Traits: Looking for a specific one


Pathfinder First Edition General Discussion


4 sessions into a game I'm playing in (I joined late), I find out I should have selected a single trait at character creation, and now I'm looking at my options.

My source for trait selection is limited - APG & Armory.

I'm trying to find a trait that gives Acrobatics as a class skill...
Does a trait like this actually exist (if so where), or am I wasting time?

I have 2 fall-back traits I'll decide on if there isn't one, but for the character, having Acrobatics as a class skill would be absolutely perfect, considering I was sad it wasn't class for him in the first place.

Pre-thanks for any help that could be spared on this one.


The irori fatih trait: Wisdom In the Flesh, would allow you take any physical based skill (str, dex, con) but you use wisdom mod instead of the stat listed in the APF. Might be worth while to snag a level of a class that get acrobatics instead


Hmmm... I was considering that, but I don't want to multiclass. :)
I'm running an Inquisitor of Cayden Cailean (I know right?).

He's basically turning out 1/3 Indiana Jones, 1/3 Robinhood, 1/3 Batman.
I totally love it - but if I could work in Acrobatics without MC, it'd be perfect.

If there isn't a trait for it, I'll either go with the faith one (+2 to mind effects after drinking - which he always is), or the +2 Initiative one. (shrug) Either is good.


The only other trait I know of for this is Captain's Blade, an Andoran Faction trait from the Guide to Pathfinder Society Organized Play.

Sovereign Court

Dip a single level rogue. It synergises well with Inquisitor anyway.

Sovereign Court

A class skill only gives you a +3 bonus. At low levels it's a big boost, but later it's small. You could always take Skill Focus?

--Vrock the Boat


Erian_7: Yeah, most of them are specific. Guess I'm out of luck. Heh.

Alexander Kilcoyne: I've been considering that for a number of reasons, but I'd want to go 2 for Evasion if I dipped one, and I hope to hit 20 on this guy... Hard to give up the Inquisitor bonuses.

King of Vrock: He's 4th level at the moment, and I've been buying cross class... so yeah, Skill Focus will probably be the best bet here. Gives the same effect and gets better later. I'll have to figure out where my feats are going first, but that's probably what I'll do - thanks for the suggestion.


There is also a very good list of traits, feats, etc HERE.

Sovereign Court

Rageling wrote:

Erian_7: Yeah, most of them are specific. Guess I'm out of luck. Heh.

Alexander Kilcoyne: I've been considering that for a number of reasons, but I'd want to go 2 for Evasion if I dipped one, and I hope to hit 20 on this guy... Hard to give up the Inquisitor bonuses.

King of Vrock: He's 4th level at the moment, and I've been buying cross class... so yeah, Skill Focus will probably be the best bet here. Gives the same effect and gets better later. I'll have to figure out where my feats are going first, but that's probably what I'll do - thanks for the suggestion.

There's really not cross class skills anymore. It's either a class skill or it isn't and the only difference if you max your ranks (=to HD) is that +3 bonus. You're not paying 2 points for the skill like in 3.5 are you?


Appears in Pathfinder Society..

Captain`s Blade

category: Andoran/faction

You were born on board a ship and learned to fight side-by-side the sailing men and women of the Andoran fleet. While onboard any vessel afloat on water, you gain a +1 trait bonus on Acrobatics and Climb checks. One of these skills (your choice) is always a class skill for you.

Ah, didn`t see the "while onboard any vessel"-thing before now. That makes it pretty useless for you, I guess. Sorry:P

Sovereign Court

The +1 trait bonus is situational -- you have to be on board a vessel.

Taking Acrobatics as a class skill is not situational.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

The only one that I know of is not available (not in Armory/APG) to your either:

From Serpent's Skull Player's Guide:
Jenivere Crew: This trip to Eleder is just one of many in a long career as a sailor aboard the Jenivere and other cargo vessels. Whether you joined the crew with the hope of one day captaining your own ship, as the means of paying your way to a foreign port with sweat and blood, or as a slave or indentured servant, you now call the ship home. Pick one of the following skills: Acrobatics, Climb, Knowledge (nature), Knowledge (geography), Swim, or Survival. You gain a +1 trait bonus on that skill, and that skill is always treated as a class skill for you.


King of Vrock wrote:
There's really not cross class skills anymore. It's either a class skill or it isn't and the only difference if you max your ranks (=to HD) is that +3 bonus. You're not paying 2 points for the skill like in 3.5 are you?

Nope. Paying 1-for-1 as intended, so I'm keeping it up with my other skills for now... I just think the extra +3 would be nice. To a previous comment on dipping a level in Rogue to get it as class... I was actually considering dipping 2 levels in Ninja (the Combat Playtest version), for that "Spend a Ki point for +20 to a single Acrobatics check" just so I could do some crazy stuff, but again, trying to stay straight Inquisitor.

Chavamana - He'll let me take something out of a book I don't have (just saying those are the 2 I have physically on hand). That... might actually work. He travels a lot, and he's not a mooch. If he's gathering information or buying passage on a boat, he's always helping people with their tasks at hand while he does. Even have a rank in Profession Sailor at the moment. I think my DM might be cool with that - Thanks! Might be a lot of fun to aim for owning a boat in the long run too!

Still might take Skill Focus anyways... Heh.

Big thanks to everyone.

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