Unhappy with spell's wording in the APG


Pathfinder First Edition General Discussion


Listen, I love Paizo and their products but sometimes the wording for spells can drive me nuts!

I just GM'd a game this weekend and we had someone try and use the "Enemy Hammer" spell for the first time in the game ever.

I think this is a cool concept for a spell but the wording doesn't make sense.

It says save: Fortitude partial. Spell's duration is 1 round/level

The language of the spell (below) says each round as a standard action you can ATTEMPT to hurl a target. Then it says if the target makes its save it can act normally that round. If the target fails then it loses its action for the round and is knocked prone. If the target does nothing else that round but try and resist your attempts it gets +4 on its save.
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I did have this big long post about tactics and what would/wouldn't happen. Then I realized here is the core of my question:

If the target saves, does the wizard get to throw them/move them anyway. Or if they save, are they immune to the effects of the spell that round. That's all I want to know. I really don't need any discussions on tactics using or resisting this spell. Just opinions on essence of my question.

Thank you so much for your response!

-Bloodwort

TEXT of the SPELL:

cast time: standard action
range: long
target: one creature
duraction: 1 round/level
Saving throw: Fortitude partial

" You grab a creature with telekinesis and use it to batter nearby opponents or objects. You must target a specific creature when casting this spell and once you select that creature you cannot switch to another. Each round, as a standard action, you can attempt to hurl the target at any creature or object within 30 feet of it. You must make an attack roll whenever you use the target as a weapon. The attack bonus for this attack is equal to your caster level plus either your Intelligence or Charisma modifier (whichever is higher). If you successfully hit the new target with the creature both it and the creature take damage based on the creature's size.

(omitted chart of damage)

The target creature can make a Fortitude Saving Throw each time you attempt to use it as a weapon. If it makes its Saving Throw it can act normally, but if it fails its save it loses all actions for the round and ends its turn prone in a square adjacent to the target of your attack. However, if the creature chooses to resist your efforts to move it, taking no other actions for the round, it gets a +4 circumstance bonus on its Saving Throw. The spell ends immediately if the target creature dies or is destroyed."


It's not incredibly clear, but I would say that you do not throw them that round if they save, since all "resisting your efforts to move it" does is give a creature a +4 on the save.


FYI....

I thankfully received some responses under this thread with a better title.

here.

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