Squad 3 Rolecall - Pentar Lionsmane's Mercenary Campaign


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Male Half-Elf Martial Artist /4

Seems little to bloody and violent that seems to be squad 1 bit.


Anyone want to suggest two languages for me to take? I forgot to add them.


male Half orc Shapeshifter Skirmisher 5

Perhaps remove the blood from the sword and/or the severed head. The rest would work fine.

As for nicknames, I wasn't trying to imply that I didn't like the suggested ones, just that since Darkbiter is already a sort of a nickname, specific names in general don't really register to him as particularly notable, given his background. Prettyboy or Ugly would be fine, just not likely to invoke a response any different than Darkbiter would.


Male Half-Elf Martial Artist /4
Denison Delgado wrote:
Anyone want to suggest two languages for me to take? I forgot to add them.

Maybe Sylvan and Aquan or Gnoll and Alko?


How about a wolf rampant(up on its hind legs) dual wielding swords in its front paws for a banner? It's different for the other banners, but still has the main theme going. I am learning heraldly in the SCA, so pardon the herald speak.


Male Half-Elf Martial Artist /4
sunshadow21 wrote:
How about a wolf rampant(up on its hind legs) dual wielding swords in its front paws for a banner? It's different for the other banners, but still has the main theme going. I am learning heraldly in the SCA, so pardon the herald speak.

That sounds different and cool.


Male Keleshite Magus(Kensai Archetype)/5

The reason I added in the severed head was to show we've probably killed those in charge, "off with his head!!" so to speak.

Also, Blaze is finished stat wise. check his traits for where his nickname came from.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Severed heads so we can win the tackiest banner award? ;)

Really, simple is better when it comes to icons.

My vote:

Somthing like this with a pair of crossed swords behind. Black swords, grey wolf head silhouette on a white background. That'll be recognizable for a *long* ways.

Edit: The wolf rampant is a neat idea too. I like it, though it does seem a bit too factually historic for the stylized fantasy themes Golarion has.


Male Half-Elf Martial Artist /4

Doomed hows your character coming along? How did blaze get 8 init?


male Half orc Shapeshifter Skirmisher 5

Perhaps something like this for the banner. Most heraldry is actually stylized enough that it would fit just fine in Golarion.


Male Weremonkey Rogue/Ranger/Trickster
Kaavel wrote:
Doomed hows your character coming along? How did blaze get 8 init?

+4 an 18 in Dex, +4 Improved Initiative?


Male Half-Elf Martial Artist /4

Oh thought it said +2 when I was looking at the feats the other day. Thats a damn lot of init.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Character's coming along nicely. The framework's mostly there. Just have to fill in the details and get some oks from the boss.


Male Half-Elf Martial Artist /4

Cool looks great like the list you came up with.


male Half orc Shapeshifter Skirmisher 5

If you are allowed to take bardic performance, don't forget to move some skill points into Perform.


Male Weremonkey Rogue/Ranger/Trickster
Kaavel wrote:
Oh thought it said +2 when I was looking at the feats the other day. Thats a damn lot of init.

hahaha, I could've gotten +10 if I really wanted to, by taking the Reactionary trait, but the two I took fit far better for the concept.


Male Half-Elf Martial Artist /4

Yeah I used Reactionary figured it fit with a monk but yeah the traits fit better for your concept. Where did that heirloom one come from?


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +
Darkbiter wrote:
If you are allowed to take bardic performance, don't forget to move some skill points into Perform.

That's going to be there whether I get the class feature or not. Right now he's just not very good at it because it's not a class skill.

If I get the class ability I'm going to argue to trade some other skill for Perform, or I'll just take a trait for it.

Either way though, you're gonna have a dwarven bagpiper around.


Male Half-Elf Martial Artist /4
Drannigan "Doc" Piper wrote:
Darkbiter wrote:
If you are allowed to take bardic performance, don't forget to move some skill points into Perform.

That's going to be there whether I get the class feature or not. Right now he's just not very good at it because it's not a class skill.

If I get the class ability I'm going to argue to trade some other skill for Perform, or I'll just take a trait for it.

Either way though, you're gonna have a dwarven bagpiper around.

Please tell me he will have an accent.


male Half orc Shapeshifter Skirmisher 5
Drannigan "Doc" Piper wrote:
Darkbiter wrote:
If you are allowed to take bardic performance, don't forget to move some skill points into Perform.

That's going to be there whether I get the class feature or not. Right now he's just not very good at it because it's not a class skill.

If I get the class ability I'm going to argue to trade some other skill for Perform, or I'll just take a trait for it.

Either way though, you're gonna have a dwarven bagpiper around.

You're going to have enemies begging you to hit them with your mortars just to put them out of their misery. Nickname idea: Ear Splitter

And don't forget to buy the armored kilt.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +
Kaavel wrote:


Please tell me he will have an accent.

Ah'course 'e will, lad. Wha' kinda dwarf d'ye think ah'm makin' 'ere?

Darkbiter wrote:


And don't forget to buy the armored kilt.

I'm seriously debating taking Medium Armor Proficiency as my first level feat. It seems like such a waste considering it's a hand-out to most classes. Maybe I'll just dip to another class next level.


Male Weremonkey Rogue/Ranger/Trickster
Kaavel wrote:
Yeah I used Reactionary figured it fit with a monk but yeah the traits fit better for your concept. Where did that heirloom one come from?

Heirloom is from Adventurer's Armory.


Drannigan "Doc" Piper wrote:

I'm seriously debating taking Medium Armor Proficiency as my first level feat. It seems like such a waste considering it's a hand-out to most classes. Maybe I'll just dip to another class next level.

I would have a hard time taking that feat as well. Of course, you can always multi with Drunken Brute Barbarian. I have visions of a drunk kilt wearing dwarf blasting away with a mortar.

"Oi!" I be outta shells. I guess I'll 'ave to do this the 'ard way!" He downs a pint in a split second and roars as he runs down the hill. "Chaaaaaaaaarge!"

Edit: Oh man, if I lose a character in a RL campaign I am very tempted to do this. Time to mock up build :D


male Half orc Shapeshifter Skirmisher 5
Denison Delgado wrote:

Of course, you can always multi with Drunken Brute Barbarian. I have visions of a drunk kilt wearing dwarf blasting away with a mortar.

"Oi!" I be outta shells. I guess I'll 'ave to do this the 'ard way!" He downs a pint in a split second and roars as he runs down the hill. "Chaaaaaaaaarge!"

That is just frightening to even think about.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +
Denison Delgado wrote:


I would have a hard time taking that feat as well. Of course, you can always multi with Drunken Brute Barbarian. I have visions of a drunk kilt wearing dwarf blasting away with a mortar.

"Oi!" I be outta shells. I guess I'll 'ave to do this the 'ard way!" He downs a pint in a split second and roars as he runs down the hill. "Chaaaaaaaaarge!"

Edit: Oh man, if I lose a character in a RL campaign I am very tempted to do this. Time to mock up build :D

Aaaand sold. I might only dip one level, but this is happening. :)

now I want to know if I can keep Mutagen somehow so I can stack it with Rage and get to pound a pint and hulk out when things get hairy.


male Half orc Shapeshifter Skirmisher 5

We have created a monster. A bagpipe playing, drunken, mortar lobbing, raging fiend. That is probably the nastiest character in the group so far, and considering some of the others, that takes a bit.


Mutagen is an "alchemical bonus" and rage is a "morale bonus" so they should. Ho damn!


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

And to think I originally just wanted to play the heal-potion dispenser.


male Half orc Shapeshifter Skirmisher 5

Our party's version of healing is "kill them before they can hit us" at this point. You may want to keep the mutagens and poison resistance after all.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +

Looks like it.

Guess I won't be able to get the bardic performance stuff that I wanted, but I'm kinda ok with that. The pipes will just be a flavor thing unless I can work something out with the GM.

Oh, who in the group has, or will have, Evasion or Fire Resistance? I'd like to know who I can drop bombs near without too much worry.


male Half orc Shapeshifter Skirmisher 5

Perhaps give up the Brew Potion Feat, Poison Use (but retain poison resistance), and reduce the number of discoveries to every third level for bardic performance. While the first 2 don't technically improve, they are powerful enough in their own right that combined with a smaller number of discoveries, would probably balance out the bardic performance.

Or keep the discoveries but also get rid of poison immunity, while still keeping the poison resistance.

I'll eventually get evasion, but not for a very long time.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +
Darkbiter wrote:
Perhaps give up the Brew Potion Feat, Poison Use (but retain poison resistance), and reduce the number of discoveries to every third level for bardic performance. While the first 2 don't technically improve, they are powerful enough in their own right that combined with a smaller number of discoveries, would probably balance out the bardic performance.

Brew Potion is critical. It's like Scribe Scroll for Wizards. It's the only way to get longevity out of your per day casting. Brew Potion stays. I wanted to build a team player, and I think most people would prefer a potion vending machine to Inspire Courage.

Discoveries are also a mainstay. It's how my primary ability will stay level-appropriate. Otherwise I start falling way behind the curve by about 5th level.

I like the idea of Bardic Performance, but as the character concept has evolved I can't figure out a way to make it viable without giving up something more important.

We'll see what Pentor has to say.


male Half orc Shapeshifter Skirmisher 5

Perhaps in place of discoveries, you can learn specific uses of bardic performance. That way you could get Inspire Courage, and any others you know you would use, but not all the other different performances that you likely wouldn't use anyway.


HP AC , CMD , Fort +, Ref +, Will +, Bombs , Init +
Darkbiter wrote:
Perhaps in place of discoveries, you can learn specific uses of bardic performance. That way you could get Inspire Courage but not all the other different performances that you likely wouldn't use anyway.

That's a good suggestion. I'll ask about it.


We still have inspire courage through my character, so the party is losing nothing. Of course, going into battle marching to bagpipes is cool...


Male Weremonkey Rogue/Ranger/Trickster

With Denny as a Bard, Doc and his bagbipes and Blaze as a dancer, we might be the entertainment sqaud lol


male Half orc Shapeshifter Skirmisher 5

So Squad 1 is all about blood, Squad 2 is the carnival, and we are the band that plays through it all?


Male Weremonkey Rogue/Ranger/Trickster
Darkbiter wrote:
So Squad 1 is all about blood, Squad 2 is the carnival, and we are the band that plays through it all?

AYE!! we sooo need a drummer tho! mabe a cohort at some point??


male Dorn Barbarian 2, Spiritual Channeler 2
Monkeygod wrote:


AYE!! we sooo need a drummer tho! mabe a cohort at some point??

Doc's Mortar says Percussion Section on the side...


So should we put up a vote to be the Glee Wolves? ;P


Male Half-Elf Martial Artist /4

I do not know the Glee people might sue.


male Half orc Shapeshifter Skirmisher 5

Steel Wolves will do just fine. Besides, I don't think that most glee clubs would care to have a bagpipe as one their core instruments.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

not on my watch!

I do like some of the things I am seeing I am not sure about character development yet for myself....

Certainly will stick with rogue to level 2 for evasion, mad skill points and other stuff.....

level 3 who knows....very tempted to level dip....


Male Human Super Cruel DM 10
Monkeygod wrote:
With Denny as a Bard, Doc and his bagbipes and Blaze as a dancer, we might be the entertainment sqaud lol

Don't forget Cortland with his pretty weapon drills. Also like the banner idea. Perfect for us.


Sorry for the delay guys my little brother had his first child and we were celebrating.

I'll have a in-game post up fairly soon!


Male Half-Elf Martial Artist /4

Congrats to your little brother.


Kaavel wrote:
Congrats to your little brother.

Thanks Kaavel. Post's up in the game thread.


M half-orc Rogue 4 (acrobat) / Ranger 1 (falconer)

Cool!


male Half orc Shapeshifter Skirmisher 5

Congrats on your niece. Enjoy the time she is little; they don't stay that way. At least, mine didn't.


New post is up!

Also any suggestions for the game as is? Things you'd like to see?

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