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Spell Perfection
You are unequaled at the casting of one particular spell.
Prerequisites: Spellcraft 15 ranks, at least three metamagic feats.
Benefit: Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level. In addition, if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.
Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of "touch" from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals x2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
A 15th level magus with Spell Perfection (Acid Splash) and the Close Range Arcanum would be able to cast a quickened Acid Splash each round, gaining an additional attack.
While full attacking, Arcane Strike might be a better choice, but if he only makes a standard attack, this doubles his number of attacks in the round. Still, the costs are rather high.

Quandary |

Forget the 15th level Magus with Spell Perfection and Close Range Arcane,
if you are using Spell Combat, any regular Touch Cantrip (e.g. Arcane Mark) should work fine for an extra attack.
I don´t know about Haste though... I don´t think it´s bonus attack is compatable with Spell Combat,
since it requires the Full Attack Action, while Spell Combat is it´s own Full Round action.

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Forget the 15th level Magus with Spell Perfection and Close Range Arcane,
if you are using Spell Combat, any regular Touch Cantrip (e.g. Arcane Mark) should work fine for an extra attack.I don´t know about Haste though... I don´t think it´s bonus attack is compatable with Spell Combat,
since it requires the Full Attack Action, while Spell Combat is it´s own Full Round action.
This attack is in addition to the one he gained through Spell Combat.
With Spellstrike, he gains an additional attack when he casts a melee touch spell.
xAverusx |

Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the offhand weapon is a spell that is being cast. To use this ability, the magus must have one hand free, while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action. If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus to his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. The magus must have one hand free to use this ability, even if the spell being cast does not contain somatic components.
I don't see why a magus couldn't get an extra attack with haste while using Spell Combat. It functions like two-weapon fighting. They get the extra attack too.

leo1925 |

Forget the 15th level Magus with Spell Perfection and Close Range Arcane,
if you are using Spell Combat, any regular Touch Cantrip (e.g. Arcane Mark) should work fine for an extra attack.I don´t know about Haste though... I don´t think it´s bonus attack is compatable with Spell Combat,
since it requires the Full Attack Action, while Spell Combat is it´s own Full Round action.
About haste and spell combat:
I think that you get the attack, or rather should get the extra attack. I think that this is another problem with haste's wording (like the weapon held part of the spell).Anyway i think that the OP's combo is perfectly legal.

Quandary |
1 person marked this as FAQ candidate. |

I agree Haste´s wording is wierd, but it´s something that they went out of their way to write,
it would have been simpler to simply say ´when you make multiple attacks´,
so it´s not something that I can clearly say RAI is that it SHOULD apply to Natural Attacks, UAS,
or Magus´ non-Full Attack Spell Combat that nonetheless has the same # of attacks as a Full Attack.
Also related to differences between Full Attacking and Spell Combat,
besides abilities that kick in ´when you make a full attack´, I wonder about 2WF.
Spell Combat ¨functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast.¨
So even if we were to count Spell Combat as a Full Attack, that would seem to preclude also REALLY using 2WF with an additional 2WF off-hand attack (e.g. an UAS kick). But since ´the off-hand weapon is a spell that is being cast´, does that mean Feats like 2 Weapon Rend would apply here? (if both main-hand and off-hand (spell) attacks hit)
Also, it doesn´t appear legal per RAW, but if we assume RAI is that Spell Combat DOES count as a Full Attack, does that mean that Spell Combat CAN be combined with Multiweapon Fighting (super-2WF for creatures with 3+ hands who can wield more than 2 weapons)?
I asked about this during the playtest, but it doesn´t look ANY clearer.

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The question is, is it useful? Getting second attack is certainly nice, but it's usefulness somehow diminishes when used with a full round action.
I'd say it's pretty common for a magus to have Intensify Spell, but I'm not sure how many will have three metamagic feats.
Extra attacks are great for two-handed combatants, but the magus isn't one. Arcane Strike is a nice boost for the damage a magus does, and using quicken spell prevents him from doing so.
So I'm wondering, is it worth it?

Quandary |

I agree that the Magus´ vanilla attacks aren´t going to be that amazing, esp. without Arcane Strike, so I don´t expect too many Maguses to spend their limited high level Feats getting Spell Perfection for an otherwise pointless Cantrip when they can use it on a more powerful spell, whether or not that spell includes a Touch Attack or not. I mean, especially if Haste doesn´t work, it may be an option, but nothing THAT special.