Sneak Attack, TWF and Full Round Attack


Rules Questions


Hi there folks,

Can a Rogue sneak attack with 2 weapons if he has 2 weapon fighting?

Here is the crunch on all three variables:

Sneak Attack:

If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Two Weapon Fighting:

You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.

Prerequisite: Dex 15.

Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting.

Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –6 penalty with your regular attack or attacks with your primary hand and a –10 penalty to the attack with your off hand. If your off-hand weapon is light, the penalties are reduced by 2 each. An unarmed strike is always considered light.

Full Attack:

If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.

If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.

Thanks

HH


Hockey_Hippie wrote:

Hi there folks,

Can a Rogue sneak attack with 2 weapons if he has 2 weapon fighting?

Yes, as long as the requirements are fulfilled such as flanking.


wraithstrike wrote:
Hockey_Hippie wrote:

Hi there folks,

Can a Rogue sneak attack with 2 weapons if he has 2 weapon fighting?

Yes, as long as the requirements are fulfilled such as flanking.

But he limited to a 5' step?

Dark Archive

Hockey_Hippie wrote:
wraithstrike wrote:
Hockey_Hippie wrote:

Hi there folks,

Can a Rogue sneak attack with 2 weapons if he has 2 weapon fighting?

Yes, as long as the requirements are fulfilled such as flanking.
But he limited to a 5' step?

Yes, during a full attack action you can take a 5'(that is the only movement you can take with a normal full attack action) step at anytime during the attack sequence.


bigkilla wrote:
Hockey_Hippie wrote:
wraithstrike wrote:
Hockey_Hippie wrote:

Hi there folks,

Can a Rogue sneak attack with 2 weapons if he has 2 weapon fighting?

Yes, as long as the requirements are fulfilled such as flanking.
But he limited to a 5' step?
Yes, during a full attack action you can take a 5'(that is the only movement you can take with a normal full attack action) step at anytime during the attack sequence.

Danke


Hockey_Hippie wrote:
wraithstrike wrote:
Hockey_Hippie wrote:

Hi there folks,

Can a Rogue sneak attack with 2 weapons if he has 2 weapon fighting?

Yes, as long as the requirements are fulfilled such as flanking.
But he limited to a 5' step?

Most people use the move action to get into position, and they get one attack in. The next round they get the sneak attack with all of their weapons if they can maintain the flank.


wraithstrike wrote:
Hockey_Hippie wrote:

Hi there folks,

Can a Rogue sneak attack with 2 weapons if he has 2 weapon fighting?

Yes, as long as the requirements are fulfilled such as flanking.

Or greater invisibility. Regular invisibility or stealth will only let you get sneak attack on the first attack, because you're no longer qualifying for subsequent attacks.


Bobson wrote:
Or greater invisibility. Regular invisibility or stealth will only let you get sneak attack on the first attack, because you're no longer qualifying for subsequent attacks.

... unless, of course, your victim is considered flat-footed (eg because of not having acted yet).


Nixda wrote:
Bobson wrote:
Or greater invisibility. Regular invisibility or stealth will only let you get sneak attack on the first attack, because you're no longer qualifying for subsequent attacks.
... unless, of course, your victim is considered flat-footed (eg because of not having acted yet).

http://www.giantitp.com/comics/oots0018.html


The general rule of thumb is that you can apply Sneak Attack damage for each attack you can make as long as you meet the conditions for Sneak Attack.

...Except when it comes to Weapon-like Spell attacks... then it gets confusing depending on who you talk to :/

Liberty's Edge

Two 3rd-level rogues hidden on either side of a doorway. Greased floor.

Q. How much damage do they do with their 1d6+2 rapiers on the case of a PC entering the room, if all of their attacks hit?

A. 12d6+8! -- Two from the Readies (as the PC enters the flank space) and two from the AoOs (if the PC fails his save and slides/leaves the threatened space). 2d6 SA on all four for ~50pts.

Aw, c'mon! Step through the door! It's only a CL4 challenge.

"Andy; I need a Perception check from you...."

*BLORT!*

"OK; who's next? ...maybe they don't have Combat Reflexes...."

(The above tactic is so hideously awful that even in Living Greyhawk there was an unwritten rule not to include it in a mod if the rogues were over 1st level -- because it would just murdilate one PC at a good two-thirds of tables.)

Sovereign Court

Mike Schneider wrote:

Two 3rd-level rogues hidden on either side of a doorway. Greased floor.

Q. How much damage do they do with their 1d6+2 rapiers on the case of a PC entering the room, if all of their attacks hit?

A. 12d6+8! -- Two from the Readies (as the PC enters the flank space) and two from the AoOs (if the PC fails his save and slides/leaves the threatened space). 2d6 SA on all four for ~50pts.

Aw, c'mon! Step through the door! It's only a CL4 challenge.

"Andy; I need a Perception check from you...."

*BLORT!*

"OK; who's next? ...maybe they don't have Combat Reflexes...."

(The above tactic is so hideously awful that even in Living Greyhawk there was an unwritten rule not to include it in a mod if the rogues were over 1st level -- because it would just murdilate one PC at a good two-thirds of tables.)

When you fall prone you don't leave the square you're in. There is no AoO until the character attempts to stand from prone generally. So yeah that tactic is invalid in PF & 3.5...

--Vrockslide

Liberty's Edge

There are many ways to make (as a mod-writer) the tactic "work". For instance, the doorway is an incline, so if you slip on the grease, you also slide. Even if you don't, you're still in their threatened flank zone, and they're going to gork you again on their turn(so you still take the 12d6).

Doorway fights are a PITA.


1 person marked this as FAQ candidate.

I would like to broach this question. Do PCs provoke attacks of opportunity for movement they aren't willingly making? Is there no provision preventing players from eating AoOs when they fall, when they're being Awesome Blow'd through the air, or being forcibly moved in a grapple? It seems that players do not normally provoke attacks of opportunity when they're being Bull Rushed -- does this apply to anything else?


You only take AoO's when you move on your own unless otherwise stated. As an example if a caster uses telekinesis to throw you around the room you would not provoke.

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