Purple Dragon Knight
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Do the subject feats from "Halflings of Golarion" work with a halfling staff sling? reading the description of halfling staff sling in the Core rulebook, the reloading rules appear the same as the regular sling. Should these two feats also apply to it then?
bimpity bumpety boo
Purple Dragon Knight
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it's like i'm on a desert island, with an endless supply of paper, ink and empty bottles... i will keep throwing those at the receding tide every day until I see a chopper or a sailboat coming my way... :)
EDIT: ....'cause I got a baby halfling staff slinger character sheet at home that's crying to see his daddy again... :P
Purple Dragon Knight
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In my game you would need 2 weapon fighting to use this set of feats to lob 2 or more bullets a round.
I would agree with you for the double sling, a new weapon described in "Halflings of Golarion", but the good old Halfling Staff Sling, described in the Core book, is what I am talking about here. The Core rules clearly say that you can swing a halfling staff sling one handed.
| Hayato Ken |
Of course it works with the slingstaff! As far as i remember it states that somewhere actually or at least somewhere in the chapter there are statements that hint to that. Anyway, you can use it on a doublesling or sure and if that functions, its possible or the slingstaff.
The thing is slingstaff is a martial weapon for halflings, so not all classes are proficient with it.
Furthermore, if you don´t plan to go into melee, the warslinger racial trait is enough to load it free and fast.
| lee_terry |
It does not because if it did that would make taking Slipslinger Style feat (which lets you treat any weapon with sling in its name as a sling) pointless. That being said Slipslinger Style is in a way better sense for about the same price you get the same result with an additional +2 attack bonus (+1 from wep prof and +1 from Slipslinger Style). I said about the same price because you need to have taken the Warslinger racial trait to get it (so 2 feats and 1 racial trait). That being said it makes any skill/feat that uses a sling work with the sling staff and the racial trait required to take it replaces Sure Footed which is 1 of the least useful racial traits imo (so you are not missing much). I personally would have preferred to use ammo drop + juggle load because I originally wanted to take Secretive Survivor as my racial trait to replace sure-footed but the GM I play with won't allow them to work with sling staff.