ElyasRavenwood
|
A little while ago I was talking to a friend of mine. We were discussing how powerful clerics are.
He mentioned that in a game run by some of the D&D game designers there was a TPK. The players, all game designers then made a party entirely composed of clerics. The perhaps had one level of another class. Appearently the DM found the party of clerics to be practically unstoppable and remarkably dificult to kill. I would like to put this to a test.
I am planning to do an experiment with my gaming group. I would like to put together 4 clerics. I am thinking 6th level. Perhaps one character will have one level of fighter and 5 levels of cleriec, and the other a level of thief and 5 levels of cleric, the other two strait 6 level clerics.
I am looking to try and emulate a 4 man fighter thief cleric mage party with clerics.
In order to do this, what Pathfidner gods do you suggest and what domains should they take?
To emulate a figher type?
A rogueish type?
A Magish type?
What do you think?
I am planning to use a 20 point build, and to use the PFS rules for constructing the characters. I am also planning to stick to the main rule book.
My planed reason for putting the group together is that they are a team of pathfinders ( no evil alignments) nicknamed "the god squad" and I am thinking of running them through the Asmodeus Mirrage.
Thanks
| Breiti |
Why the 1 level rogue or fighter dip?
You will get 1d6 sneak/tapfinding or a feat!
So i wouldn't do any 1 level dips.
Here my take on a fighter replacment and to a much lesser extent mage replacement. He brings some good spells to the table you normal will not have without a mage Dimension Door, Enlage Person, Teleport. This build focues on charging and a two handed weapon for damage output. Enlarged (Enlarge Person, later righteous might) this build can deal good damage.
Class: Cleric of Cayden Cailean
Race: Human
Level: 6th
STR: 20 (+2 Human, + 2 Beld)
DEX: 12
CON: 14 (+1 at 4th)
INT: 10
WIS: 14
CHA: 10
Domains:
Travel
Strenght
Feats:
1st: Martial Weapon Proficiency (Greatsword)
1st: Toughness
3rd: Power Attack
5th: Weapon Focus (Greatsword)
Equipment:
Rhino Hide 5165 gc
Belt of Giant Strength 4000 gc
+1 Greatsword 2050 gc
Ring of Protection +1 2000 gc
Amulet of Natural Armor +1 2000 gc
785 gc for ranged backup weapon/other Equipment
With AGP this would realy be much better Growth Domain, and some agp feats make a hole diffence ;-)
Breiti
calagnar
|
One cleric to have 2 level of rogue to get trapfinding, and evasion.
One casting base cleric with as much wisdom as he/she can get.
Two melee focues clerics.
Cleric/Rogue : Traps, scouting, primary attack spell caster.
Cleric : Primary caster all flow of battle spells.
Battle Cleric (2): Primary damage dealers, and primary healing.
Personly I wold go with.
Cleric/Rogue : Traps, Scouting, Primary flow of battle spells.
Oracle : Mystery Wind Primary caster
Oracle (2): Myestery Battle Primary damage and healing
Castings per day make a big difrances in how long you can fight. And Oracles and Sorcerers win that fight hands down. It's just makeing sure you have a good spell list thats hard.
| Xraal |
The clerics that take a class dip should not be using save or suck spells, they should be the ones doing healing, ideally.
The party will need a way to consistently deal AOE damage, so some domain picking to support that must be expected.
They will also be skill point starved, letting the rogue/cleric take a hit in his WIS and boosting his INT and DEX is good.