nightflier
|
I am resurrecting my Scarred Lands game and I am in need of players.
The game is to take place in a small mining town after the discovery of new and strange ores that have somehow absorbed the titan's power during the war and now are heavily sought after by many of world's powers - including Hollowfaust, Calistia and Mithril.
I am looking for six players who will be joined by DMPC at some point at the beginning of the game.
Character creation rules:
Roll 2d6+6 eight times, choose six rolls, or 28 point buy, whatever is higher.
Choose two character traits from my profile.
Classes and feats allowed are: Everything Pathfinder and everything Scarred Lands. Feats from other sources will not be allowed except in most extreme cases, such as if they are key to the further development of the character.
Detailed background tying the character to the setting is a must. Those who get accepted will get to choose bonus feat depending on their background. This may seem daunting to those unfamiliar with the Scarred Lands, but there are a lot of resources online that can be of help. Just google it.
Starting level is 3rd, max Hit Points and wealth for 5th level characters.
Important: This game will use Fate Points. Information on Fate Points can be found in my profile. They are important resource in the game. If I get enough players to start the game, I will update my profile to reflect differences between my current game (Midnight) and Scarred Lands game. Your starting Fate Points will be equal to your Charisma modifier.
| scranford |
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (6, 2) + 6 = 14
With those rolls, I'm thinking an 1/2 Orc Ranger, with maybe a level of Barbarian for good luck.
| Ragnar Death-Speaker |
Sorry to stick my head in.
Scranford, wanted to let you know that in the Midnight game Sky'Tor is making a rare appearance to the whole group.
He'll be visible and audible but incorporeal (unable to effect the real world except for a once a round mage hand spell effecting only what something he tries to "touch") for one day. Fully corporeal the next, and back to visible/audiable but incorporeal the third day, and finally fading back to spectral at dawn of the fourth day.
I thought you might want to do some role-playing with your old character.
| Elmario Benisci |
Copying across from the old discussion thread:
I'm happy with or without Gestalt, I enjoyed your Kaledun game with it, but I've got a character in mind without it (not that it would be a difficult matter to tweak him slightly.)
It'll probably be easier for Elmario to stick with his current point buy, but in case this gives him room for a positive Con modifier, here's the rolls:
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (3, 1) + 6 = 10
Is it a strict rule that both traits need to be from your profile, or can I keep the two I'd originally taken?
| James Keegan |
Rolls: 2d6 + 6 ⇒ (3, 4) + 6 = 132d6 + 6 ⇒ (3, 5) + 6 = 142d6 + 6 ⇒ (5, 5) + 6 = 162d6 + 6 ⇒ (1, 3) + 6 = 102d6 + 6 ⇒ (5, 1) + 6 = 122d6 + 6 ⇒ (6, 4) + 6 = 162d6 + 6 ⇒ (5, 1) + 6 = 122d6 + 6 ⇒ (4, 6) + 6 = 16
I was thinking of playing a fighter dedicated to Enkili that left the Crimson Legion to become a literal "soldier of fortune" or a cleric of Enkili with a similar background.
| grmnbln |
Went looking for info on the Scarred Lands setting and all I found were a few very sparse wikia things. Any chance you could provide some links?
2d6 + 6 ⇒ (1, 5) + 6 = 122d6 + 6 ⇒ (4, 2) + 6 = 122d6 + 6 ⇒ (6, 1) + 6 = 132d6 + 6 ⇒ (2, 3) + 6 = 112d6 + 6 ⇒ (5, 1) + 6 = 122d6 + 6 ⇒ (5, 1) + 6 = 122d6 + 6 ⇒ (2, 3) + 6 = 112d6 + 6 ⇒ (2, 4) + 6 = 12
Hahaha, oh the dice roller does so love me. Point buy it is then.
nightflier
|
Went looking for info on the Scarred Lands setting and all I found were a few very sparse wikia things. Any chance you could provide some links?
2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6; 2d6+6
Hahaha, oh the dice roller does so love me. Point buy it is then.
Contact me on Facebook and I'll send you some links.
Drillboss D
|
2d6 + 6 ⇒ (4, 5) + 6 = 152d6 + 6 ⇒ (2, 3) + 6 = 112d6 + 6 ⇒ (1, 4) + 6 = 112d6 + 6 ⇒ (1, 1) + 6 = 82d6 + 6 ⇒ (5, 5) + 6 = 162d6 + 6 ⇒ (2, 3) + 6 = 112d6 + 6 ⇒ (2, 5) + 6 = 132d6 + 6 ⇒ (4, 6) + 6 = 16
I'm down with these. Could I get those links too, perchance over email? dafjanatpour AT gmail DOT com.
-Drillboss
| scranford |
Sorry to stick my head in.
Scranford, wanted to let you know that in the Midnight game Sky'Tor is making a rare appearance to the whole group.
He'll be visible and audible but incorporeal (unable to effect the real world except for a once a round mage hand spell effecting only what something he tries to "touch") for one day. Fully corporeal the next, and back to visible/audiable but incorporeal the third day, and finally fading back to spectral at dawn of the fourth day.
I thought you might want to do some role-playing with your old character.
thanks. I'll keep reading, and if I see somewhere appropriate to stick my head in I will.
nightflier
|
since we've got a ranger already applying here I'll work on this idea I had of a 1/2 Elf Sorcerer/Druid. Gotta read up on Druids from the Scarred lands though. Seems like I remember they were special in some way.
I think that there is some archetype in UM that allows the Sorcerer to use Wisdom for casting - but I have planed to create traits that allow that anyway.
nightflier
|
Okay, so far we have scranford, James Keegan, Elmario Benisci, Drillboss D
and grmnbln. I would love to have another player, but we can proceed with five of you. Please go to the Discussion Thread to start with character creation.