| Erefine |
Would a druid know when his companion was killed no matter the distance between them. Also if he would know and they were just separated how would the companion act (i.e. would he try and find the druid) while the druid is out looking for him. Last question is how far away would the companion have to be for a druid to not be able to sense them anymore?
Thanks!
| Aldin |
Would a druid know when his companion was killed no matter the distance between them. Also if he would know and they were just separated how would the companion act (i.e. would he try and find the druid) while the druid is out looking for him. Last question is how far away would the companion have to be for a druid to not be able to sense them anymore?
Thanks!
There is nothing magical about the bond, it is more of a close friendship. So, no, a druid wouldn't necessarily know if their companion was killed. A separated companion (who wasn't given specific instructions otherwise) would likely search for the Druid for a while and then simply "go native" - something like a really smart and very loyal dog. There's nothing in the rules indicating the Druid can "sense" their animal companion - so there also isn't a distance at which they could no longer be sensed. If a Druid and their companion "lose" each other I would treat it as the Druid dismissing the companion and have them find a new one. In Pathfinder, it actually can make a lot of sense to change companions when entering a new type of territory.
That's all per the rules. I could also easily see giving circumstance bonuses to animal companions and Druids trying to find each other after being separated. And frankly, I'd probably have a Druid whose companion had died "off stage" feel a sense of loss through their link to the divine.
I'm mildly tempted to play a Druid that dismisses and acquires companions each time they enter a new major terrain type. Sure the dino is a great companion on the plains, but they don't do as well in the political story arc taking place in the city for the next four levels...
| Erefine |
There is nothing special even though they share the link ability which allows the druid to cast spells through his animal companion?
Erefine wrote:Would a druid know when his companion was killed no matter the distance between them. Also if he would know and they were just separated how would the companion act (i.e. would he try and find the druid) while the druid is out looking for him. Last question is how far away would the companion have to be for a druid to not be able to sense them anymore?
Thanks!There is nothing magical about the bond, it is more of a close friendship. So, no, a druid wouldn't necessarily know if their companion was killed. A separated companion (who wasn't given specific instructions otherwise) would likely search for the Druid for a while and then simply "go native" - something like a really smart and very loyal dog. There's nothing in the rules indicating the Druid can "sense" their animal companion - so there also isn't a distance at which they could no longer be sensed. If a Druid and their companion "lose" each other I would treat it as the Druid dismissing the companion and have them find a new one. In Pathfinder, it actually can make a lot of sense to change companions when entering a new type of territory.
That's all per the rules. I could also easily see giving circumstance bonuses to animal companions and Druids trying to find each other after being separated. And frankly, I'd probably have a Druid whose companion had died "off stage" feel a sense of loss through their link to the divine.
I'm mildly tempted to play a Druid that dismisses and acquires companions each time they enter a new major terrain type. Sure the dino is a great companion on the plains, but they don't do as well in the political story arc taking place in the city for the next four levels...
Howie23
|
There is nothing special even though they share the link ability which allows the druid to cast spells through his animal companion?
He didn't say nothing "special," he said nothing "magical." The druid's animal companion class ability is of type Extraordinary. Extraordinary explicitly isn't magical. All of the attributes that an animal companion gains are also Extraordinary, not magical.
Link does nothing about spells. It solely has to do with using Handle Animal and wild empathy.
The druid has no class abilities that "allows the druid to cast spells through his animal companion." The best he has is the ability to target the AC with spells that normally cannot be cast on the animal.
The druid has a special relationship with his AC. But, it isn't a magical one, and it doesn't grant any abilities beyond what's stated. If you want to add a spiritual connection as a matter of flavor in a fantasy world, that doesn't sound outrageous as a matter of story telling, to provide motivation, etc. However, it seems to be in gamer genetics to then attempt to use this tactically as well. "Let's drop Scooby down this mine shaft. We'll use your druidy sense to see how deep it is...." :D
| Aldin |
There is nothing special even though they share the link ability which allows the druid to cast spells through his animal companion?
Link only allows easier handling of the animal. Share Spell gives the Druid the option of casting spells that would normally only affect the Druid on the Animal Companion. Neither allows the Druid to cast THROUGH the animal companion - that is a feature Arcane Casters' familiars gain, but not animal companions.
EDIT Heh - Ninja'd
| Erefine |
Thank you for the clarification!
Erefine wrote:There is nothing special even though they share the link ability which allows the druid to cast spells through his animal companion?Link only allows easier handling of the animal. Share Spell gives the Druid the option of casting spells that would normally only affect the Druid on the Animal Companion. Neither allows the Druid to cast THROUGH the animal companion - that is a feature Arcane Casters' familiars gain, but not animal companions.
EDIT Heh - Ninja'd