| stringburka |
for instance, 2-weppon fighting, great cleave, whirlwind, five foot reach, flury of blows: 1 attack to every player around you per flury of blowsX2 +if you take some one down you get an extra attack
Great cleave doesn't work that way anymore. Also, flurry of blows, two-weapon fighting and whirlwind aren't compatible with each other.
Basically, you've taken 4 different methods of getting extra attacks where NONE of them works with ANY of the other, and combined them. Sorry pal, that just doesn't work.
Mike Schneider
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Rapid Shot, Deadly Aim, Manyshot
Takes a full attack, but can be really ugly, especially in point blank range.
Add someone who can cast Haste on the party, and it gets worse.
Mwuahahaha....
<Halfling rogue/paladins aren't supposed to be able to do the "evil laugh" without being rebuked by their deity, but this one seems to somehow be getting away with it>
You've barely begun to scratch the rich, creamy goodness!
| thomas nelson |
Ranged Inquisitor with the Animal domain and the feathered sub-domain with a wolf animal companion.
You shoot obscene amounts of righteously augmented arrows at your foes from hiding as your wolf keeps bouncing out of underbrush and tripping the people who are trying to find and kill you.
And your wolf has all the augmentations you cast on your self when you noticed your enemies approaching because you have an obscenely high perception.
psionichamster
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Witch + Court Jester Bard + SoD caster = dead/stone/squirrel badguy
As stated above: Archer + AC debuff = dead badguy
Summons + Bard + Cleric = disposable badguy blenders
Wall of Force + Blade Barrier = literal blender
Ring of Telekinesis + contact poison (like Black Lotus Extract
Reverse Gravity + archers = pincushion badguys
for the bard fans:
Inspire Courage + Good Hope + Weapon of Awe + Gravity Bow + Haste...archer of doom right there. Throw that on a fighter or magus....very very dead badguy.