High Int fighter build (take two)


Advice


I'm building a recurring rival / enemy for the PCs. She's an aristocrat / fighter who'll eventually become a duellist. With Deadmanwalking's help, I generated a build for her a few weeks ago; alas, the PCs avoided her, went off to the Cinderlands, and picked up some XP. APL is now 5 instead of 3. So I need to give her a couple of levels.

Here's her build so far:

Female Human Aristocrat 2/Fighter 3
LG Medium Humanoid
Init +4 Senses: Perception +5

Defense:
AC: 21 (+5 Chain Shirt, +4 Dex, +1 Buckler, +1 Dodge); Touch: 15; Flat Footed: 16;
HP: 38
Fort +5; Ref +6; Will +4 (+5 vs. Fear),

Offense:
Speed: 30 ft
Melee: Masterwork Rapier +10 (1d6+1/18-20) or Piranha Strike +9 (1d6+3/18-20)
Ranged: Dagger +8 (1d4+1/19-20)

Statistics

Abilities: Str 13, Dex 18, Con 12, Int 14, Wis 8, Cha 10
Base Attack: +4 CMB: +5 CMD: 20
Feats: Dodge, Mobility, Spring Attack, Power Attack, Weapon Finesse, Weapon Focus (Rapier),

Skills: Acrobatics +9, Bluff +6, Diplomacy +4, Handle Animal +4, Intimidate +6, Knowledge (Arcana) +6, Knowledge (Local) +6, Knowledge (Nobility) +6, Perception +5, Perform (Dance) +5, Ride +8, Survival +3, Stealth +7,

Languages: Common, two other

Special Features: Bravery +1, Armor Training 1

Equipment:

Chain Shirt +1, Cloak of Resistance +1, Masterwork Buckler, +1 Rapier, Potion of Cat's Grace (Note: Due to Armor Training and the Chain Shirt being Masterwork, the Dex from this will add fully to AC), Potion of Cure Light Wounds, Potion of Expeditious Retreat, Potion of Shield, 3 Daggers.

-- Okay, so adding two fighter levels would make her an Ari 2/Fighter 5. Her next level will be as a Duellist, assuming she survives. Her goal will be to challenge the PCs to battle, one by one, and kill them - though since she's LG, she might be satisfied with "bringing them to justice". (There's a tiny chance the paladin PC might be able to talk her down. We shall see.)

She'll add Weapon training (light blades, of course), a handful of skills, some better equipment and two feats. She'll also get her 2nd attack, which the PC fighters don't have yet. I'm going "hm" over how that might affect her tactics -- I haven't played PF fighter-types at midlevels yet, so this is new territory for me. The whole Mobility/Spring Attack thing gives up the full attack, right? Is that still the way to go? Remember, she may end up fighting the PC barbarian, who can deal truly astonishing amounts of damage -- 2d6+15 is not unusual for him. So I'm wondering what feats and equipment to invest in here.

Thoughts?

Doug M.

Liberty's Edge

My suggestions (based on a couple of minor rules errors in the original build, plus the increased level):

Female Human Aristocrat 2/Fighter 5
LG Medium Humanoid
Init +4 Senses: Perception +6

Defense:
AC: 21 (+5 Chain Shirt, +4 Dex, +1 Buckler, +1 Dodge); Touch: 15; Flat Footed: 16;
HP: 53
Fort +6; Ref +6; Will +6 (+7 vs. Fear),

Offense:
Speed: 30 ft
Melee: Masterwork Rapier +13/+8 (1d6+2/18-20) or Power Attack +11/+6 (1d6+8/18-20)
Ranged: Dagger +10 (1d4+1/19-20)

Statistics

Abilities: Str 13, Dex 18, Con 12, Int 14, Wis 8, Cha 10
Base Attack: +6 CMB: +5 CMD: 20
Feats: Dodge, Iron Will, Mobility, Power Attack, Spring Attack, Weapon Finesse, Weapon Focus (Rapier), Weapon Specialization (Rapier),

Skills: Acrobatics +11, Bluff +8, Diplomacy +5, Handle Animal +4, Intimidate +6, Knowledge (Arcana) +6, Knowledge (Local) +6, Knowledge (Nobility) +7, Perception +6, Perform (Dance) +5, Ride +8, Survival +4, Stealth +8,

Languages: Common, two other

Special Features: Bravery +1, Armor Training 1, Weapon Training (Light Blades) +1,

Equipment:

Mithril Chain Shirt +1, Cloak of Resistance +1, Masterwork Buckler, +1 Rapier, 2 Potions of Cat's Grace, 2 Potions of Cure Light Wounds, 2 Potions of Shield of Faith, 3 Daggers.

You could sub out Improved Initiative for Iron Will fairly easily, if you preferred.

With iterative attacks, standing and facing her opponent may or may not be the right thing to do, though her high AC (25 with buffs going) and much increased HP should help her there, plus her damage per round is actually 2d6+16 if both attacks hit (which, with a +13/+8 attack even while Power Attacking via Cat's Grace, is likely versus most Barbarians), so it's looking viable.

Basically, she should only Spring Attack if her opponent can do more damage in a round of full-attacking than she can. So not on the Barbarian at this level, but probably at next level. A good Feat for her in two more levels (which would both be Duelist) would be Sidestep, to make best use of this tactic. Either that or Improved Critical would be my suggestion for that level.

Liberty's Edge

Douglas Muir 406 wrote:

Female Human Aristocrat 2/Fighter 3

Abilities: Str 13, Dex 18, Con 12, Int 14, Wis 8, Cha 10
Chain Shirt +1 ... Due to Armor Training and the Chain Shirt being Masterwork, the Dex from this will add fully to AC)
Neither MW nor enhancement bonuses subtract armor DEX limits -- but making the shirt mithral works for +1000gp (she'd have a DEX limit of +7 w/Armor Training +1).
Quote:
-- Okay, so adding two fighter levels would make her an Ari 2/Fighter 5. Her next level will be as a Duellist, assuming she survives. ... Her goal will be to challenge the PCs to battle, one by one, and kill them

Looking at her so far, my guess is that the PC(s) will mop the floor with her -- because PCs usually (although not always) optimize their character to kill things. -- Is she optimized for killing with her mediocre hitpoints, rapier and no damage-dealing feats or damage-bumping class levels (rogue, paladin, bard, etc)? No? ...therefore she's likely to lose, and the PCs loot the corpse (and you've effectively given them some nice magical equipment at low level).

Ergo, IMO she needs more "tricks" if she's going to be challenging the PCs.

Quote:
though since she's LG, she might be satisfied with "bringing them to justice". (There's a tiny chance the paladin PC might be able to talk her down. We shall see.)

0_o ... how on earth are an LG NPC and an LG PC at such odds that she'll be challenging him to the death?

What's the background?

-- If she's an official, then being part of an organization and traveling with an entourage (say, two 2nd-level human S&B fighters, one 2nd-level glaive fighter, and one 4th-level "sergeant" half-elf fighter with Heirloom Weapon trait, Iron Will, EWP, WF, WS, SF:Sense Motive, full-plate and a MW Elven Curved Sword in a Scabbard of Keen Edges). These will represent a formidable (and probably deadly) challenge to 4th-level PCs, and preclude the sort of thing you hope to avoid (e.g., player yells, "I charge!" and gorks your NPC in two seconds after you've spend hours designing her).

You'll find your job as a DM is a lot easier and more enjoyable if you can "train" your players into the idea that they not only shouldn't, but can't, just kill everything they meet.

Liberty's Edge

Mike Schneider wrote:
Neither MW nor enhancement bonuses subtract armor DEX limits -- but making the shirt mithral works for +1000gp (she'd have a DEX limit of +7 w/Armor Training +1).

One of the several minor errors in the original build. Totally my bad. I corrected it in the above post.

Mike Schneider wrote:

Looking at her so far, my guess is that the PC(s) will mop the floor with her -- because PCs usually (although not always) optimize their character to kill things. -- Is she optimized for killing with her mediocre hitpoints, rapier and no damage-dealing feats or damage-bumping class levels (rogue, paladin, bard, etc)? No? ...therefore she's likely to lose, and the PCs loot the corpse (and you've effectively given them some nice magical equipment at low level).

Ergo, IMO she needs more "tricks" if she's going to be challenging the PCs.

The plan, as I understand it from the original thread, is for her to challenge one of the PCs at a time to a duel. With her AC and higher level she should be a fair, if not overwhelming challenge for any of the PCs one-on-one.

Mike Schneider wrote:

0_o ... how on earth are an LG NPC and an LG PC at such odds that she'll be challenging him to the death?

What's the background?

Again, based on the original thread, she's from a family of primarily Evil people (I bbelieve in collusion with Rakshasa)...a fact she is completely unaware of (her lack of Sense Motive and Wisdom 8 are very intentional). The PCs killed her...brother? Some relative anyway. Who, as far as she knows, was perfectly innocent (Note: He wasn't). Hence the whole duel thing.

Mike Schneider wrote:

-- If she's an official, then being part of an organization and traveling with an entourage (say, two 2nd-level human S&B fighters, one 2nd-level glaive fighter, and one 4th-level "sergeant" half-elf fighter with Heirloom Weapon trait, Iron Will, EWP, WF, WS, SF:Sense Motive, full-plate and a MW Elven Curved Sword in a Scabbard of Keen Edges). These will represent a formidable (and probably deadly) challenge to 4th-level PCs, and preclude the sort of thing you hope to avoid (e.g., player yells, "I charge!" and gorks your NPC in two seconds after you've spend hours designing her).

You'll find your job as a DM is a lot easier and more enjoyable if you can "train" your players into the idea that they not only shouldn't, but can't, just kill everything they meet.

Again, as I recall from the first thread, she's not an official, but she is actually a member of an equivalently leveled adventuring party, who will back her up (though not interfere with a duel if her challenge is accepted). So that's not really an issue.

And I believe the PCs know of her, and that she's a good person, making killing her in cold blood over a misunderstanding not cool (especially with a Paladin in the group).


Lawful Good... villain? Are you running with evil PC's or something? Don't get me wrong, its possible, and if you pull it off it'll be great, but it seems odd.

That being said, I like that you're going for duelist, but I do have one point to make: you're building a high Int fighter and you're not going for Combat Expertise. Why? You get some great stuff that seems to fit the flavor of your character perfectly.

Liberty's Edge

Quote:
The plan, as I understand it from the original thread, is for her to challenge one of the PCs at a time to a duel. With her AC and higher level she should be a fair, if not overwhelming challenge for any of the PCs one-on-one.

Actually, to be a reoccurring challenge, she's has to be, at least initially, unbeatable.

Liberty's Edge

Mike Schneider wrote:
Actually, to be a reoccurring challenge, she's has to be, at least initially, unbeatable.

Only if the PCs are inclined to kill her. Which isn't by any means a universal thing when playing a Good party fighting Good creatures who are known to be so.


Deadmanwalking has the backstory right.

I'm running Curse of the Crimson Throne mixed in with some other stuff, including Hangman's Noose, which I stuck in the middle of "Edge of Anarchy". The villain in that module is Alastir Wade, an evil barrister. I made him a junior member of the family that's dominated by rakshasas (they pop up in the second CotCT module, and are the main villains of the third).

The fighter we're building here is Wade's younger half-sister. Weirdly enough, she's Lawful Good. And she has no idea that the rest of the family is a mixture of rakshasas and evil humans. Wis is her dump stat, she has no ranks in sense motive... and also the rest of the family finds her amusing. And hey, sometimes it's handy to have an obviously LG character to shove forward as the public face of secret evil.

So she'll be coming after the PCs to avenge her brother, having no idea what an utter scumbag he was. Her family will give her some support, but not too much -- they don't really care about avenging Alastir Wade (he was CE anyway). So mostly she has the resources of a character of her level.

The evidence against them is mostly circumstantial, and the judicial system in the city is fairly corrupt. (Her brother told her all about this... not mentioning that he was an enthusiastic part of the corruption, of course.) So she has to take matters into her own hands. Being Lawful, her preferred method will be a series of fair fights where she can kill the murderers one at a time.

Doug M.


With that Int, I'd do the following:

Feats: Dodge, Combat Expertise, Weapon Finesse, Improved Disarm, Combat Reflexes, Weapon Focus (Rapier), Weapon Specialization (Rapier), Greater Disarm.

I'd be really tempted to swap out Mobility and Spring Attack for Combat Reflexes and Lunge to make her more capable of handling multiple foes.

I'd be tempted to swap out her weapon for something with the Disarm trait.

Combat Expertise gives her +2 AC, before chugging potions. Her primary tactic will be to disarm opponents for capture.


Tentative setup for first duel:

She sends a formal challenge (parchment, sealed) to a PC to meet her at the dueling ground beneath the Old Wharf. This is one of two semiofficial dueling spots in the city; the traditional time for duelling there is at moonrise on a low tide (at high tide it's a foot deep in water).

Moonlight = low light conditions. Wet rock and sand = uneven flagstones + slippery; DC 5 acrobatics check to move more than 5 feet in a round, DC 15 Acrobatics check to run or charge. Additionally, the piers and supports beneath the wharf mean that anyone using a large weapon like a greatsword or greataxe will be at -2 to hit.

The dueling ground is fairly well known and there will probably be other duelists there. (Not all duels are to the death; however, for flavor, I'll probably have a dead body being dragged away just as the PCs show up.) In addition, she'll bring her own adventuring party, level 5-6 cleric, wizard and rogue. The wizard is in love with her, and he's not Lawful, so if things are going against her he may try to intervene.

Ending the fight: I don't really want her to kill a PC, though it might happen. Possible alternatives include the fight being broken up by monster attack and/or the authorities stepping in. There's a paladin who patrols the docks; he might show up. Might be a little obvious, yes -- I'm still thinking about that.

Doug M.

Liberty's Edge

Give her the Threatening Defender trait if she's going to have Combat Expertise (and use it routinely). It's a free +1 AC full-time from levels 1 to 4, and a free +1 att thereafter when using CE.

Liberty's Edge

AdAstraGames wrote:


Feats: Dodge, Combat Expertise, Weapon Finesse, Improved Disarm, Combat Reflexes, Weapon Focus (Rapier), Weapon Specialization (Rapier), Greater Disarm.

She's explicitly working towards Duelist, which kinda necessitates Mobility, and I really think she needs Power Attack to have any meaningful damage capacity at all.

That said, replacing Spring Attack and Iron Will in my above build with Combat Expertise and Improved Disarm might not be a bad idea. It'd be nicely flavorful, too. That would up her total AC to 27, and make disarming a viable tactic (and one which Weapon Finesse explicitly works on) which'd be neat.

Silver Crusade

Free EXP, and gear for the party.


calagnar wrote:
Free EXP, and gear for the party.

Thanks -- that's very helpful.

But let's see. The barbarian is 5th level. He has 19 Str, a +1 greatsword, Weapon Specialization, and Power attack. So

plain vanilla attack +11 for 2d6+7
raging +13 for 2d6+10
raging, PA +11 for 2d6+16

Against her AC 21, he'll hit on a 10. So, average damage/round is 0.55 x 23 = 12.65 hp. However, if we go with the "-2 for two-handed weapons" from terrain, above, that drops to hitting on a 12 for average 10.35 hp / round.

Our gal can full attack/power attack at +11/+6 for d6+8. Her AC is 21. Against the barbarian's 18 AC, she'll hit on a 7, then a 12. Average damage per round will be (0.7 + 0.45) = 1.15 x 11.5 = 13.225.

Throw in that she's got a few more hp than him and this looks like a reasonable fight. The barb could still win it with a few good rolls; he only needs to hit her three times to drop her. But it should take him, on average, seven rounds to do that.

As for "free gear for the party", I think I did mention that a group, including her own party, will be observing the duel. Looting the loser's body will result in a general free-for-all, which the PCs are not likely to win.

Doug M.


With the build I've posted, going to Greater Disarm and keeping the rapier, but swapping Combat Reflexes for Mobility, to keep her on the path for Duellist.

Assuming she wins Init - which is likely given her Dex:

Her CMB is 5+4+4+1-1=+13 and +8.

Your Barbarian's CMD is probably around 10+5+6+2=23 when raging.

With Greater Disarm, she takes his Greatsword out of play on a 10 or higher on the first attack, and on a 15 or higher on the second if she misses the first. He's got a lot of his 'combat effectiveness' tied into that sword; taking the sword out is the key to her winning.

That's a 0.55+(0.45*0.30)=~68% chance that if she wins initiative, your Barbarian loses his sword on her first full attack. And by loses his sword, I mean "It's somewhere within 15' in a place of her choosing."

She wins by getting him to leave the duelling area, whether it's to retrieve his sword, or running him out of rage rounds, making him fatigued or both. The long fight favors her.

Have them duel ON the warf and knock the sword off into the water. If he leaps off the warf to recover, she wins the duel by default. If he pulls out a backup weapon, the damage per round swings rapidly into her favor...and she probably gets an AoO.

Greater Disarm is an incredibly annoying feat to pull out on DPR-killing machines...


AdAstraGames wrote:

With the build I've posted, going to Greater Disarm and keeping the rapier, but swapping Combat Reflexes for Mobility, to keep her on the path for Duellist.

Assuming she wins Init - which is likely given her Dex:

Her CMB is 5+4+4+1-1=+13 and +8.

Your Barbarian's CMD is probably around 10+5+6+2=23 when raging.

With Greater Disarm, she takes his Greatsword out of play on a 10 or higher on the first attack, and on a 15 or higher on the second if she misses the first. He's got a lot of his 'combat effectiveness' tied into that sword; taking the sword out is the key to her winning.

That's a 0.55+(0.45*0.30)=~68% chance that if she wins initiative, your Barbarian loses his sword on her first full attack. And by loses his sword, I mean "It's somewhere within 15' in a place of her choosing."

She wins by getting him to leave the duelling area, whether it's to retrieve his sword, or running him out of rage rounds, making him fatigued or both. The long fight favors her.

Have them duel ON the warf and knock the sword off into the water. If he leaps off the warf to recover, she wins the duel by default. If he pulls out a backup weapon, the damage per round swings rapidly into her favor...and she probably gets an AoO.

Greater Disarm is an incredibly annoying feat to pull out on DPR-killing machines...

Why wouldn't the Barb just grapple her after he is disarmed? Eats an AOO big friggin deal her CMD is only 20 maybe 22. He has a pretty damn good shot at grappling her.

She will have a tough time getting out of the grapple. Then it is pin and if I was playing the Barb mount her right there if she doesn't cry daddy.


I'm wondering why you would use a +1 Mithral Chain Shirt over a +1 Elven Chainmail?

The Max DEX is higher for the chain shirt, but, it evens out with the higher base AC from the Elven Chain.

The cost is the same (for all intents).

The Elven Chain is a bit heavier, but not much.

Elven Chain is +6 AC, +5 DEX bonus max (with fighter training). -1 ACP (same as Mithral Chain Shirt).

Dex 18 = +3

With Cat's Grace, that's 22 for +5

Mithral Chain Shirt is +4 AC, +7 DEX max (with fighter training).

So, Elven Chain is 9 AC, 11 with potion

Mithral Chain Shirt is 7 AC, 9 with potion.

Note I didn't add in the magical bonuses since those apply to both. Unless I'm missing something, it seems like she'd benefit by the Elven Chain more than Mithral Chain Shirt. And, it's light armor still for when she goes duelist.

EDIT : Fixed the max dex on the mithral chain shirt

Unless you're going to give her some +DEX items, the Elven Chainmail is better for her at this point in her career. When she get's some +DEX items, she might switch to the mithral chain, but it would have to be a +6 DEX item (or she'd have to need a higher touch AC for some reason for it to make sense).


Quote:

Her CMB is 5+4+4+1-1=+13 and +8.

How's that, now? Her BAB is +6 and her Str modifier is +1. She would get +2 for each Disarm feat, for a total of +4. Wouldn't that give +11 / +6?

Quote:
your Barbarian loses his sword on her first full attack. And by loses his sword, I mean "It's somewhere within 15' in a place of her choosing."

I thought it was 15' at random.

Note that she doesn't want to "win" by getting him to leave the duelling area; she wants to kill him. So, problem #1: disarming him doesn't actually help that much. I mean,

-- successful disarm. Hurrah!
-- barb runs off to pick up sword, suffers an AoO.
-- barb picks up sword.

Okay, she's basically traded a full attack for a 68% chance of getting an AoO, plus the barb losing /his/ attack. So, 68% of the time she'll get an Ao0 and the barb will get nothing. Her average damage for that round will be (hits on a 7, d6+8 damage = 0.7 x 11.5) 8.05 points of damage. 32% of the time she'll get nothing and the barb will get his attack in, averaging 10.35 points damage. She's still coming out ahead, but it's not obviously superior to just bashing on him (though it's certainly more flavorful).

Problem #2: the raging barbarian who grapples. Once he figures out that she only does d6+8 on a hit, there's a good chance he'll try this. I'm not sure how to deal with this.

Doug M.


Douglas Muir 406 wrote:


Problem #2: the raging barbarian who grapples. Once he figures out that she only does d6+8 on a hit, there's a good chance he'll try this. I'm not sure how to deal with this.

Armor Spikes (Barb is hurting himself)

Boost her Escape Artist skill, she has plenty of skill points, so she just slips out of his grapple.

Have her keep a STR draining poisoned dagger in her off hand, and only use it if her opponent violates the spirit of the duel by grappling her. Stab him in the side with the dagger. By the same logic, she wouldn't disarm, as this is a duel, not a street fight.


mdt wrote:


Boost her Escape Artist skill, she has plenty of skill points, so she just slips out of his grapple.

Her CMB is +7, am I right? BAB + Str bonus. Max ranks in Escape Artist would give her +11, so definitely better.

But the barb's CMD while raging is 10 + BAB (5) + Str (6) + Dex (2) = 23. So even with full Escape Artist, she's got a less than even chance of breaking a grapple from him.

Doug M.


Douglas Muir 406 wrote:
mdt wrote:


Boost her Escape Artist skill, she has plenty of skill points, so she just slips out of his grapple.

Her CMB is +7, am I right? BAB + Str bonus. Max ranks in Escape Artist would give her +11, so definitely better.

But the barb's CMD while raging is 10 + BAB (5) + Str (6) + Dex (2) = 23. So even with full Escape Artist, she's got a less than even chance of breaking a grapple from him.

Doug M.

If she's cat graced up, she get's another +2 to escape artist.

That gives her an even chance of breaking the grapple. If you're really worried about it, get her a Salve of Slipperiness and have her put it on her armor prior to the duel. That's a +20 competence bonus to escape grapples, guaranteeing she will escape them. Not to mention a +10 to her CMD to avoid getting grappled in the first place.

A vest of escape is more expensive, but gives a permanent +6 to escape artist checks.

I'd go with the salve of slipperiness though. :)


mdt wrote:
Douglas Muir 406 wrote:
mdt wrote:


Boost her Escape Artist skill, she has plenty of skill points, so she just slips out of his grapple.

Her CMB is +7, am I right? BAB + Str bonus. Max ranks in Escape Artist would give her +11, so definitely better.

But the barb's CMD while raging is 10 + BAB (5) + Str (6) + Dex (2) = 23. So even with full Escape Artist, she's got a less than even chance of breaking a grapple from him.

Doug M.

If she's cat graced up, she get's another +2 to escape artist.

That gives her an even chance of breaking the grapple. If you're really worried about it, get her a Salve of Slipperiness and have her put it on her armor prior to the duel. That's a +20 competence bonus to escape grapples, guaranteeing she will escape them. Not to mention a +10 to her CMD to avoid getting grappled in the first place.

A vest of escape is more expensive, but gives a permanent +6 to escape artist checks.

I'd go with the salve of slipperiness though. :)

If you're giving out buffs to an LG NPC who wants a fair duel.

Why wouldn't the Barb be bull strengthed up and enlarged to boot?

Also why would grappling violate the spirit of a duel to death?

If someone tried to kill me you better believe I'll be fighting with every trick in the book.

If you have a salve of slipperiness then as the Barb I would just disarm her too, eating the AOO. Then let see if she can out duke someone with much higher strength.

Disarming is just a poor tactic to use if you are trying to kill someone.

If I was designing the NPC, I would go down the combat reflexes, improved trip, step up, and a reach weapon.

Round 1 - Lunge and trip the barbarian, then attack with the second iterative, 5 feet step closer. Barbarian gets up eats AOO, step up to 5 feet step away from Barbarian. Barbarian now can not attack unless he uses the charge action. Triggering another AOO, which will be another trip.

Round 2 - Full attack on the prone barbarian. Barbarian gets up triggering AOO, you step up and back up another 5 feet. Barbarian either charges and trigger AOO or sits there doing nothing. Rinse and repeat until Barb is dead.

If you lose initiative, just make sure you start the duel such that both characters are 15 feet apart. With combat reflexes you can AOO while flat footed so you can trip the barbarian as he closes to the NPC.

Also you may want to give the NPC the feat that adds dexterity to trip attempts along with strength and the feat that replaces strength with dexterity.

Liberty's Edge

Sidenote for the barbarian calculations: A barbarian gains no benefit to her CMD from raging until she gets greater rage. Anything that applies an AC penalty also penalizes CMD, and that means the -2 from the raging exactly balances the +2 from the Strength boost.


Gignere wrote:


If you're giving out buffs to an LG NPC who wants a fair duel.
Why wouldn't the Barb be bull strengthed up and enlarged to boot?

Does he have a potion of Bull Strength? Great, let him drink it. Oh, he doesn't? Oh well. NPCs have treasure, they are supposed to use that treasure during conflicts, and if it's a one use item, then it's gone. A potion of Enlarge? Same thing. Let him drink it. However, the team mage can't cast it on him. Or, if he wants them to, then her Team Mage casts more buffs on her. The idea is that she has been hunting them, so brings to the duel what she deems necessary, then challenges him to a fight (to death, to yielding, to first blood, whatever). It sounds like the PCs have been mistakenly fingered for something they didn't do, and she's the bounty hunter. She just happens to be a LG person who prefers to take them down one at a time, one-on-one, in a duel.

Gignere wrote:


Also why would grappling violate the spirit of a duel to death?

It doesn't have to. It all depends on her viewpoint. I admit I'm taking from the way she's described that she has a code of honor, let our steel speak for us. That's why I specifically said if she considers the grappling a violation of the duel code, then she should not disarm either. Capish?

Gignere wrote:


If someone tried to kill me you better believe I'll be fighting with every trick in the book.

And if you lived in a time with chivellry, and fought like that, the Knight's friends would put a crossbow through you mid fight and be done with it. Again, we're not talking about a gutter fight between two CN people, we're talking about a Duel, which follows certain codes. Fighting dirty in a duel is a good way to get ganked by the bystanders.

Gignere wrote:


If you have a salve of slipperiness then as the Barb I would just disarm her too, eating the AOO. Then let see if she can out duke someone with much higher strength.

Disarming is just a poor tactic to use if you are trying to kill someone.

Agreed, if she uses disarm, then he should disarm her in return.

Gignere wrote:

If I was designing the NPC, I would go down the combat reflexes, improved trip, step up, and a reach weapon.

Round 1 - Lunge and trip the barbarian, then attack with the second iterative, 5 feet step closer. Barbarian gets up eats AOO, step up to 5 feet step away from Barbarian. Barbarian now can not attack unless he uses the charge action. Triggering another AOO, which will be another trip.

Round 2 - Full attack on the prone...

Again though, it depends on the code of honor. Remember, the Code Duello usually doesn't like things like grappling, tripping, disarming, dirt in the eyes, having friends shoot them with arrows, poisoning your blade, etc.

Liberty's Edge

Also, for the "let him eat the AoO" on a combat maneuver folks, remember that any damage the AoO inflicts baically adds straight to the defender's CMD - and even a minimum damage roll with that rapier is a +9 to her CMD. That's going to make it a lot harder to grapple or disarm her.


Shisumo wrote:
Also, for the "let him eat the AoO" on a combat maneuver folks, remember that any damage the AoO inflicts baically adds straight to the defender's CMD - and even a minimum damage roll with that rapier is a +9 to her CMD. That's going to make it a lot harder to grapple or disarm her.

That is a good point. We have been playing it wrong for a while then. I need to point that out to my GM. This sucks though, because most of the monsters either have the improved combat manuever feat or have a natural attack that gives them the equivalent of.

This will hurt the PCs who are usually feat starved and can't afford combat expertise and the improved combat manuevers.


Douglas Muir 406 wrote:
Quote:

Her CMB is 5+4+4+1-1=+13 and +8.

How's that, now? Her BAB is +6 and her Str modifier is +1. She would get +2 for each Disarm feat, for a total of +4. Wouldn't that give +11 / +6?

Here's the breakdown:

BAB is +6
STR is +1
Weapon Finesse is +4 (valid when using a Weapon Finessable weapon)
Greater Disarm is +4
Weapon Focus is +1
Combat Expertise (assuming she has Threatening Defender) is -1

So 6+1+8=+15/+10

So - she disarms first, and his sword goes out of the way. She attacks if she succeeds.

He attempts to grapple. He triggers an AoO. She ALMOST certainly hits him - and every point of damage she does adds to her CMD to avoid being grappled, unless he has Improved Grapple (at which point, he avoids the AoO entirely).

The question is whether you want her to be a recurring foe. If it's Kill Or Be Killed (which is a little odd for a LG antagonist...), then, guess what - she either kills a party member, or is a walking bag of loot and XP.

The reason I suggested the disarms and using the technicalities of the code duello was so that she could beat the PC without removing him from the game...and in doing so cause legal problems for the rest of them...

Liberty's Edge

AdAstraGames wrote:
Douglas Muir 406 wrote:
Quote:

Her CMB is 5+4+4+1-1=+13 and +8.

How's that, now? Her BAB is +6 and her Str modifier is +1. She would get +2 for each Disarm feat, for a total of +4. Wouldn't that give +11 / +6?

Here's the breakdown:

BAB is +6
STR is +1
Weapon Finesse is +4 (valid when using a Weapon Finessable weapon)
Greater Disarm is +4
Weapon Focus is +1
Combat Expertise (assuming she has Threatening Defender) is -1

So 6+1+8=+15/+10

You don't get to add your Strength in if you're using Weapon Finesse - it replaces the Strength mod, it doesn't add to it. On the other hand, the weapon's own +1 enhancement bonus to attacks does apply, so the end number is in fact the same as what you have here.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / High Int fighter build (take two) All Messageboards

Want to post a reply? Sign in.