Effective Clone master


Advice


I've been playing an Alchemist and am currently at 7th level. I have talked to the gm and gotten permission to rework my character as far as feats/ discoveries go. I was previously using more bombs than anything.

I have a high int, and a good dex, my str isn't terrible but its not great either.

Just wondering what feats/ discoveries would compensate my now gimped bombs. Thanks!

Dark Archive

The majority of your bomb damage should still be coming from rider effects, magical enhancements (That's right you can enchant them just like regular weapons, treat them as ammunition for these purposes.) and the various bonuses you can squeeze out of from int and other sources.

TBH it really doesn't matter all that much, you will be only losing on average 1 damage per die rolled anyway, and since you can basically ensure an eternal life through clones while having your body stored away in some alarmed, warded, and hidden vault in the demiplane you commissioned for yourself I think it's a nice trade off.


Carbon D. Metric wrote:

The majority of your bomb damage should still be coming from rider effects, magical enhancements (That's right you can enchant them just like regular weapons, treat them as ammunition for these purposes.) and the various bonuses you can squeeze out of from int and other sources.

Wait what? You can enchant your bombs that are only viable for one round? How?

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