| GarrinB |
I've got a player that wants to play a monk that he envisions as somewhat of a Chinese apothecary. However it seems like brewing potions is more about magic and casters. What would be the beat way to represent the ability to make something like a healing salve, without having to be able cast cure light wounds?
Or does he actually have to multiclass to an alchemist to even consider a brew potion feat?
| Razz |
I've got a player that wants to play a monk that he envisions as somewhat of a Chinese apothecary. However it seems like brewing potions is more about magic and casters. What would be the beat way to represent the ability to make something like a healing salve, without having to be able cast cure light wounds?
Or does he actually have to multiclass to an alchemist to even consider a brew potion feat?
Simple for him to do at the cost of 2 feats and a bunch of skill points in Craft (alchemy) and Spellcraft.
Take the Master Craftsmen feat and then the Brew Potion feat. Max out Alchemy and Spellcraft skills. He's set to go to do what you wanted him to do. Problem solved :D
Also Craft (alchemy) can be used by itself to make alchemical items that do what he wants. Granted, they'll never be as powerful as an actual spell higher than 1st level could perform, but they're not subject to antimagic. I believe alchemy can create healing salves. Though, again, not practical to spend time and money making a million of them at levels 13+ when a few cure serious wounds potions are more practical. The player's best bet is what I suggested originally.
| chavamana |
Simple for him to do at the cost of 2 feats and a bunch of skill points in Craft (alchemy) and Spellcraft.Take the Master Craftsmen feat and then the Brew Potion feat. Max out Alchemy and Spellcraft skills. He's set to go to do what you wanted him to do. Problem solved :D
Also Craft (alchemy) can be used by itself to make alchemical items that do what he wants. Granted, they'll never be as powerful as an actual spell higher than 1st level could perform, but they're not subject to antimagic. I believe alchemy can create healing salves. Though, again, not practical to spend time and money making a million of them at levels 13+ when a few cure serious wounds potions are more practical. The player's best bet is what I suggested originally.
Sadly not true unless that DM houserules it.
Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item.
I know because I houseruled it in my game to work the way Razz is thinking of it.
| LilithsThrall |
What does he want from the monk? If is the oriental flavour only (debatable, highly debatable) why he just doesn't refluff an alchemyst?
I think you meant, "..if it is the oriental flavor only (ludicrous, highly ludicrous).."
Pathfinder monks are about as "oriental" as clerics are.
| Xaaon of Korvosa |
You could also create an archetype that swaps a monk ability for brew potion, or some alchemist abilities.
I would replace still mind, purity of body, diamond body, diamond soul, and empty body, like the Ki Mystic.
i would then give him Alchemical Extracts only, no bombs, no mutagens.
Access to formulae as an alchemist-2 levels. Brew potion at 5th level. Then brew potion related discoveries at 11th, 13th & 19th.
If you wanted to you could even allow the monk to swap a monk bonus feat for an additional discovery.
| Razz |
Sadly not true unless that DM houserules it.
Master Craftsman feat wrote:Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item.I know because I houseruled it in my game to work the way Razz is thinking of it.
Oh, sad. I forgot that feat is limited to just two item creation feats. Rather lame, I'd say.
| Distant Scholar |
I've got a player that wants to play a monk that he envisions as somewhat of a Chinese apothecary. However it seems like brewing potions is more about magic and casters. What would be the beat way to represent the ability to make something like a healing salve, without having to be able cast cure light wounds?
Or does he actually have to multiclass to an alchemist to even consider a brew potion feat?
If you have access to Ultimate Magic you may want to take a look at the internal alchemist archetype. It reads like it's specifically intended for a Chinese apothecary.