Rewards for Bounties?


Advice


I'm curious if anyone has rules for bounty rewards.

Something like: CR x 100 gp x number of enemies (if in a group, say a group of bandits or evil cult)

Just a random representation as I have no idea how to work out a reward depending on how powerful the creature or NPC is in general. I'd like to see your houserules on bounty rewards or even your own crafted ones using rules you use.


I just give out bounties depending on the situation. Some things to think about when setting bounties are :

- The importance of the crimes committed
- The funds that the one placing the bounty has in its posession
- Does the person placing the bounty really want this person dead or arrested, or is that person just a nuisance?

Taking the target's CR in account isn't really realistic, but it's logical to assume that a target with a higher CR might be able to commit greater crimes, crimes she probably already committed.


GroovyTaxi wrote:

I just give out bounties depending on the situation. Some things to think about when setting bounties are :

- The importance of the crimes committed
- The funds that the one placing the bounty has in its posession
- Does the person placing the bounty really want this person dead or arrested, or is that person just a nuisance?

Taking the target's CR in account isn't really realistic, but it's logical to assume that a target with a higher CR might be able to commit greater crimes, crimes she probably already committed.

okey then how about the following:

Robbery
Beating
Murder

And whatever else might be applicable?


DM Aron Marczylo wrote:
GroovyTaxi wrote:

I just give out bounties depending on the situation. Some things to think about when setting bounties are :

- The importance of the crimes committed
- The funds that the one placing the bounty has in its posession
- Does the person placing the bounty really want this person dead or arrested, or is that person just a nuisance?

Taking the target's CR in account isn't really realistic, but it's logical to assume that a target with a higher CR might be able to commit greater crimes, crimes she probably already committed.

okey then how about the following:

Robbery
Beating
Murder

And whatever else might be applicable?

I would say the source of the bounty and their motivation are the key factors. If the source is a municipal source I would say they have standard monetary bounties they offer for crimes. A personal bounty offerd by the father of his murdered daughter would be something different entirely.


Grummik wrote:
DM Aron Marczylo wrote:
GroovyTaxi wrote:

I just give out bounties depending on the situation. Some things to think about when setting bounties are :

- The importance of the crimes committed
- The funds that the one placing the bounty has in its posession
- Does the person placing the bounty really want this person dead or arrested, or is that person just a nuisance?

Taking the target's CR in account isn't really realistic, but it's logical to assume that a target with a higher CR might be able to commit greater crimes, crimes she probably already committed.

okey then how about the following:

Robbery
Beating
Murder

And whatever else might be applicable?

I would say the source of the bounty and their motivation are the key factors. If the source is a municipal source I would say they have standard monetary bounties they offer for crimes. A personal bounty offerd by the father of his murdered daughter would be something different entirely.

Indeed. The trick is to put yourself in the shoes of the person who wants the bounty's target dead or captured.

Shadow Lodge

I just take the metagaming point of view.

As a DM, bounties are just treasure rewards. So, recoverable gear and treasure held by the criminals + bounties = GP value of reward I want PCs to receive at that power level.

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