Command Undead Channel Energy Feat: Couple of Questions


Rules Questions


Here is the feat text, so everyone knows what we are talking about.

Using foul powers of necromancy, you can command undead creatures, making them into your servants.

Prerequisites: Channel negative energy class feature.

Benefit: As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead (spell). Intelligent undead receive a new saving throw each day to resist your command. You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.

Now, nowhere does it state how long it lasts nor what sort of commands you can give. Here are my questions.

1) How long DOES this effect last? It mentions that they obey your commands like the Command Undead spell, but nothing about the effects following the rest of the spell in duration. The reason I ask is the line about how Intelligent Undead get a new save EACH DAY, but no where else is there a mention of duration.

2) What commands would the undead NOT follow? I assuming commanding them to destroy themselves would not work. But could I command 2 undead to kill each other? Could I command a Vampire to walk into direct sunlight?

3) Do the effects of this ability conflict with the effects of the Animate Dead spell, in regards to number of undead controllable OR undead targetted via usage of the ability (ie if I use command undead and I already have 2 zombies created under ANIMATE DEAD, do I effect the ones already under my control from another source?)


1. Infinitely.

2. Not sure here; I've never used (or seen used) Command Undead on a character that wanted to get rid of the undead creatures he controlled, so none of those commands have ever come up :)

3. The undead controlled by the animate dead spell and by the Command Undead feat are separate. You can have a full contingent of animate undead, as well as a full contingent of commanded undead.

Dark Archive

Bolded the pertinent text.

Command Undead
School necromancy; Level sorcerer/wizard 2

CASTING
Casting Time 1 standard action
Components V, S, M (a shred of raw meat and a splinter of bone)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one undead creature
Duration 1 day/level
Saving Throw Will negates; see text; Spell Resistance yes

DESCRIPTION
This spell allows you a degree of control over an undead creature. If the subject is intelligent, it perceives your words and actions favorably (treat its attitude as friendly). It will not attack you while the spell lasts. You can give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. Retries are not allowed. An intelligent commanded undead never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.

A nonintelligent undead creature gets no saving throw against this spell. When you control a mindless being, you can communicate only basic commands, such as "come here," "go there," "fight," "stand still," and so on. Nonintelligent undead won't resist suicidal or obviously harmful orders.

Any act by you or your apparent allies that threatens the commanded undead (regardless of its Intelligence) breaks the spell.

Your commands are not telepathic. The undead creature must be able to hear you.


bigkilla wrote:

Bolded the pertinent text.

Command Undead
School necromancy; Level sorcerer/wizard 2

CASTING
Casting Time 1 standard action
Components V, S, M (a shred of raw meat and a splinter of bone)

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one undead creature
Duration 1 day/level
Saving Throw Will negates; see text; Spell Resistance yes

DESCRIPTION
This spell allows you a degree of control over an undead creature. If the subject is intelligent, it perceives your words and actions favorably (treat its attitude as friendly). It will not attack you while the spell lasts. You can give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. Retries are not allowed. An intelligent commanded undead never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.

A nonintelligent undead creature gets no saving throw against this spell. When you control a mindless being, you can communicate only basic commands, such as "come here," "go there," "fight," "stand still," and so on. Nonintelligent undead won't resist suicidal or obviously harmful orders.

Any act by you or your apparent allies that threatens the commanded undead (regardless of its Intelligence) breaks the spell.

Your commands are not telepathic. The undead creature must be able to hear you.

Ok, but I am asking about the feat, not the spell, and the feat never references this particular spell, but it does reference the greater version, Control Undead, which stats things in an entirely different way:

CASTING

Casting Time 1 standard action
Components V, S, M (a piece of bone and a piece of raw meat)
EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets up to 2 HD/level of undead creatures, no two of which can be more than 30 ft. apart
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

This spell enables you to control undead creatures for a short period of time. You command them by voice and they understand you, no matter what language you speak. Even if vocal communication is impossible, the controlled undead do not attack you. At the end of the spell, the subjects revert to their normal behavior.

Intelligent undead creatures remember that you controlled them, and they may seek revenge after the spell's effects end.

This is why I am asking.

Dark Archive

LOL. OK I linked the wrong spell, but I would say pretty much the same thing for the control version of the spell for the commands and such.You can do it with the level 2 version of the spell you should be able to do it with the level 7 version. one version you are giving them orders, the other you command control them, so probably you can have them do anything.


bigkilla wrote:
LOL. OK I linked the wrong spell, but I would say pretty much the same thing for the control version of the spell for the commands and such.You can do it with the level 2 version of the spell you should be able to do it with the level 7 version. one version you are giving them orders, the other you command control them, so probably you can have them do anything.

Thats what I figure. I am intending to have my Oracle here take control and demand that they kill each other if needed.

Bwhaha.

Duration is my sticking point. But so far the only thing it mentions would indicate indefinite.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Commanding undead with turning in v3.5 has always had an unlimited duration. I see no reason (or evidence) for it to have changed in Pathfinder.

Scarab Sages

Indeed. Also, if the duration were in minutes, I'd see no need to mention that intelligent undead get a new save each DAY to resist the spell.


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I agree that the Command Undead feat and Control Undead spell let you make undead do anything they are capable of doing. A mindless skeleton could not do a complex task, but there is nothing that indicates a vampire would resist stepping into daylight.

The feat has no duration. It lasts forever, but intelligent undead get a new save each day, as others have pointed out. You also have a limit to the HD you can control with the feat. Whereas, the spell only lasts a short while, but you can cast it on as many undead as you have castings. I always took that to be the trade-off. You can have a few forever with the feat or lots for a little while with the spell.

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