
Hatch240 |
We've been given the chance to touch up our characters mid campaign, an opportunity I don't want to waste.
Human Ranger 8, archery spec
14 str, 16 dex 14 con, 10 int, 14 wis, 10 cha
(+2 race, +2 level bonuses, going to dex)
Feats as follows
1- Point blank shot, precise shot
2- Rapid Shot (ranger archery feat)
3- Deadly Aim
5- Weapon Focus - Longbow
6- Point Blank Master (ranger archery feat)
8- Manyshot
Future
9- Improved Critical, longbow
10- Shot on the run? (ranger archery feat)
11- Improved precise shot
I know human is not optimal, but #1 I can't imagine swapping races at this point. #2 The Wizard has dark vision and I have an extend rod, it's mitigating the major flaw in humans at this point and I'm happy.
My wolf will be riding ready when he turns large at 10th level, so I might replace an upcoming feat with mounted combat just to keep some damage off him when we're at range.
Favored enemies are goblinoids (+2) and Dragons (+4). These have worked out very well and came at the suggestion of the DM. I'll either snag undead or giants at level 10 and bump dragons to +6.
I have 37k to blow in gear. I already know one dragon got away and we have intel on at least one more in this campaign, plus the campaign has been rife dragon spawn which the DM has been kind enough to deem as dragon subtype, so I am getting a FE bonus a LOT. As such I was either going to snag 20 arrows of dragon bane or just do a +1 bow with dragon bane on it, especially since in two levels I should be able to cast instant enemy. This would allow me to treat the target as my FE for "all purposes", which I think would allow my dragon bane to apply to any target I cast this on. Is this the case?
My traits are Magical Knack and any other trait (right now it's captains blade, gives acrobatics as a class skill but I haven't gotten much use of it)
Gear/build advice? Thank you in advance, really appreciate what help you can give.

Mysterious Stranger |

A couple of staples for any archery based ranger will be Efficient Quiver, and Handy Haversack. Fill the quiver full of arrows, extra bows. Keep even more arrows in bundles in the haversack.
As for weapons you are probably already doing decent damage so should be looking for other abilities on the bow. Seeking will avoid miss chance so would be a good investment. Ghost Touch will be helpful vs. Incorporeal targets like many undead. Holy will not only do extra damage vs. Evil but also bypass DR. of a lot of creatures. Your bow should be enchanted with things that will be hard to find in arrows.
Bracers of Archery are always good, but probably lesser will have to do unless you want to blow your whole budget.
An Oathbow can be devastating but has a lot of restrictions that may lower its usefulness.
Belt of Dexterity would also be a good investment.
Don't bother with shot on the run. As an archer you should be standing your ground and taking a full attack. Pinpoint Targeting will be much better. If you get a Seeking bow you will also not need improved precise shot.

Hatch240 |
A couple of staples for any archery based ranger will be Efficient Quiver, and Handy Haversack. Fill the quiver full of arrows, extra bows. Keep even more arrows in bundles in the haversack.
As for weapons you are probably already doing decent damage so should be looking for other abilities on the bow. Seeking will avoid miss chance so would be a good investment. Ghost Touch will be helpful vs. Incorporeal targets like many undead. Holy will not only do extra damage vs. Evil but also bypass DR. of a lot of creatures. Your bow should be enchanted with things that will be hard to find in arrows.
Bracers of Archery are always good, but probably lesser will have to do unless you want to blow your whole budget.
An Oathbow can be devastating but has a lot of restrictions that may lower its usefulness.
Belt of Dexterity would also be a good investment.
Don't bother with shot on the run. As an archer you should be standing your ground and taking a full attack. Pinpoint Targeting will be much better. If you get a Seeking bow you will also not need improved precise shot.
Thank you for your feedback, I considered seeking and will take it on your suggestion but it only applies to concealment. Improved Precise Shot at that point only offers to negate partial cover, so it still gives a little something but I am inclined to drop it from my list based on this.
Pinpoint targeting just feels weak to me, I'd be inclined to disagree with you here. A single shot that gets no physical armor mods and I don't even get a move that round or it negates the benefits of the feat? Maybe if I had the vital strike chain, but I do not.

Mysterious Stranger |

Seeking applies to more than just concealment. You do not even have to be able to see them.
This ability can only be placed on a ranged weapon.
The weapon veers toward its target, negating any miss chances that would otherwise apply, such as from concealment. The wielder still has to aim the weapon at the right square. Arrows mistakenly shot into an empty space, for example, do not veer and hit invisible enemies, even if they are nearby.
Kind of agree with you on Pinpoint Targeting being a little weak, but I think shot on the run is worse.

Hatch240 |
IMO seeking and ghost touch will both be heavily dm and campaign dependent but the rest of the advice I agree with.
Personally, I'd grab the feat that buffed my animal companion by 4 levels (can't think of the name of it).
I forgot to mention it's APG and core book only, any other material was deemed off limits. I tried to get boon companion but no dice. Seeking is a HUGE bonus in this campaign, lots of invisible casters about, lots of mirror image, just lots of concealment from all sorts of sources.
Equipment is shaping up as follows (totals up to about 36500, which is what I have for a budget):
Arrows of Goblin Bane (10)
Extend rod
Mitheral Shirt
Handy Haversack
Efficient Quiver
Potion of Cure moderate wounds (2)
Pearl of Power 1st
Wand of Cure light wounds
Wand of Cure moderate wounds
Bow of Dragon Bane and Seeking +1
Depending on if instant enemy and bane would stack on targets I declare with the spell, I would swap out to seeking arrows and a dragon bane bow.

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I know human is not optimal, but #1 I can't imagine swapping races at this point.
Human is just fine. One thing I totally ignore on Treantmonk's guides are his racial prejudices. I think any race/class combination is good enough to be workable even if it leaves you .05 percent off of some ideal number crunching exercise.
One may argue about attribute or size penalties, but Humans don't come up short in any class you plug them in to.

Mysterious Stranger |

Ditch the wand of cure moderate wounds, and just stock up on wands of cure light wounds. you can get 6 wands of cure light for the price of a single cure moderate. use the extra cash for more arrows or other items. Healing should be taking place out of combat unless you are trying to save a character from death. Even then it should be the cleric doing it not a ranger.

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Actually... I would probably flip it and get a holy bow then buy seeking and dragon bane arrows also. Holy is great against any evil target, while seeking and dragon bane are a much smaller subset of your enemies. You would just fire the most appropriate arrows for the specific enemy.
Heck, if your GM allows buying small batches of arrows think about getting bane arrows, 10-20 each of Dragon, Evil Outsider, Magical Beast, and Undead. That's not going to last you a long time but it will let you put a lot of hurt onto a key target in a hurry.