Animal Companion Assistance level 7


Advice

Sovereign Court

So, I am new to the world of creating an animal companion.

I am a 6lv Inquisitor/1st level fighter. I have whirlwind attack, spring attack. I am armored in Mithiril Full Plate and a large darkwood shield.

I was thinking of switching domains/deity via spell,Erastil Animal/Feather sub domain. I have just leveled and have the chance to pick up the Boon Companion feat. I was thinking of choosing the Roc for an AC. Mainly for the ability to have flying mount. I expect to only ride this mount for about 1/6 of "game" time.

Roc Starting Statistics: Size Medium; AC +5 natural armor; Speed 20 ft.fly 80 ft.; Attack 2 talons (1d4), bite (1d6) Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11; Special Qualities low-light vision.

Roc 7th-Level Advancement: Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Str +8, Dex –2, Con +4.

I expect to have a base ride skill of 4 ranks 3 trained 3 attribute. for total 10.
A handle animal of 4 ranks 3 trained -1 attribute, +4 (link) for 10 total.

I getting an exotic military saddle and a ring of feather falling.

Question time,
Which 3 feats should I choose for the AC?
Does the level 7 base(+4) nat armor stack with the level 7(+3),4(+5) Roc nat armor, a nat armor of 22?
Are there any rules about flying mounts that I should be aware of? I have seen a flying mount cannot wear barding and still fly.
Does the bestiary 2 ruling of hold, sub rule of grab, make sense for a Roc?
Would having the grappled condition reduce or stop the Roc's flying?
Would 2 attacks of seperate grab's help with a grappled hold manuever?
Do I get an additional +2 str/dex on the AC page for level 7?

Thanks for any help.


As a 6th level caster, you don't get a 7th level companion -- I don't think that level of fighter counts for anything in that regard, playing by strict PF rules. Also, I can't figure out what this sentence means:

"I was thinking of switching domains/deity via spell,Erastil Animal/Feather sub domain."

The Exchange

I assume he has Boon Companion.

I have a similar character that is Inquisitor 7/Barbarian 1.

Sovereign Court

6th sentence "I have just leveled, and have the ability to get Boon Companion feat." It is from the Seeker of Secrets book, Which in fact would give me 7th level ac.

Boon Companion The abilities of your animal companion or familiar are calculated as though your class were four levels higher, to a maximum bonus equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit. If you lose or dismiss an animal companion or familiar, you may apply this feat to the replacement creature.

So my god is Erastil, Animal is my domain, Feather is my subdomain replacing some domain powers of the Animal domain.

Thanks for any input.


Perterabu` wrote:

6th sentence "I have just leveled, and have the ability to get Boon Companion feat." It is from the Seeker of Secrets book, Which in fact would give me 7th level ac.

Boon Companion The abilities of your animal companion or familiar are calculated as though your class were four levels higher, to a maximum bonus equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit. If you lose or dismiss an animal companion or familiar, you may apply this feat to the replacement creature.

So my god is Erastil, Animal is my domain, Feather is my subdomain replacing some domain powers of the Animal domain.

Thanks for any input.

Thanks for the clarification -- I don't have Seeker of Secrets, but the feat seems reasonable as described. OK, looking at your ideas, the saddle and ring are must-haves -- good call on both. I'd probably give the critter Flyby Attack, to synergize our combat ability. The natural armor bonuses should stack, as far as I know -- good thing, because I agree the DM probably will not allow barding. Regarding grappling, it's hard to initiate maneuvers in PF, and I wouldn't start one myself with a Large roc, so hopefully it's a moot point.

The Exchange

Perterabu` wrote:
Which 3 feats should I choose for the AC?

That's a tough question. What do you want your roc to do? Is he a melee bruiser? A tank? A mobile and resilient mount? You should really choose one direction for him and stick to that.

Quote:
Does the level 7 base(+4) nat armor stack with the level 7(+3),4(+5) Roc nat armor, a nat armor of 22?

Your AC has the following natural armor:

5 Base
3 from level 7 advancement
4 from animal companion advancement as a 7th level druid

Quote:
Are there any rules about flying mounts that I should be aware of? I have seen a flying mount cannot wear barding and still fly.

Don't know much about this.

Quote:
Does the bestiary 2 ruling of hold, sub rule of grab, make sense for a Roc?

Don't know much about this. Can you quote it or link it?

Quote:
Would having the grappled condition reduce or stop the Roc's flying?

No, but I'm not sure on where the rules are for this.

Quote:
Would 2 attacks of seperate grab's help with a grappled hold manuever?

I don't know what you mean.

Quote:
Do I get an additional +2 str/dex on the AC page for level 7?

Yes. This is in addition to the 1 stat/4 HD everyone gets.

Sovereign Court

I am not sure if I can legally select that feat, I will have to look around for some rules, from the srd it has a list of animal feats that I can select.

As far as the grab, the Roc can do 2 claw attacks if either hit, they can start a grapple, without an AOO. So the roc could also take a hold action with one claw, to not gain the grappled condtion, but with a -20 CMB to maintain a grapple.

What happens when I have a grapple with one claw than a hold, can each claw increase my manuever, or decrease the penalty to a hold, attempt.

Traditionally a Roc in D&D was feared because it would grab you fly up and drop you. Sunny with a chance of meatball's.

Sovereign Court

Universal monster rules on the Pathfinder srd

Grab

If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself.

A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text).

Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature’s Special Attacks line.


Perterabu` wrote:
Traditionally a Roc in D&D was feared because it would grab you fly up and drop you. Sunny with a chance of meatball's.

I'd be kind to your DM and work out the total weight allowances (total, based on the roc's STR and size; and also amount remaining, after subtracting out your saddle, you, and your gear). This will limit size as much, if not more so, than the grab ability.

Sovereign Court

Thanks for the info on the +2str/dex info.

My main objective with this Roc, is to have a flying combat mount. If there are lots of enemies I will land, use whirlwhind attack to target 12 squares, all the adjacent square to the Roc's 10x10 base.

If possible use the roc to grab someone and drop them from high up do do fall damage.

Sovereign Court

Yeah, that would be an option but I am concetrating this on Pathfinder Society.... So whenever I crawl in a dungeon the mount will be out of action but in an above ground scenario, flying can yeild a great tactical advantage.

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