| Sloanzilla |
I've always avoided "save per round" spells, so it hasn't come up until recently, which I noticed that my beloved glitterdust is now a save per round.
So I'm init. 20, baddies are init. 18 and everyone else is below that.
I cast glitterdust. They fail the saving throw on my init. Do they instantly get their "second save" on their init. turn, or on my next turn? And at what point has "one round" of the spell actually passed?
Sorry if this was one of those questions that has been asked 5 million times.
| wraithstrike |
I've always avoided "save per round" spells, so it hasn't come up until recently, which I noticed that my beloved glitterdust is now a save per round.
So I'm init. 20, baddies are init. 18 and everyone else is below that.
I cast glitterdust. They fail the saving throw on my init. Do they instantly get their "second save" on their init. turn, or on my next turn? And at what point has "one round" of the spell actually passed?
Sorry if this was one of those questions that has been asked 5 million times.
They save on their turn.
Gallard Stormeye
|
They make the second save on their turn, right?
So it makes the most sense to delay "save per level" spells to where everyone else goes between you and the baddies, because otherwise they basically get two saves in a row.
Not necessarily.
In the example you gave if you delayed for the rest of the party (essentially the bottom of the round) the bad guys would have a round of doing their thing unimpeded.
Regardless of how quickly they save out of the spell they are still affected by it for one full turns worth of their actions.