Dragnmoon
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Information on the Roles of Aboleths in Golarion plus any additional Info, however, Information as they pertain to Golarion would make me happy.
Edit: Ninja
| JadedDemiGod |
Thanks James :)
I have noticed the whole being coy thing for the aboleths, which is cool considering, though it makes trying to convert the AD&D Night Below Mega Adventure tricky at times lol. Guess im a stickler for using the material as is sometimes. Im right along with your advice, soon as i posted this i thought about "Into the Darklands" i have been reading since.
Side Note: This is another reason i post here and support, How many other companies have staffers who post in random posts to help people out! 100% all original awesome!
James Jacobs
Creative Director
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| 1 person marked this as a favorite. |
Thanks James :)
I have noticed the whole being coy thing for the aboleths, which is cool considering, though it makes trying to convert the AD&D Night Below Mega Adventure tricky at times lol. Guess im a stickler for using the material as is sometimes. Im right along with your advice, soon as i posted this i thought about "Into the Darklands" i have been reading since.
Side Note: This is another reason i post here and support, How many other companies have staffers who post in random posts to help people out! 100% all original awesome!
If you're just looking for Aboleth info... check out the 3.5 book that WotC put out called "Lords of Madness." It's got an entire chapter about aboleth that actually fits VERY well into Golarion... since, of course, that aboleth chapter was written by me. The aboleth role in Golarion is slightly different overall than the role they had in 3.5, but if you like the take I presented on aboleths in "Lords of Madness," it actually fits into Golarion with very little problem at all, since I've been careful NOT to invalidate much about that book with Golarion stuff.
Also... Woo hoo! 100%!
Cpt_kirstov
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Information on the Roles of Aboleths in Golarion plus any additional Info, however, Information as they pertain to Golarion would make me happy.
Some drow summoned one up at Gencon 08... 300 feet above a party of rival drow.. that was set in Golorian so does "makes good bludgeoning weapon" count?
James Jacobs
Creative Director
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JadedDemiGod wrote:Information on the Roles of Aboleths in Golarion plus any additional Info, however, Information as they pertain to Golarion would make me happy.Some drow summoned one up at Gencon 08... 300 feet above a party of rival drow.. that was set in Golorian so does "makes good bludgeoning weapon" count?
You can't summon or teleport something into mid air... so, nope!
Azaneal
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Given that it wound up at the bottom of the Inner Sea for a thousand years, were they after the chance for themselves?
Interesting question...
You can't summon or teleport something into mid air... so, nope!
Why not? We use to summon air elementals into mid air, and our flying wizard teleports too into the air...
James Jacobs
Creative Director
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Here's a poser: were the aboleths aware, when they called down that meteor shower, that the Starstone was in there? Were they planning to give mortals the chance to become gods?
Given that it wound up at the bottom of the Inner Sea for a thousand years, were they after the chance for themselves?
No. The Starstone was an accident. Given the aboleths' racial antagonism toward divinities and the gods, it's an incredibly ironic accident.
Until Aroden rose the Starstone from the bottom of the Inner Sea, it wasn't accessible to anyone. It might not even have been active until he came along. It's certainly not something the aboleths were after or indeed even knew about until Aroden rose the isle.
James Jacobs
Creative Director
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James Jacobs wrote:
You can't summon or teleport something into mid air... so, nope!Why not? We use to summon air elementals into mid air, and our flying wizard teleports too into the air...
Because teleport and summon spells aren't intended to be stealth ways to kill creatures by making them fall, basically.
Summoning a flying creature into mid air avoids that fate, so I could see it being house ruled to work fine, but normally, you'd have to summon even an air elemental into a space adjacent to the ground.
Teleporting into the air, though, is generally right out. From the second paragraph of the description of Conjuration spells (which covers both summoning and teleportation, of course):
"...A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space."
So, you could certainly interpret this to say that a flying creature could be summoned or teleported into "empty space." It just gets tricky when and if folks try to use these spell effects as sneaky ways to inflict 20d6 points of damage from falls, or to drop heavy objects onto foes. There are other spells for those kind of effects.
James Jacobs
Creative Director
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Huh, that's new to me. I always thought you could only summon a creature into an environment that could support them (thus, no sharks on land, and no dogs in midair, but eagles, able to fly, would be fine to summon in midair, since that's an 'environment that supports them').
That's a pretty logical way to approach summon spells, but it's not the way the conjuration rules work in Pathfinder (or in 3.5 before that). This rule's been around for a long time... but it's pretty well-hidden.
Azaneal
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So, you could certainly interpret this to say that a flying creature could be summoned or teleported into "empty space." It just gets tricky when and if folks try to use these spell effects as sneaky ways to inflict 20d6 points of damage from falls, or to drop heavy objects onto foes. There are other spells for those kind of effects.
So the rule is against the logical way of thinking because of dammed sneaky munchkins! ;)
Huh, that's new to me. I always thought you could only summon a creature into an environment that could support them (...)
So did I. A few sessions ago, there were an air battle with dragons and flying wizards over a flying citadel, between the clouds. It would be weird summoning the air alementals 300 feet below the battle...
GeraintElberion
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James Jacobs wrote:
So, you could certainly interpret this to say that a flying creature could be summoned or teleported into "empty space." It just gets tricky when and if folks try to use these spell effects as sneaky ways to inflict 20d6 points of damage from falls, or to drop heavy objects onto foes. There are other spells for those kind of effects.
So the rule is against the logical way of thinking because of dammed sneaky munchkins! ;)
Set wrote:So did I. A few sessions ago, there were an air battle with dragons and flying wizards over a flying citadel, between the clouds. It would be weird summoning the air alementals 300 feet below the battle...
Huh, that's new to me. I always thought you could only summon a creature into an environment that could support them (...)
You'd summon your elementals so that they appeared upon the flying citadel.
| martinaj |
| 1 person marked this as a favorite. |
JadedDemiGod wrote:Thanks James :)
I have noticed the whole being coy thing for the aboleths, which is cool considering, though it makes trying to convert the AD&D Night Below Mega Adventure tricky at times lol. Guess im a stickler for using the material as is sometimes. Im right along with your advice, soon as i posted this i thought about "Into the Darklands" i have been reading since.
Side Note: This is another reason i post here and support, How many other companies have staffers who post in random posts to help people out! 100% all original awesome!
If you're just looking for Aboleth info... check out the 3.5 book that WotC put out called "Lords of Madness." It's got an entire chapter about aboleth that actually fits VERY well into Golarion... since, of course, that aboleth chapter was written by me. The aboleth role in Golarion is slightly different overall than the role they had in 3.5, but if you like the take I presented on aboleths in "Lords of Madness," it actually fits into Golarion with very little problem at all, since I've been careful NOT to invalidate much about that book with Golarion stuff.
Also... Woo hoo! 100%!
You wrote that chapter? Well then, James, you're the man who is responsible for aboleths being my single favorite aberration. In fact, one of my most memorable archvillains drew heavily on that book (he was one of the first aboleths, older than most gods).
As far as the rules for teleportation go... I once had a barbarian who routinely used a Helm of Teleportation to appear 30 feet or so above an enemy and drop on top of them ax-first. Is this legal by merit of the "because it's awesome" clause?
| Andrew Eakett |
If you're just looking for Aboleth info... check out the 3.5 book that WotC put out called "Lords of Madness." It's got an entire chapter about aboleth that actually fits VERY well into Golarion... since, of course, that aboleth chapter was written by me. The aboleth role in Golarion is slightly different overall than the role they had in 3.5, but if you like the take I presented on aboleths in "Lords of Madness," it actually fits into Golarion with very little problem at all, since I've been careful NOT to invalidate much about that book with Golarion stuff.
Also... Woo hoo! 100%!
That chapter is probably my favourite piece of game writing ever. It is also amongst the scariest things I've ever read. Therefore, it makes me very happy that you are trying not to invalidate, because that one chapter was the one piece of WotC property that I was saddest to leave behind... now I know I don't really have to.