APG Ranger archetypes- Guide and Infiltrator


Rules Questions


1 person marked this as FAQ candidate.

The guide's terrain bond ability works directly off of the Favored Terrain class feature. The infiltrator replaces the favored terrain ability, but none of the actual replacement options overlap.

Question 1) is taking these two archetypes together legal?

Question 2) If they are, how does one determine the effect of the terrain bond ability?

I can see a few possibilities for how this could work. Perhaps the ranger chooses his favored terrains at the normal levels, but simply gains no benefit from them outside of his terrain bond ability? This seems redundant, as it would give the ranger his favored terrain back after giving it up for his adaptations. However, he would only get the initial level of the ability, so perhaps that is fair?

It could also simply invalidate the choice. That is, the ranger simply loses out on both his hunter's bond ability and his favored terrain ability in order to make the archetype combo work.

I know you aren't supposed to switch back and forth between core abilities and archetype abilities, but this is a situation where I'd be willing to make an exception and give the ranger his hunter's bond back (as an animal companion, since the other option is based off of the missing Favored Enemy ability) instead of terrain bond.

I'm looking for input from home games on whether you think the options above are balanced, but was also hoping for some kind of official answer for, say, PFS.


Stalchild wrote:


I know you aren't supposed to switch back and forth between core abilities and archetype abilities, but this is a situation where I'd be willing to make an exception and give the ranger his hunter's bond back (as an animal companion, since the other option is based off of the missing Favored Enemy ability) instead of terrain bond.

I'm looking for input from home games on whether you think the options above are balanced, but was also hoping for some kind of official answer for, say, PFS.

If you're the GM, go for it. But I'd be a bit hesitant; in my opinion Terrain Bond is not as good as an animal companion, so it would be upgrading an ability, not really swapping it for one of equal value.


1) by RAW it should be but consult your DM
2) that's easy: it has none. The char doesn't have a favored terrain so he can't apply terrain bond. Again, that's how I interprete the RAW, paizo probably didn't considered this combination when creating the variants, work something out with your DM


1 person marked this as FAQ candidate.

In a similar vein, what if an infiltrator trades aways his fav enemy for example by also taking the wild rager archetype? What adaptions can he pick?

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