Sneak Attack


Rules Questions


If a rogue fight with two weapon, he can make a sneak attack to each hand? Or just one?


As long as you meet the requirements for a sneak attack, you can sneak attack while fighting with two weapons. From what I have read, a two weapon rogue build is one of the best for damage.


suppose a Rogue in 3rd level: she can deal +2d6 extra damage(Sneak attack).
But what if she has the feat "two-weapon fighting"? In this case she could deal +2d6 for each hand? Or it doesn't depend on the number of hits?


tiago cristiani wrote:

suppose a Rogue in 3rd level: she can deal +2d6 extra damage(Sneak attack).

But what if she has the feat "two-weapon fighting"? In this case she could deal +2d6 for each hand? Or it doesn't depend on the number of hits?

Every hit that is made according to sneak attack rules (target is denied its dexterity or flanked) adds sneak attack damage.

If a rogue flanking an opponent has a +2d6 sneak attack and hits twice (once more because of two-weapon fighting), he adds +2d6 to both hits.


you deal 2d6 with each hit assuming you can land a hit.

As for the damage potential. Yes, if you manage to full attack with 2 handed weapon and a sneak attack, you are doing massive damage.

However, hitting reliable is not that easily with the penalties for 2 weapon fighting and a 3/4 bab class. And when you do land a hit though the guy isn't dead, he is not going to like much and you are probably going to take a full attack back.
Something that might kill as you don't have heavy armor and probably not to great hitpoints.

So yes, a rogues has a high damage potential. However, it's not easy to always to that high damage and live to tell the tale.


Karel Gheysens wrote:

you deal 2d6 with each hit assuming you can land a hit.

As for the damage potential. Yes, if you manage to full attack with 2 handed weapon and a sneak attack, you are doing massive damage.

However, hitting reliable is not that easily with the penalties for 2 weapon fighting and a 3/4 bab class. And when you do land a hit though the guy isn't dead, he is not going to like much and you are probably going to take a full attack back.
Something that might kill as you don't have heavy armor and probably not to great hitpoints.

So yes, a rogues has a high damage potential. However, it's not easy to always to that high damage and live to tell the tale.

Rogues aren't really made for combat, but if they're lucky enough they can usually kill an enemy in a round or two. The final battle of my last campaign was ended abruptly when the bard turned the BBEG blind, allowing the rogue to land three sneak attack hits on him. He got killed in one shot and I cried rivers.


Yes, each attack that meets Sneak Attack conditions gets the full extra damage. We have a melee combat rogue in our party (level 11) whose attack sequence looks like +21/+21/+21/+21/+16 when flanking. Each hit does 1d4+3+6d6.

Melee rogues work just fine if played right and in the right party. If you have another member of the party (or two) who is a front-line melee'r like a fighter, paladin, or barbarian you let them get into position first while inching closer to getting into a flank. Once you get a chance to "drop science", do so and laugh.

Here are a few quick tips for melee rogues, though I'm no expert:

-Get the Outflank feat and convince the other melee members of your party to take it. Everyone wins on this one....except the enemies.

-Getting the dodge-mobility-spring attack line is really useful for getting into flanking quickly and without provoking AoO's. The extra AC is always nice in melee as well. Acrobatics is good, but sometimes you can't afford the extra movement and still be able to do what you want to do that round.

-Look up the item "Celestial Armor." Buy it as soon as you can.

-Your damage comes from sneak attack and you need a decent AC to survive. Drop your strength and go with the Finesse Rogue talent. The boost to Reflex, Initiative, and AC is worth losing a few points of damage.

-Wand of Shield is only 750 gp and a fairly easy UMD check. Use this on the first round of combat when you can. It really helps your AC once you draw aggro from dropping a ton of damage. Don't forget to "take ten" if you can auto-make this check by doing so.

-Two Weapon Fighting is great. Your attack bonus with the -2 and only being a 3/4 BAB class is not so great. Don't feel you need to get Improved Two Weapon Fighting right away if other feats will be more useful. Pick that up when your secondary attack is more worthwhile down the road.

-Boots of Haste are another must-have as soon as you can afford them.

-Small size is fine for rogues as it helps AC and boosts attack. Your damage is from sneak attack, not having a d6 shortsword instead of a d4 one. The 20' movement hurts, but it may be worth it for other things you get in the tradeoff.

-A 1,2, or 3 level dip into Fighter is not bad. It picks up extra feats, and if you do a three level dip, go with the Weapon Master archetype to get weapon training, then buy Gloves of Dueling. Your attack bonus will be much higher. You'll lose some damage, but gain some other really nice stuff.

I know you didn't ask for this, but I figured I'd throw it out there. Ignore it if it's unwanted or unwarranted : )


What about a rogue who is sniping from around a corner with a bow?

After he reveals himself and is no longer hidden, if he chooses to take a full attack option,does he still get sneak attack for every arrow after the first shot?


Sylvanite wrote:
-Wand of Shield is only 750 gp and a fairly easy UMD check. Use this on the first round of combat when you can. It really helps your AC once you draw aggro from dropping a ton of damage. Don't forget to "take ten" if you can auto-make this check by doing so.

You're not allowed to take 10 on UMD checks, sorry.

Ferylis wrote:

What about a rogue who is sniping from around a corner with a bow?

After he reveals himself and is no longer hidden, if he chooses to take a full attack option,does he still get sneak attack for every arrow after the first shot?

I believe the general consensus is no. You cannot use stealth while attacking, so after the first attack your target is aware and thus not denied their dex bonus. Same applies to melee if you do a full attack from Invisibility (but not greater), or from somehow sneaking up on a character. You become visable after the first attack. Note however if you're adjacent and have a higher initiative at the start of combat, the target is flatfooted until their initiative, so all attacks would have sneak attack.


But rogues have an advanced talent that allows them to take ten on 3+ Int different skills, regardless of circumstances, yeah?


Irulesmost wrote:
But rogues have an advanced talent that allows them to take ten on 3+ Int different skills, regardless of circumstances, yeah?

I'm not sure, but I'm leaning towards no. The ability Skill Mastery states they can "take 10 even if stress and distractions would normally prevent her from doing so." These are not the reasons you can't take-10 on UMD, it's just a special restriction on the skill. So I don't think Skill Mastery provides an exception to that rule.

If I recall correctly, the 3.x version of Skill Mastery specifically called out UMD as being possible. That text has been removed for Pathfinder. Again, if I'm remembering correctly.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Sneak Attack All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions