| Taffer |
| 1 person marked this as FAQ candidate. |
While going through the Bestiary and Bestiary 2, I came across a discrepancy.
Bestiary, p.6: Ability Scores - "...while creatures with character class levels have the elite array (15, 14, 12, 11, 10, 8)..."
Bestiary, p.6: Ability Scores - "...while creatures with character class levels have the elite array (15, 14, 13, 12, 10, 8)..."
I can't seem to find anything anywhere to support either one of these arrays (perhaps I'm missing something?), so I'm left wondering which is the correct one?
Being new to the game (but a longtime 3.5 DM), I have to wonder if one of these is an error, or if both Bestiaries applied the elite array they stated to the monsters they provided.
I realize this may be a very minor difference, but I'm a stickler for details.
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Taffer
| roguerouge |
While going through the Bestiary and Bestiary 2, I came across a discrepancy.
Bestiary, p.6: Ability Scores - "...while creatures with character class levels have the elite array (15, 14, 12, 11, 10, 8)..."
Bestiary, p.6: Ability Scores - "...while creatures with character class levels have the elite array (15, 14, 13, 12, 10, 8)..."
The latter set.
| Taffer |
While going through the Bestiary and Bestiary 2, I came across a discrepancy.
Bestiary, p.6: Ability Scores - "...while creatures with character class levels have the elite array (15, 14, 12, 11, 10, 8)..."
Bestiary, p.6: Ability Scores - "...while creatures with character class levels have the elite array (15, 14, 13, 12, 10, 8)..."
I really need to start proofreading my messages before I submit. That first elite array is from Bestiary. The second is from Bestiary 2. Sorry for any confusion.
| Bobson |
Which is pretty wierd, considering that the Bestiary's appendix describes critters with class levels getting +4, +4, +2, +2, +0, -2 to their standard ability scores as you best determines how they fit into the class. This doesn't apply to the NPC classes though.
That's the conversion from the standard 11/10/11/10/11/10 set of stats for monsters with racial hit dice to the elite array. It turns the "Average" stats into 15/14/13/12/11/8 (or 15/14/13/12/10/9), which is one point off from the array.