, that would kill living horses after the first day (8d6 CON damage, and tremendous hit point damage). That would get us 96 miles toward our path, per day.
If real horses are necessary for the storyline, fine. But if he's arguing that flesh-and-blood horses are just as good as conjured mounts, I don't see it.

Scipion del Ferro RPG Superstar 2011 Top 4 |

Actually, I was doin' my math weird. The scenario measures distance in days, not miles. You could ride to the tomb in about 22 hours on mounts using 55 charges. So you would actually need a little less than two and a half wands to get there and back, and you would get there evening of the following day. Perhaps the Captain is a bit distraught and not thinking of every option right now ;) If he had a wizard available he'd probably be ordering you all to take a blind teleport.

"Basilisk" Jack Bumpo |

Is it possible to use Acrobatics to avoid an attack AoO when regaining my feet? I have a pretty huge Acro bonus. I also was curious if that can be used to avoid being knocked prone (just for future reference). Thanks!

Mastermind |

Under Acrobatics, where it talks about Moving Through Threatened squares, it mentions that you can do it while prone as a full-round action to move 5 feet and the DC is increased by 5. So I'm thinking you could probably stand up from prone with Acrobatics as a full-round action with the DC increased by 10.
My reason for the bumped up DC is it would normally take a full-round to crawl 5ft away, then a move action to stand up. Meaning you're basically getting a free move action with this skill check.

Theo Aldebrant |

For anyone who cares, if you get thwonked really hard or at a bad time, I can force enemies to reroll attacks using "Determination," a free action. Having fought lions before, and seeing that pony get one-rounded, I can say it'd probably be really bad to be grappled by these guys so post here if you need it. Also, I've got plenty of spells left thus far, so I can stand to burn some buffs/heals per someone's request.

Scipion del Ferro RPG Superstar 2011 Top 4 |

If you want to give me a list of situations where you would use that so I can work it into my combat rolls. You can do it 4/day so if you pick like, "when they'd be grappled, criticaled, etc" (promise i won't burn through the 'warnings' willy-nilly). Because technically, you need to use it after the attack roll, but before damage is dealt.

Irulesmost |

Yeah, I was kinda curious how that would work in play by post. I won't bother with using the 'Defense,' because it's self-only, and these guys aren't going to hit except on a 20, and then they wouldn't miss regardless. I might use the 'Aggression,' but that's at my discretion anyway (and depends on whether you use critical fumble rules). 'Warning' is the weird one, but I think any crit, and grapples if they're part of an AoO...That's a weird condition, I know, but typically when AoOs happen, it's when a character is in the middle of retreating, casting, or something else like that, and getting pegged then grappled when you're in a situation where you're trying to flee in the first place tends to spell doom.

Bilbo Bang-Bang |

Sorry, was at a friends late last night and just got home (only one day off this week.) I'll have a post up in a couple hours.
No problem there to be sure. Out of curiousity, if I were riding on the back of someone else's horse I could shoot and reload to my heart's content, right? I know there is a penalty for shooting on the run, but from a tactical standpoint may payoff. These guys are moving so fast I am not getting to use distance to my advantage in this encounter.

Scipion del Ferro RPG Superstar 2011 Top 4 |

If you were a passenger on a horse and someone else was directing it, then the only Ride check you would need to make would be to Stay in the Saddle if the mount was attacked. Other than that you could proceed as normal with the standard penalty for firing a ranged weapon while mounted. There would be a -5 penalty for riding bareback, I would apply this even if you were sitting in front of the person as you don't have your feet in stirrups or anything.
Giant scorpions are one of the few larger creatures I've seen with 50ft. move speed. I was surprised when I read it.

Bilbo Bang-Bang |

It is not looking so hot for Jack here, lol. I gotta figure a way out this one. The visual is pretty cinematic though. ;) I think that I will be able to develop a couple of tactics to take advantage of otherwise situations...if I survive this round, that is, lol. Think I hurt myself a little by multiclassing the Gunslinger, though. Next time I play one, it will be single classed for sure!

Mastermind |

Hey Chris, I thought Mara was carrying Qalaus in one of her pincers? If she is I don't thinks he could attack with the both of them. Unless you're actually riding her like a mount...
If you are riding her that's fine, you can both act separately like you are now (because she is intelligent you don't need to direct her like a normal mount.) Just keep in mind, should Qaluas be attacked he will have to make a DC 5 Ride check to Stay in Saddle with a -10 penalty for riding an ill-suited creature bareback.