Wonderous Item Crafting Question


Rules Questions


With "Craft Wonderous Item", the feat, can you pretty much make belts/bracers/boots of ANYTHIHNG?

Like lets say I want to craft something that will give me the effects of the spell Ant Haul. Could I make Bracers or Gloves of Ant Haul? Or just a belt?

Or do I have to go by what is available in the Core Rulebook as far as magic items go?

Liberty's Edge

Gerlick the Broken wrote:

With "Craft Wonderous Item", the feat, can you pretty much make belts/bracers/boots of ANYTHIHNG?

Like lets say I want to craft something that will give me the effects of the spell Ant Haul. Could I make Bracers or Gloves of Ant Haul? Or just a belt?

Or do I have to go by what is available in the Core Rulebook as far as magic items go?

The rules provide extensive room for making items and for the cost associated with them. Crafting is not limited to what's in the Core Rulebook. That all said, the magic item creation system in Pathfinder has elements that could be really cleaned up and are subject to a lot of interpretation. You and your GM need to get on the same page about how it works, particularly with regard to Spellcraft DC when your PC is bypassing prerequisites and how to determine costs.


One rule to keep in mind when making your own magic items are, Is there something already like this? If there is, you uses that.

As for making an Ant Haul item, I would say a Belt.

Using the basic rules it would cost you 2000 gp to buy a Belt of Ant Haul.

1 x 1 x 2000 (CL X SL X 2000).
This would be an "always on" kind of item.


thebluecanary wrote:

One rule to keep in mind when making your own magic items are, Is there something already like this? If there is, you uses that.

As for making an Ant Haul item, I would say a Belt.

Using the basic rules it would cost you 2000 gp to buy a Belt of Ant Haul.

1 x 1 x 2000 (CL X SL X 2000).
This would be an "always on" kind of item.

Looking at similar items, Muleback Cords also enhance carrying capacity, but use the shoulder slot, and cost 1000 gp.

I'd use the shoulder slot for an item of Ant Haul, and the cost of 2000gp seems fair.


I would say either shoulder slot or belt slot, although I lean to shoulder personally, as FarmerBob noted, there is a similar item already present for that location.

Which leads to a fun fact: you could improve a set of Muleback Cords to also have the properties of Ant Haul. +8 to effective strength and tripled capacity! Two different effects, so it stacks!

A big thing to note, if your going to pursue magic item creation further: While it doesn't apply to Ant Haul, due to its 2 hours/level duration, the "always on/continuous/use activated" item classification does have an important sub-note that people often forget:

If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.

The next thing is to remember that if a specific listed formula covers the effect you are trying to reproduce (such as Shield of Faith, covered by the flat deflection bonus formula) you use that instead. So even though Shield of Faith is measured in rounds/level and thus would cost a LOT as per the continuous item formula, it is instead handled by the base deflection bonus formula.

Making an item that gave, say, protection from evil, constantly on, would be a good example. While protection from evil grants both resistance and deflection bonuses, it wouldn't use those respective formula. It would be a constantly on effect of a level 1 spell, caster level 1. Base formula is 1 x 1 x 2000, but the spell is only 1 minute per caster level, so there is an extra x2. Total 4,000 for constant protection from evil. At caster level 1, which makes it pretty easy to suppress with dispel magic.


FarmerBob wrote:
thebluecanary wrote:

One rule to keep in mind when making your own magic items are, Is there something already like this? If there is, you uses that.

As for making an Ant Haul item, I would say a Belt.

Using the basic rules it would cost you 2000 gp to buy a Belt of Ant Haul.

1 x 1 x 2000 (CL X SL X 2000).
This would be an "always on" kind of item.

Looking at similar items, Muleback Cords also enhance carrying capacity, but use the shoulder slot, and cost 1000 gp.

I'd use the shoulder slot for an item of Ant Haul, and the cost of 2000gp seems fair.

Well hell Muleback cords look solid enough on their own!

Although I am still confused slightly as to how ant haul works exactly. Does it triple my STR and base things on that, or triple the actual Ranges of what I can carry?

IE at STR 5 (my poor self has that) a light load is up to 16 pounds. Would the Ant Haul push that up to 48lbs (3x 16) or up to STR 15 (66lbs).

Cause if its the lower option (48lbs) then oddly enouhg the Muleback Cords are better by 2lbs! And are 1000g cheaper woot.


Gerlick the Broken wrote:

Well hell Muleback cords look solid enough on their own!

Although I am still confused slightly as to how ant haul works exactly. Does it triple my STR and base things on that, or triple the actual Ranges of what I can carry?

IE at STR 5 (my poor self has that) a light load is up to 16 pounds. Would the Ant Haul push that up to 48lbs (3x 16) or up to STR 15 (66lbs).

Cause if its the lower option (48lbs) then oddly enouhg the Muleback Cords are better by 2lbs! And are 1000g cheaper woot.

It triples your capacity, not your STR for capacity purposes. So you have it right. For a 5 STR character, Muleback cords win.

Biggest negative is that you can't wear a cloak when using them, since they both occupy the same shoulder slot.

Scarab Sages

When creating a magical item, you should find the most similar item in the book and create that item. In cases where you want to modify an item or create a new item, you will need to address it with you dm every time.

The magic item creation table is a guideline to creating magical items, but your dm will need to decide how much that magical item is going to cost to make or even whether it can be made at all.


Personally I still think it would work better as a belt. I keep seeing it as one of those weight lifting belts, or belts movers tend to uses to protect their back and help them lift heavy things. That's just me I guess.

And I can see why they would make Muleback Cords a back item, too high up to be bracers. As a GM I would let it be a belt, but I don't know if I would let them stack tho. They are different bonuses, but they do about the same thing.


thebluecanary wrote:

Personally I still think it would work better as a belt. I keep seeing it as one of those weight lifting belts, or belts movers tend to uses to protect their back and help them lift heavy things. That's just me I guess.

And I can see why they would make Muleback Cords a back item, too high up to be bracers. As a GM I would let it be a belt, but I don't know if I would let them stack tho. They are different bonuses, but they do about the same thing.

The problem with making it a belt is that it then can't stack with any of the physical stat boosting items. The belt and headband slots are almost-entirely reserved for stat boosters.


Bobson wrote:
thebluecanary wrote:

Personally I still think it would work better as a belt. I keep seeing it as one of those weight lifting belts, or belts movers tend to uses to protect their back and help them lift heavy things. That's just me I guess.

And I can see why they would make Muleback Cords a back item, too high up to be bracers. As a GM I would let it be a belt, but I don't know if I would let them stack tho. They are different bonuses, but they do about the same thing.

The problem with making it a belt is that it then can't stack with any of the physical stat boosting items. The belt and headband slots are almost-entirely reserved for stat boosters.

But you are in effect boosting your strength, but only for the purpose of carrying capacity. And you can always add effects to existing items. So you could make the +2 strength belt of Aunt Haul for 7000gp.

Like I said I see it as a belt, your GM might see it differently.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Wonderous Item Crafting Question All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions