Inquisitor Power Scale


Pathfinder First Edition General Discussion


Okay, so, first off let me say I'm not much of a powergamer. I'm not terribly interested in mechanics insomuch as they drive the game and the story forward.

That being said, I wanted to ask about the inquisitor and if anybody else has been finding it to be ridiculously (some might say ridonkulously) good at damage.

I will admit that my first instinct with the inquisitor was to pick up all those beautiful TELL THE TRUTH type spells they have, but then gradually I saw more and more damage buffing and augmentation spells. Spells like Divine Favor, Wrath, Weapon of Awe, and Heroism. Spells that in combination with rapid shot, multishot, bane, and the destruction judgement, gave me a terrifying +17 bonus to damage on single shots when factoring in the +3 composite nature of my longbow.

I caved to the temptation and now deal monstrous amounts of damage in a single round assuming I can get off my full attack action.

The thing is it just seemed so easy to do, has anybody else had, for lack of a better word, trouble with inquisitors dealing absurd single target damage?


A lot of classes do great damage. I've never understood the little mini-games that go long with stacking it up, considering it's a fairly simple process.

Still takes a round or 2 for you to get to full strength, but yeah it's definitely a beast.


I had a level 7 fighter/barbarian that was dealing around +17 with power attack.


Inquisitors have one of the highest single target DPRs after arround 8th level, with Divine Power. They require multiple buff rounds though to exceed most other classes. 1 buff round puts them on par with other martial classes. If you can manage 2 or 3, you can be very far ahead. But that does not take into account the damage that you could have been doing in those 2-3 rounds, or the fact that you are expending powerful limitted resources to do this.


Keep in mind that

- the Inquisitor needs several rounds to buff himself to maximum (as Caineach already stated), and
- he can only do this a very limited number of rounds per day.

Once you exceed the mark of 3-4 encounters per adventuring day, the Inquisitor rapidly changes from high DPR to lagging behind all other classes massively.

Dark Archive

Kestrel Cavandish wrote:

Okay, so, first off let me say I'm not much of a powergamer. I'm not terribly interested in mechanics insomuch as they drive the game and the story forward.

That being said, I wanted to ask about the inquisitor and if anybody else has been finding it to be ridiculously (some might say ridonkulously) good at damage.

I will admit that my first instinct with the inquisitor was to pick up all those beautiful TELL THE TRUTH type spells they have, but then gradually I saw more and more damage buffing and augmentation spells. Spells like Divine Favor, Wrath, Weapon of Awe, and Heroism. Spells that in combination with rapid shot, multishot, bane, and the destruction judgement, gave me a terrifying +17 bonus to damage on single shots when factoring in the +3 composite nature of my longbow.

I caved to the temptation and now deal monstrous amounts of damage in a single round assuming I can get off my full attack action.

The thing is it just seemed so easy to do, has anybody else had, for lack of a better word, trouble with inquisitors dealing absurd single target damage?

Doing a ridiculous amount of damage usually doesn't break the game. Fighters can it quite easily, but there's still tons of debate on if they are a powerful class or not (I still think they are quite weak).

I haven't looked at the DPR thread in a while, but without using those encounter buffs, inquistor shouldn't be that high at DPR. My guess is around 50 or so DPR at level 10.


the trick to dealing with inquisitors is lots of separate encounters. if your doing one or 2 then he always has judgements. if bad guys know they are dealing with an inquisitor disguise or alter self will do wonders for lowering it also. though unless there's a good reason the disguise bit is a little mean to the players fun.

Grand Lodge

Is it good? Yes. It is ridiculous? No.

As others have said, the round or two build up, and the limited amount of time you can use Bane or your Judgements balance it out.


godsDMit wrote:

Is it good? Yes. It is ridiculous? No.

As others have said, the round or two build up, and the limited amount of time you can use Bane or your Judgements balance it out.

Inquisitor seems to be a ridiculously useful all around class, kinda like bard, without the silly singing!


Pendagast wrote:
godsDMit wrote:

Is it good? Yes. It is ridiculous? No.

As others have said, the round or two build up, and the limited amount of time you can use Bane or your Judgements balance it out.

Inquisitor seems to be a ridiculously useful all around class, kinda like bard, without the silly singing!

It is, they have quite a bit of utility since a lot of their class abilities boil down to "put half your class levels into this very useful skill".

I happen to like bards, but Inquisitor is another very nice class that does a little bit of everything.

Thanks for the insights. I appreciate it. Makes me less inclined to drop Lucius for an Oracle.


I like bards as they were really the first gish, I just never like the lute/lyre/flute gimmick.

I tend to have my bards be the equivalent of the coach on rocky, "you can do it rock, give it the old one two!" , especially dwarf bards.

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