| reefwood |
The listed speed is how far the creature can move by using a single move action (under normal conditions...as there are several ways to alter speed or increase how much movement is required to enter a square).
A double move is considered a Hustle, and most creatures can Hustle for one hour without penalty. Beyond that, it begins to take damage and becomes fatigued. Read the Additional Rules chapter in the Core Rulebook for the specific details on how this works.
LazarX
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Like humans, that speed is a brisk walk, and a double move is a jog (or trot, for four-legged creatures).
I don't know how long they can keep it up off the top of my head. I suggest consulting the overland movement and endurance rules.
Not that long actually. Keep a horse up at that kind of pace with the load an equipped character would put on it, for a full day, and you'll likely kill it. Horse travel for the main part gave at most a 10-20 percent improvement over walking. The main benefit however is that you weren't as exhausted as you would be otherwise.
| Quantum Steve |
Ross Byers wrote:Not that long actually. Keep a horse up at that kind of pace with the load an equipped character would put on it, for a full day, and you'll likely kill it. Horse travel for the main part gave at most a 10-20 percent improvement over walking. The main benefit however is that you weren't as exhausted as you would be otherwise.Like humans, that speed is a brisk walk, and a double move is a jog (or trot, for four-legged creatures).
I don't know how long they can keep it up off the top of my head. I suggest consulting the overland movement and endurance rules.
The speed of an encumbered horse is 35' or approximately 3.5 mph, or slightly faster than a human walking pace. A horse with a rider and light pack (240 - 280lbs) can easily keep a human walking pace pace all day (I know, I've done it. Couldn't tell you the breed, though my equestrian experience is rather limited.)
In my experience, a horse with a rider can also keep up a trot of 6-8 mph rather easily for quite some tome, but not all day. Let's round the trot speed to 7 mph, or 70' per round. Right at our expected value.
Now if you were to try to keep this hustled pace all day, you would probably kill the horse. By game rules, the horse would take enough subdual damage to knock it out after about 5 hours.