What CR would you give this guy? (Stay out, Kain's players)


Advice


Kain's Savage Tide players, stay out.

Spoiler:

General Bagromar (CR ???)
XP ???
CE Huge Outsider (Aquatic, Chaotic, Demon, Evil)
Init
+9; Senses Blindsight 100 ft., darkvision, scent, true seeing; Perception +41
Languages Abyssal, Aquan, Celestial, Common, Draconic, Infernal; telepathy 500 ft.
Aura gaze (60 ft.; insanity, DC 35); unholy aura (DC 28)
_____________________________________________________________

AC 67, touch 31, flat-footed 62, combat 81
(+11 armor, +10 deflection, +5 Dex, +8 insight, +25 natural, –2 size)
hp 675 (30d10 + 510); fast heal 30; DR 20/epic, cold iron and good
Immune acid, mind-affecting, poison
Resist cold 30, electricity 30, fire 30; SR CR+11
Fort +37, Ref +20, Will +29
_____________________________________________________________

Speed 60 ft.; swim 60 ft.
Melee 2 tentacles +46 (2d8 + 16 plus rot) and
bite +44 (1d10 + 16) and
tail +44 (3d8 + 16 plus energy drain)
Space 15 ft.; Reach 15 ft.
Base Atk +30; Combat +48
Atk Options Great cleave, power attack (-8, +16), sickening critical, staggering critical (DC 40)
Special Actions Quicken spell-like (3/day, 11th)
_____________________________________________________________
Spell-like Abilities (Caster level 30th, concentration +40)
3/day – feeblemind (DC 25), shapechange, summon (level 10, any 2 CR 20 demons, 100%), symbol of death (DC 28)
At will- astral projection, bestow curse (DC 24), blasphemy (DC 27), contagion (DC 24), deeper darkness, detect thoughts (DC 24), forbiddance, greater dispel magic, greater teleport, project image, summon (level 7, any 3d6 CR 10 demons, 100%), telekinesis (DC 26), unhallow, unholy blight (DC 24)
Constant – detect good, detect law, detect magic, true seeing, unholy aura (DC 28)
_____________________________________________________________
Abilities Str 43, Dex 20, Con 43, Int 27, Wis 27, Cha 31
SQ vile nature
Feats Ability Focus (rot), Cleave, Combat Reflexes, Critical Focus, Critical Mastery, Dark Speech, Great Cleave, Greater Weapon Focus (tentacle), Improved Critical (tentacle), Improved Initiative, Power Attack, Sickening Critical, Staggering Critical, Toughness, Weapon Focus (tentacle)
Skills Acrobatics +35, Athletics +49, Bluff +43, Intimidate +43, Knowledge (arcana) +38, Knowledge (dungeoneering) +38, Knowledge (nature) +38, Knowledge (religion) +38, Knowledge (the planes) +41, Perception +41, Sense Motive +41, Spellcraft +38, Stealth +30, Survival +38
Possessions: +5 mithril breastplate of moderate fortification
_____________________________________________________________

Energy Drain (Su) Creatures struck by Bogromar's tail suffer 1d8 negative levels. Bogromar heals 5 hp for every negative level bestowed. The save to remove the negative level is DC 41.

Rot (Ex) Creatures touched by Bogromar's tentacles must make a Fort save DC 43 or their flesh and bones begin to rot. This deals 1d6 points of Con damage immediately, and 1 point of Con damage every hour thereafter until the victim dies or receives a remove disease spell. The lost points cannot be restored via magical means and must be allowed to heal naturally.

Vile Nature (Ex): One half of the hit point damage dealt by Bogromar is considered vile.

Liberty's Edge

Okay, well, that's significantly more hardcore than the Tarrasque (who's CR 25)...so at least CR 27 or so. Maybe 28. Even a large party of 20th level characters are probably going to lose against it.

And I really hope it's the end-boss, making it's CR irrelevant. If it's not...I'd honestly just up anybody involved directly in it's defeat to level 20 immediately. They deserve it, and with no Pathfinder Epic Rules yet, it's the best you can do for them.


Hmm. Most things in the beastiary only go up to ~CR 25, and this guy is much scarier than they are. He has more AC, hits better, higher DCs on his spell-likes, crazy aura, etc.

I'd give him a CR 30 or 31. After looking at various other outsiders, CR equal to HD is pretty common and this guy has 30 HD. However, he is also very well-equipped and has a ton of spell-likes so might have a slightly higher CR than his HD. On the other hand, outsiders are always very good.

I'd expect a party of 6 level 20 adventurers to lose badly.


If you are playing with the epic level handbook and generally 3.5 CR22.
If not CR23.
The CR is an imperfect system so opinions may vary.
It depends very much on what variety of options the spellcasters-manifesters of the game have.

On a sidenote:
1) A 17th lvl wizard with ice assassin can make a ton of guys like him and turn them against him or make efreety with simulacrum and wish for him to come until he loses the save so he can trap him or take a boust to his CL through items and spells, call him with gate and make him rape,kill and eat himself in the 30 rounds duration.
2)A Pit Fiend Archduke with the master of magic ability and built from ground up mops the floor with him.
3)Same for a built from ground up Balor Lord.
4)Elysian Titan sage the same.
5)Gold,Red,Silver and Umbral great wyrms from ground up the same.
6)Pleroma aeon and Dragonal agathion from ground up the same.

The Tarrasque has too much CR compared to what other things in the system have for its abilities most likely to the fact that it doesn't fricking die.


Ravendark, for a CR 23 monster go look at the Jabberwock. This guy of Kain's is much, much more powerful in pretty much every way.

Other CR 23s to compare to are: Solars, Cerberus, and great wyrm gold dragons.

An existing CR 30 is Achaekek, who is a minor deity. He has much lower AC, more HP, hits the same, and his aura is less penalizing. I think you underestimate how vicious Kain's monster is. CR 30 is the minimum for the general, and 31 or 32 might be more appropriate.

Orcus, a major demon lord, is a CR 36. The general isn't quite as powerful, I think, thus I feel the CR should be lower than 36.

So there you go! Based on other monsters, I'd go with between a CR 31 and a CR 35.


I already said that the CR system is not perfect so many opinions might arise.

I don't think you should be referring to creatures directly as written from the book as they have starting abilities of 10s and 11s and terrible choices done for them.A bright,simple example is a Pit fiend with the diehard feat, many death ward spells on it and good spellcasting management can't lose to this guy (It won't go down not even to the uncosiousness) and will defeat him sooner or later.Don't think so simply at high levels, see the potential.Achaekek and the others have a ton of spellcasting abilities to buff them up.Also some creatures are just weak for their CR.Ahh and again my opinion.


Ravendark wrote:

I already said that the CR system is not perfect so many opinions might arise.

I don't think you should be referring to creatures directly as written from the book as they have starting abilities of 10s and 11s and terrible choices done for them.A bright,simple example is a Pit fiend with the diehard feat, many death ward spells on it and good spellcasting management can't lose to this guy (It won't go down not even to the uncosiousness) and will defeat him sooner or later.Orcus and the others have a ton of spellcasting abilities to buff them up.Also some creatures are just weak for their CR.
Don't think so simply at high levels, see the potential.

Right. Book monsters are often suboptimal, which means a totally custom monster like the general would have a higher CR than a book monster with similar HD. The absurdly low ACs of most book monsters are a good case in point, but Kain's guy is actually really hard to hit, even at level 20 (you'd need a +48 to hit on a primary on a 19, which is not easy to come by).

And of course, this is just my opinion too :).


Ravendark,

I can't help but notice that all of your suggested 'built from the ground up' monsters have 9th level spells. It makes me suspect that your ideas all center around using that capability to pull different types of spell combos. Some of your spells are 3.5 spells, and my game only uses PF.

Melissa,

Orcus and Achaekek are 3.5 monsters, even if they've been updated to PF, I don't know how sound their CRs will remain. I totally agree that the general is more powerful than any of the official monsters, including Treerazor and the tarrasque, the only CR 25s.

As for the AC. He was estimated at CR 30 when I did him for 3.5.

20th level fighter. 15 base Str plus 5 level plus 5 inherent plus 6 enhancement = +10 Str. +4 weapon training. +2 weapon focus. +5 weapon enhancement. Base attack bonus +41.

Plus haste, greater heroism, inspire courage, divine favor = +53.

That's a 20th level fighter with buffs. A 30th level fighter, without any class ability advancement, would have probably a +25 BaB, +6 weapon and +2 epic weapon focus feat for a total base of +49 before buffs.


Kain Darkwind wrote:

Kain's Savage Tide players, stay out.

** spoiler omitted **...

CR 25. I am using a certain evil dragon with a CR of 27 or 28 as the measuring stick, and another dragon I made at CR 23.

Big T is overated so he does not get to be the baseline.


Yeah, I don't think a 30th level party would have much trouble. Somewhere around CR 30 makes sense to me, but I think CR 23 or 25 is just too low for what the general is. I tend to optimize characters pretty well, but unless the party is just ungodly I think a bunch of level 20 adventurers would die against the general. I also don't usually assume full buffs, because you have to know it's coming (possible, especially if they set it up then go in), but if you've factored in that there's a set-up time then that's appropriate. You're the DM, you know what's going on!

PF monsters tend to be easier per CR than their 3.5 compadres. It's one reason I raised the CR above 30 in my estimation, but if you're running more of a 3.5 game converted to Pathfinder, with the attendant feats, spells, and classes, then 30 seems about right.


Melissa Litwin wrote:

An existing CR 30 is Achaekek

Orcus, a major demon lord, is a CR 36.

Both of those are fan-made though, and not necessarily balanced according to how Paizo would do CR 26+ creatures.

The two summon abilities might be a bit much. Paizo statted up Orcus at CR 32 in Dungeon, and he only had summon demons 1/day and summon undead 1/day. The power-level of the summons he could get were also far lower than what the General has. Since he can also Quicken SLA 3/day, this lets him summon 2 Balors as a swift action, and then perform a full-round action, 3 turns in a row. That sounds pretty brutal.

So: IMO, the summon abilities should be toned down. They feel deity-level to me, while everything else seems about on par with how a demon lord should be. I think the General would be about CR 28-30 if the summons were limited a bit more. At least CR 32 as is.

Edit: Kain, how do you get those linebreaks to show up on the boards?


I haven´t checked your math, and it´s been quite long since I looked over the Savage tide AP, so take this with a grain of salt:

I would give this guy a CR of about 27 - 28 maybe some of the values are a bit to high for his CR though.

Some weak spots, to explain the CR:

-No immunity to death effects, even with his CR and great fort save at some point such an effect will work. If the party has a witch and or bestow curse it´s relatively easy to bring down his saves.

-He can´t fly - based on the description the fight is quite likely to be close to water, but still once an enemy is out of meele range, this guy get´s a lot less dangeraus.

Things I would worry about:

-vile damage
-Astral Projection


Are wrote:
The two summon abilities might be a bit much....Since he can also Quicken SLA 3/day, this lets him summon 2 Balors as a swift action, and then perform a full-round action, 3 turns in a row. That sounds pretty brutal.

Until you realize that even 2 balors are going to be unable to hit the AC of players with that level. Or force a fallible save. Or present anything more than a speed bump. They pretty much equate to a flanking bonus or distraction.

Are wrote:


Edit: Kain, how do you get those linebreaks to show up on the boards?

Use of the underscore. _____________

Banpai wrote:


Some weak spots, to explain the CR:

-No immunity to death effects, even with his CR and great fort save at some point such an effect will work. If the party has a witch and or bestow curse it´s relatively easy to bring down his saves.

-He can´t fly - based on the description the fight is quite likely to be close to water, but still once an enemy is out of meele range, this guy get´s a lot less dangeraus.

Things I would worry about:

-vile damage
-Astral Projection

The death effects aren't likely to actually kill him in PF, assuming they are spammed. Even a 9th level spell with a +10 ability score has a DC of 29. It would take more than a bestow curse to lower it to failure points. (Personally, I feel this is a bug of the high level system, there is nothing more annoying than not being able to use your abilities successfully.)

He should be able to fly, I seem to have accidentally gutted that along with other 3.5 SLAs he had.

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