
Narrater |

I am recruiting for an ongoing Kingmaker campaign that has suffered some loses from attrition. It was originally run by Jörmungandr but I have taken on the DMing responsibilities when he found that he had over extended himself with other commitments. Currently in the party their are 2 players a Paladin and Ranger. They are at first level with only a few encounters under their belt. I am looking for at least 2 possibly 3 new players to round out the group. Use the following as guidelines for character creation.
* Only standard races from the Pathfinder Core Rulebook are allowed.
* Characters abilities will be based on a 20 point buy
* All classes from the Pathfinder core rules plus Advanced Player's Guide and Ultimate Magic as well as their alternatives from those books are allowed.
* No evil alignments
* Any feats from pathfinder materials are allowed however if I do not have the source you will have to provide a precise explanation of the feat and its source so I may purchase it if need be.
* 2 starting traits one of which must be from the Kingmaker's Player's Guide.
* Maximum hit points at 1st level.
* Characters will start with average gold for their class.
If their are any other questions concerning character creation by all means ask and I will try to answer
the links to the OOC thread is here
and the In Character link is here

Shadowborn |

I'll throw my hat in the ring. How about a half-orc wizard? He'll have come to the River Kingdoms via Molthune, seeking a place where his heritage won't inspire prejudice. I'll give him the Brigand trait, assuming that hard luck allowed for him to fall in with some unsavory elements for a short time.
I'll do a write-up and post it before creating an alias for him. Here's hoping you get more attention to this thread. I always hate it when Pbp shrivel and die when there is still player interest.

Shadowborn |

Here's what I've got thus far. I'll flesh out his background and buy equipment if he gets the thumbs up.
CN Half-orc wizard 1
26 yrs old; thinning black hair, held back in a ponytail; yellow eyes; greenish skin; 6ft tall; 176lbs.
Str 13 (+1)
Dex 12 (+1)
Con 17 (+3)
Int 16 (+3)
Wis 12 (+1)
Cha 7 (-2)
Init: +1 Senses: Darkvision 60ft; Perception +3
AC: 11, touch 11, flat-footed 10 (w/mage armor: 15/11/14)
HP: 12
Fort +5, Ref +1, Will +3
BAtk:+0 CMB:+1; CMD:12
Skills: Appraise +7, Intimidate +0(+1 vs bandits), Knowledge(arcana)+7, Knowledge(planes)+7, Linguistics +7, Perception +3*, Spellcraft +7, Survival +2*
*untrained
Feats: Scribe Scroll, Toughness
Traits: Brigand, Outcast
Racial Abilities: Darkvision, Bestial, Intimidating, Orc blood, Weapon Familiarity
Languages: Common, Orc, Draconic, Goblin, Giant, Abyssal
Spells per Day: 0-detect magic, disrupt undead, ray of frost
1st-mage armor, burning hands
Special Abilities: Arcane bond (rat familiar), Hand of the apprentice 6/day
Background Summary: Krebak spent his formative years as a slave in Molthune. A decade of labor finally bought his freedom, and he spent the next several years traveling, searching for a place where he could live without persecution because of his mixed heritage. He made it as far as the River Kingdoms before falling in with a group of petty bandits. An off-hand insult caused his temper to flare, and he left three of his bandit brethren badly burned. This prompted him to retire from bandit life and lay low in Brevoy for a time. Now he has the chance to travel into the wilds, isolated from a judging society. Hopefully his traveling companions are open-minded...

DM Aron Marczylo |

I have a Female Gnome Alchemist investigating the many different alchemical mixes in the Stolen Lands for her own research and help the settlers set up their kingdom: Nefi Lalagos
Or a Male Gnome Bard who pissed off the king of Pitax and has ran away into the stolen lands, hoping to get away from the wrath of the king and the Stolen Lands seems like the best place to hide, but once the group starts kingdom building he'll see himself as a lord only in it for the money and a lazy life: Poshment Underhill
Or of course a Male Gnome Summoner who gained his Eidolon by saving the life of a Lellend Azata which was plotting to hill his family and his soul was bonded to her child as a reward to keep him safe. He is a woreshipper of Desna and travels, watching the stars at night with Nefi and wishes to discover the mysteries of The Stolen Lands and at the kingdom building stage he'll see this as a oppitunity to find his place in life: Krolmnite Underhill
Eidolon: Nefi
If neither suit for your players I can make a new character to suit the group, but you havn't given us what the current PC classes are.
Wow, a lot of Gnomes, huh?

Poor Wandering One |

I would like to offer a Human rogue who will change to shapechanging ranger after level 1.
He is a nth son of an nth son of house Medyved. He fell in with a VERY bad crowd while supposedly studying in New Stetven. His 'Friends' needed a member of the Medyved bloodline to summon something that would make them all rich and powerful.
Needless to say something went rather wrong.
He does not remember much thanks to the drink and the drugs they kept him under, but he3 does remember traveling to Restov and then south into the forest. The forest was important, something about stars and circles and the moon.
He does remember the knife. Seeing the hilt of the ornate blade sticking out of his sternum rather stuck in his mind.
He woke with the sun. He was mother-naked and stone cold sober. The wound was gone, his friends were gone, and judging from the amount of blood around they would not be back.
He found some clothing and other gear at the campsite his friends had set up and tried walked in the direction he thought was north.
Note this background will also work for a druid/sorcerer/rouge/or even Oracle. Sol whatever the group needs I can be. I see this character as trying to find his feet as he comes to grips with what happened and the bad choices that led him here. His family will eventually notice he is missing but as his kidnappers left some false trails it will take a while. By then he will have gone native and happily be building a life in the Stolen lands.
I see the "thing" that they were trying to summon as a dark fey who killed the others and tried to turn my character into a lycanthrope as a way to fulfill the crude binding the friends had managed. The old agreements made by the Medyved blunted the curse somewhat and turned him into something other that what the Dark Fey intended.

Narrater |

I am not going to tie you to any specific character Aron pick what you think you will want to play for awhile. As long as your character is something you will enjoy playing, meets the previous criteria and won't be completely destructive to party cohesion I am fine with it. Please reread the first portion of what I had typed up for the current PC classes playing.
Shadowborn how do see Krebak's low charisma playing out in game. Is his low charisma more a matter of physical ugliness such as scars from his slavery or is it from his demeanor or a mixture of the two.

DM Aron Marczylo |

I am not going to tie you to any specific character Aron pick what you think you will want to play for awhile. As long as your character is something you will enjoy playing, meets the previous criteria and won't be completely destructive to party cohesion I am fine with it. Please reread the first portion of what I had typed up for the current PC classes playing.
Shadowborn how do see Krebak's low charisma playing out in game. Is his low charisma more a matter of physical ugliness such as scars from his slavery or is it from his demeanor or a mixture of the two.
I'll think it over, it'll come to me in the morning what one I'd possibly have the best fun playing.
To add to what you're saying about Charisma, it depends on how you interpret it. For my alchemist she's good looking, but very shy and spends most of her time away from people, researching with her alchemy kit and not being a very outspoken character.
As you said Narrater, it can be physical looks (like say an alchemist scarred his/her face with chemicals), difficulty with sociolising and speaking out (like a wizard or monk who has spent many years on solitary concentraiting on their own things) or a mixture of both. It's up to you as a player on how you're going to roleplay it out and how it would fit the character.

Shadowborn |

Shadowborn how do see Krebak's low charisma playing out in game. Is his low charisma more a matter of physical ugliness such as scars from his slavery or is it from his demeanor or a mixture of the two.
Oh, he is most definitely ugly. I based the idea for the character on this artwork.
However, the majority of it comes from the fact that while he's physically fleeing oppression, he's not outrunning it mentally. He constantly thinks he's being judged by others, and thus makes snap judgements about others in the process. He bears a large chip on his shoulder. He misreads looks and statements from others easily and has extraordinarily low self-esteem, constantly having to prove himself (both to himself and in the eyes of others.

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I would like to throw my hat in the ring. Working on the back story have it up no later than Tues.
Male Human (Varisian) Bard (Arcane Duelist) 1
NG Medium Humanoid (Human)
Init +3; Senses Perception +4
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 9 (1d8)
Fort +0, Ref +5, Will +3
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Rapier +2 (1d6+3/18-20/x2) and
. . Unarmed Strike +2 (1d3+3/20/x2)
Ranged Shortbow +3 (1d6+1/20/x3)
Special Attacks Bardic Performance (standard action) (6 rounds/day, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 12), Bardic Performance: Inspire Courage +1
Bard (Arcane Duelist) Spells Known (CL 1, +2 melee touch, +3 ranged touch):
1 (2/day) Grease (DC 13), Saving Finale
0 (at will) Dancing Lights, Ghost Sound (DC 12), Detect Magic, Prestidigitation (DC 12)
--------------------
STATISTICS
--------------------
Str 14, Dex 17, Con 10, Int 13, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 15
Feats Arcane Strike, Bard Weapon Proficiencies, Point Blank Shot, Precise Shot
Traits Bastard, World Traveler: Diplomacy
Skills Acrobatics +2, Climb +1, Diplomacy +7, Escape Artist +2, Fly +2, Knowledge: Arcana +5, Knowledge: Local +5, Perception +4, Perform: Oratory +6, Ride +2, Spellcraft +5, Stealth +6, Swim +1, Use Magic Device +6 Modifiers Bastard
Languages Common, Elven, Varisian
SQ Bardic Performance: Rallying Cry (Su)
Combat Gear Shortbow, Rapier, Arrow, Durable (10), Studded Leather; Other Gear Lantern, bullseye, Rope, hempen (50 ft.), Spell component pouch
--------------------
SPECIAL ABILITIES
--------------------
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action) (6 rounds/day) Your performances can create magical effects.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 12) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Rallying Cry (Su) Replace your allies' saves vs. fear with your Intimidate check result.
Bastard -1 CHA skills vs. Brevic Nobility, +1 Will save.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Created With Hero Lab® - try it for free at http://www.wolflair.com!

Narrater |

The concept seems fine poor wandering one and as I said before to Aron you should select a class that will make you happy only thing I wish to point out is that their already is a ranger in the party if you feel that you will be comfortable sharing that niche with him I have no trouble with it.
Catman do you have any thoughts on which of the noble houses that your character is a bastard of?
Thank you for the info Shadowborn.

Nefi Lalagos |

The concept seems fine poor wandering one and as I said before to Aron you should select a class that will make you happy only thing I wish to point out is that their already is a ranger in the party if you feel that you will be comfortable sharing that niche with him I have no trouble with it.
Catman do you have any thoughts on which of the noble houses that your character is a bastard of?
Thank you for the info Shadowborn.
Yeah, problem was I could've been happy with any of the 3. Anyway, She's a alchemist so I don't see how she'd share a niche with the ranger?

Poor Wandering One |

The concept seems fine poor wandering one and as I said before to Aron you should select a class that will make you happy only thing I wish to point out is that their already is a ranger in the party if you feel that you will be comfortable sharing that niche with him I have no trouble with it.
What kind of ranger? Archer, Switch hitter, Apg variant? If the party is too melee heavy Then Fey blooded sorcerer is an equally good choice. In any case first level will be rouge. So there is time to figure things out.

Narrater |

Fraust- no play test classes. The campaign is based within the Inner Sea World so firearms are available but they would be hard to find and are very expensive. They would only be a real possibility at mid to high levels.
Aron- I was talking to wander one and relating our previous conversation.
Poor Wandering One- I believe he is focusing on mixed however it is only first level so he hasn't even selected a combat style yet so things are pretty fluid.

Poor Wandering One |

Poor Wandering One- I believe he is focusing on mixed however it is only first level so he hasn't even selected a combat style yet so things are pretty fluid.
A mixed ranger will work very well with a shapeshifter. So there is no problem there and he will be a least a level ahead of me as a Ranger which will allow me to take the paths he does not.
How melee heavy is the group? I could frankly go Rouge/Shapeshifter or Rouge/Feyblooded or Rouge/Oracle of Nature with equal enjoyment.
I know you are looking for a more locked down concept and I must admit the initial idea was a shapeshifter ranger but the character, the personality, and the background will fit any of those three and I would enjoy playing then equally. The character is taking the 'idiot who gets power handed to him and has to learn who he is now' path. What the power is less important to me.
Sorry for rambling.
~will

imimrtl |

I would say heavily combat oriented with a paladin and ranger as the remaining players.
If you still have any room I would like to throw my Halfling Druid of Erastil in the mix.
Male Halfling Druid 1
NG Small Humanoid (Halfling)
Init +2; Senses Perception +9
--------------------
DEFENSE
--------------------
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 10 (1d8+2)
Fort +5, Ref +3, Will +6
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Unarmed Strike +0 (1d2-1/20/x2)
Druid Spells Known (CL 1, 0 melee touch, 3 ranged touch):
1 (2/day) Entangle (DC 14), Obscuring Mist
0 (at will) Detect Magic, Create Water, Read Magic
--------------------
STATISTICS
--------------------
Str 8, Dex 14, Con 14, Int 12, Wis 17, Cha 10
Base Atk +0; CMB -2; CMD 11
Feats Druid Weapon Proficiencies, Mounted Combat
Traits Noble Born - Orlovsky: Stealth, Rich Parents
Skills Fly +4, Handle Animal +6, Knowledge: Nature +7, Perception +9, Ride +8, Spellcraft +5, Stealth +7, Survival +9
Languages Common, Druidic, Halfling
SQ Animal Companion Link (Ex), Fearless, Nature Sense (Ex), Share Spells with Companion (Ex), Spontaneous Casting, Wild Empathy +1 (Ex)
--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Fearless +2 morale bonus vs Fear saves.
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Spells cast on you can also affect your Companion, if it's within 5 feet.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
SKYROSE CR 2
Female Roc
NN Medium Animal
Init +4; Senses Low-Light Vision; Perception +5
--------------------
DEFENSE
--------------------
AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp 7 (-2)
Fort +2, Ref +7, Will +1
--------------------
OFFENSE
--------------------
Spd 20 ft., Flight (80 feet, Average)
Melee Bite (Roc) +5 (1d6+1/20/x2) and
Talon x2 (Roc) +5 x2 (1d4+1/20/x2) and
Unarmed Strike +5 (1d3+1/20/x2)
--------------------
STATISTICS
--------------------
Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +2; CMD 16
Feats Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Fly +8, Perception +5
Languages
SQ Attack Any Target [Trick], Combat Riding [Trick]
--------------------
SPECIAL ABILITIES
--------------------
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
I havent done equipment yet but i have the sketch of a backstory. I can send it to you if you like the concept. He is seeking for a free realm that he can funnel halflings to in order for them to escape their slavery.

Poor Wandering One |

Narrater wrote:I would say heavily combat oriented with a paladin and ranger as the remaining players.Ah then Fey-blooded/nature oracle it is. Pondering.....
Ok, decided Human Nature Oracle from level one. No rogue level. Noble family for the AP trait and cosmopolitan as the human feat to reflect the urban background.
No change to backgaround.
You have good submissions here it will be a tough choice.

Narrater |

Current potential candidates
Krebak: Half-Orc wizard
Dortlin: Human Bard (Arcane Duelist)
Nefi Lalagos: Gnome Alchemist
Finneous Higgenbottom: Halfling Druid
"Wandering One": Human Nature Oracle
VonGonda and Wandering One and anyone else that is interested if you could put together a rough character outline by tomorrow I will be closing things out midnight of that day and have my selections up the next. I would like to say thank you to everyone for their interest. Just looking at the characters currently available it will be a tough choice.

Poor Wandering One |

Current potential candidates
>snip<
Wandering One and anyone else that is interested if you could put together a rough character outline by tomorrow I will be closing things out midnight of that day and have my selections up the next. I would like to say thank you to everyone for their interest. Just looking at the characters currently available it will be a tough choice.
What are you looking for in a rough outline?

Narrater |

What are you looking for in a rough outline?
Something similar to what Shadowborn has set up would be fine. Stats, basic abilities, feats, traits primary weapon etc. Something that will let be get a feel for what the character will play like. I am not going to pin you down on every single thing right now but the basic crunch and even a little fluff should be fleshed out.

Poor Wandering One |

Poor Wandering One wrote:What are you looking for in a rough outline?Something similar to what Shadowborn has set up would be fine. Stats, basic abilities, feats, traits primary weapon etc. Something that will let be get a feel for what the character will play like. I am not going to pin you down on every single thing right now but the basic crunch and even a little fluff should be fleshed out.
I am afraid I am a tad overextended right now. I will need to bow out of contention. Thank you.
Enjoy the game.

Xerell Maj'ir |

I would like to put my hat in the ring as well. I introduce to you Xerell Maj'ir half elf Inquistor(infiltrator), most of his stats are in his alias and the rest will be put in if chosen.
Let me know if you have any questions

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What do you think?

Narrater |

I would like to say this was a difficult choice and I finally decided to select 4 instead of 3 because of the difficulty. The following characters have been selected for the game.
Krebak: Half-Orc wizard
Dortlin: Human Bard (Arcane Duelist)
Nefi Lalagos: Gnome Alchemist
Finneous Higgenbottom: Halfling Druid
If you would follow the link for the OOC thread in my first post and introduce your self to the other players. We can then go over some ground rules and do final tweaks on characters.
Xerell Maj'ir: sorry that you weren't picked I wish you the best. If we lose people in the future I will try to fit you in.

imimrtl |

I would like to say this was a difficult choice and I finally decided to select 4 instead of 3 because of the difficulty. The following characters have been selected for the game.
Krebak: Half-Orc wizard
Dortlin: Human Bard (Arcane Duelist)
Nefi Lalagos: Gnome Alchemist
Finneous Higgenbottom: Halfling Druid
If you would follow the link for the OOC thread in my first post and introduce your self to the other players. We can then go over some ground rules and do final tweaks on characters.
Xerell Maj'ir: sorry that you weren't picked I wish you the best. If we lose people in the future I will try to fit you in.
Sweet! I'm shooting over there now.

Erefine |

I will throw my hat into the ring...I currently DM a Play by Post so frequent posting will not be a problem for me. As for my character idea I was thinking a Human cavalier with Order of the Sword as his order.
Backstory:
*Name* grew up in a family of little importance in Brevoy. He spent his early years looking up to and admiring the knights of the kingdom and so at an early age he became the squire to an admired and aging knight. *Name* left his home to stay and learn from the old knight. About 5 years ago the old knight died and having no children of his own had *name* knighted and turned into a cavalier. However unlike his old friend *name* was not loyal to the king per se and went abroad looking for a place where his skills could be best put to use.
As far as traits:
I was thinking for his campaign trait Sword Scion and with your approval I was thinking perhaps a bastard sword instead of a dueling sword (as his inheritance from the old knight). If not then I would use a dueling sword.
And his other trait I would take Armor Expert.
He would worship Gorum and would seek to prove his might on the battlefield so as to eventually become a priest of Gorum.
I will flesh him out should you like the flavor of him and decide that he would be a possible candidate.