| Joana |
My Second Darkness group is a little behind the leveling curve so I'm looking for a few encounters to pad out their time in the Darklands. I'd like to run a chase using the rules from the GMG, but I'm having a hard time coming up with fun obstacles and checks to overcome them. The group is level 10 and doesn't have a full caster.
Can anyone suggest some Darklands-suitable obstacles and checks/saves to overcome them to help fill out my chase cards?
| MendedWall12 |
My Second Darkness group is a little behind the leveling curve so I'm looking for a few encounters to pad out their time in the Darklands. I'd like to run a chase using the rules from the GMG, but I'm having a hard time coming up with fun obstacles and checks to overcome them. The group is level 10 and doesn't have a full caster.
Can anyone suggest some Darklands-suitable obstacles and checks/saves to overcome them to help fill out my chase cards?
Just off the top of my head? Partial cave-wall collapse. Intermittent boiling hot steam geyser. Cramped quarters due to stalactites and stalagmites. Depending on how far ahead one group gets from the other, a simple fork in the road could be fun (and or game breaking depending on whether or not all the tunnels meet back up). Masses of spider (or drider) webs. A ceiling or wall level lava leak. Also the easy ones could just be a slippery slope up or down, a tunnel that U-turns back on itself, etc.
Hope that helps.