Dragon pathfinder pc questions


Rules Questions


i gonna be running a all dragon party game will probly be a 11th level game to start im looking at the pathfinder MM1 and all the tables refer to base stats for dragons but i cant find them becuase youngest dragon they have stats for is useally 1 or 3 age ranks old could anyone shed light on this so i can figure out how to wirte these chars up


trevor boyd wrote:
i gonna be running a all dragon party game will probly be a 11th level game to start im looking at the pathfinder MM1 and all the tables refer to base stats for dragons but i cant find them becuase youngest dragon they have stats for is useally 1 or 3 age ranks old could anyone shed light on this so i can figure out how to wirte these chars up

Monsters don't fit neatly into character levels because they were not writtent to do so. The best you can do is to give the players CR 11 dragons, which will vary depending on dragon type.

I think it is easier to ask each player what type of dragon they will be running and go off of that.

Another thing is that unlike most monsters, dragons force you to write up your own using the rules in the book if you are not using a pregenerated one.

You pick a dragon type and I will give you a play by play as an example of how to write it up using the book.


wraithstrike wrote:
trevor boyd wrote:
i gonna be running a all dragon party game will probly be a 11th level game to start im looking at the pathfinder MM1 and all the tables refer to base stats for dragons but i cant find them becuase youngest dragon they have stats for is useally 1 or 3 age ranks old could anyone shed light on this so i can figure out how to wirte these chars up

Monsters don't fit neatly into character levels because they were not writtent to do so. The best you can do is to give the players CR 11 dragons, which will vary depending on dragon type.

I think it is easier to ask each player what type of dragon they will be running and go off of that.

Another thing is that unlike most monsters, dragons force you to write up your own using the rules in the book if you are not using a pregenerated one.

You pick a dragon type and I will give you a play by play as an example of how to write it up using the book.

yeah i understand that looks like silver/gold their only two players in the party which on resons i allowed dragons becuase they make up for not having alot pc's with hp to soke dmg also becuase we never done it

Btw i realy want to thank you your reply was very helpful ... kinda took me a second to recover got an answer that wasn't N00b... etcetc


I will still suggest that you don't have too many enemies on the board since you have only too players. If your players are good optimizers they can get really high AC's so be prepared to "bring it" if they start to figure things out, especially once they get the higher levels spells.


wraithstrike wrote:
I will still suggest that you don't have too many enemies on the board since you have only too players. If your players are good optimizers they can get really high AC's so be prepared to "bring it" if they start to figure things out, especially once they get the higher levels spells.

yeah i still at lost on how to stat these guys with pathfinder rules i did it easy under wotc rules


trevor boyd wrote:
wraithstrike wrote:
I will still suggest that you don't have too many enemies on the board since you have only too players. If your players are good optimizers they can get really high AC's so be prepared to "bring it" if they start to figure things out, especially once they get the higher levels spells.
yeah i still at lost on how to stat these guys with pathfinder rules i did it easy under wotc rules

You want to know how to advance a dragon from one category to the next aged one?

edit:Your players should be advancing by class levels since it takes a very long time to advance by age category unless that is how you are doing your game.

If you want a basic tutorial I can do one. It might take a while to type up(30 minutes as a guess).

Dark Archive

Of course not, usually you tend to get constructive help on these forums, just as long as you put the topic in the right sub-forum that is lol

That being said I personally recommend starting them all out as "Young" age dragons. This allows them to be intelligent enough be played as PC's while keeping their HD, size, and racial skills within some kind of reasonable boundaries without going crazy. Doing this will also allow them to tack on anywhere between 2-3 class levels depending on how generous you want to be. I would also advise a 10 point buy because their stats are already going to be good enough from racial modifiers to make a very powerful PC.

Here is an example of a custom young brass dragon barbarian.

Spoiler:
CAM-SUN TORN-WING CR 9
Male Dragon, Brass, Young Barbarian 3
CG Medium Dragon (Fire)
Hero Points 1
Init +7; Senses Blindsense (60 feet), Darkvision (60 feet), Low-Light Vision; Perception +15
--------------------
DEFENSE
--------------------
AC 22, touch 13, flat-footed 19 (+3 Dex, +9 natural)
hp 114 (11d12+44)
Fort +13, Ref +10, Will +9
Defensive Abilities Trap Sense +1, Uncanny Dodge; Immune fire, paralysis, sleep
Weakness Vulnerability to Cold
--------------------
OFFENSE
--------------------
Spd 70 ft., Burrowing (30 feet), Flight (150 feet, Average)
Melee Bite (Dragon, Brass, Young) +17 (1d8+9/20/x2) and
Claw x2 (Dragon, Brass, Young) +17 x2 (1d6+6/20/x2) and
Tail Slap (Dragon, Brass, Young) +12 (1d6+9/20/x2) and
Wing x2 (Dragon, Brass, Young) +12 x2 (1d4+3/20/x2)
Special Attacks Breath Weapon (60-ft. line, 6d4 fire, every 1d4 ro
Spell-Like Abilities Speak with Animals (At will)
Sorcerer Spells Known (CL 1, +17 melee touch, +14 ranged touch):
1 (4/day) Sleep (DC 13), Identify
0 (at will) Daze (DC 12), Read Magic, Detect Magic, Mage Hand
--------------------
STATISTICS
--------------------
Str 22, Dex 16, Con 18, Int 14, Wis 14, Cha 13
Base Atk +11; CMB +17; CMD 30
Feats Alertness, Eldritch Claws, Hover, Improved Initiative, Spell Focus: Enchantment, Wingover
Traits Coin Hoarder, Courageous
Skills Appraise +10, Bluff +12, Diplomacy +14, Fly +16, Handle Animal +6, Heal +14, Intimidate +15, Linguistics +13, Perception +15, Sense Motive +15, Spellcraft +7, Survival +8, Swim +10
Languages Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Kelish, Orc
SQ Fast Movement +10 (Ex), Hero Points (1), Intimidating Glare (Ex), Metamagic Rod, Intensified, Move Sand (Sp), Orb of the Waybringer, Rage (12 rounds/day) (Ex), Sleep Breath (DC 19) (Su)
Other Gear Amulet of Mighty Fists +2, Handy Haversack (empty), Metamagic Rod, Intensified, Orb of the Waybringer
--------------------
SPECIAL ABILITIES
--------------------
Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.
Breath Weapon (60-ft. line, 6d4 fire, every 1d4 rounds, Ref half) (DC 19) Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction
Burrowing (30 feet) You have a Burrow speed.
Coin Hoarder Your starting cash increases to 500 gp
Courageous +2 save vs. fear.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Flight (150 feet, Average) You can fly!
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Hover You can hover in place while flying.
Immunity to Fire You are immune to fire damage.
Immunity to Paralysis You are immune to paralysis.
Immunity to Sleep You are immune to sleep effects.
Intimidating Glare (Ex) While raging, use Intimidate to shake your opponents.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Rage (12 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Sleep Breath (DC 19) (Su) Instead of a line of fire, a brass dragon can breathe a cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6 rounds plus 1 round per age category of the dragon.
Spell Focus: Enchantment Spells from one school of magic have +1 to their save DC.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Vulnerability to Cold You are vulnerable (+50% damage) to Cold damage
Wingover You can turn in place while flying.


wraithstrike wrote:
trevor boyd wrote:
wraithstrike wrote:
I will still suggest that you don't have too many enemies on the board since you have only too players. If your players are good optimizers they can get really high AC's so be prepared to "bring it" if they start to figure things out, especially once they get the higher levels spells.
yeah i still at lost on how to stat these guys with pathfinder rules i did it easy under wotc rules
You want to know how to advance a dragon from one category to the next aged one?

no i have all that but i did some more reading and found what i was missing im sry i guess that what i get for reading it in a pdf file /FACEPALM http://www.youtube.com/watch?v=1ytCEuuW2_A


Wraithstrike is right about having to to build dragons from the ground up with the rules, but luckily, some people had enough time to do it for us.

Every single dragon age category, statted out for each type of dragon.


Mahorfeus wrote:

Wraithstrike is right about having to to build dragons from the ground up with the rules, but luckily, some people had enough time to do it for us.

Every single dragon age category, statted out for each type of dragon.

I had forgotten about that. I need to list this in case I need it(feel like being lazy).


Carbon D. Metric wrote:

Of course not, usually you tend to get constructive help on these forums, just as long as you put the topic in the right sub-forum that is lol

That being said I personally recommend starting them all out as "Young" age dragons. This allows them to be intelligent enough be played as PC's while keeping their HD, size, and racial skills within some kind of reasonable boundaries without going crazy. Doing this will also allow them to tack on anywhere between 2-3 class levels depending on how generous you want to be. I would also advise a 10 point buy because their stats are already going to be good enough from racial modifiers to make a very powerful PC.

Here is an example of a custom young brass dragon barbarian.

** spoiler omitted **...

yeah im running fortress of the stone giants adventure i was gonna start then at lvl 11 be juvenile for most dragons


I realise that this is an old thread now, but this might be of interest to people.

I'm in the process of running my 3rd Baby-Dragon campaign.
I start the characters off in each campaign in their eggs with various subtle reasons for the nestmates remaining together longer than normal.

In the original campaign, they played Silver Dragons under v3.5 and reached somewhere in the rough region of level 45 as Adults with Draconomicon Prestige classes and more levels than you could shake a stick at.
The second took Red Dragons up to about the same age, but much lower in levels where they adopted a town and crushed it under extremely tyrannical rule before declaring war against an empire which had declared a holy war against all of Dragonkind.
In the current campaign, we have white dragons and it's proving very VERY different. We're only 2 5-hour sessions into it and they're still wyrmlings without class levels and having fun.

The best piece of advice I can give anyone running a Dragon campaign is: Be free and loose with your plans. A dragon's natural freedom to do as they please is not compatible with people who want every single detail of an adventure planned out and regulated. I've not written a single note for the current campaign and it's going really well so far.
In general the majority of rules fall away while you're running a dragon game including things like letting the experience system go. In the Red campaign they chose to have a spell of fifty years go by where they were just enjoying their little empire after which they just levelled up as appropriate for their new age categories.

Any questions or requests for character info that I can answer, please ask.


This Google Document may be of great use to you. It has the 10 true(chromatic and metallic) dragons turned into racial class levels, with ability score adjustments made throughout the levels, as well as rules for either continuing gaining Dragon levels or deciding to take class levels.


dotting for the age advancements!

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