Running in flight


Rules Questions

The Exchange

4 people marked this as FAQ candidate. 1 person marked this as a favorite.

Couldn't find a thread via search-fu, so I thought I'd just ask...

Is there anything in the books which suggests you can't use the Run action with movement modes other than ground speed (i.e. Flight, Swim, Burrow, or Climb speeds)?

If there's another thread which answers this a link would be appreciated.

Cheers all.


I know in 3.5, creatures with a natural fly or swim speed could use the "run action".


my dm and I looked this up, but I cannot re ever the page number. I justvremeber the impression that running was restricted to feet.


Natural Movement, you can us run x 3 or run x 4 when doing per round or per minute movement.

Swim Skill say you can run in a straight line. Could not find the fly listing, but i see no reason why a creature could not flap its wings faster for a short period of time, for the same effect as running.

Spell = Have herd argument both ways, for and against letting them do it. The main reason i favor the for argument, is that the spell become useless if trying to catch or follow a natural creature. On the other hand, i also favor the penalties associated with fatigue and Non-lethal damage, when using magic spells in this way.

The Exchange

Yeah, as Pathos mentioned the 'Run' action could be taken with Swim and Fly speeds (moving in a straight line only) in 3.5, Climb could move double speed with an accelerated climbing check, and Burrow... well, Burrow was stuck with whatever the base speed was. I couldn't recall Pathfinder having specifically changed any of that, but was wondering if there was some text somewhere I'd missed...

Good spot on the Swim Skill text there Oliver, so I guess that one is definitely allowed.

As for Fly speeds... I can't see any reason not to let creatures with natural Fly speeds 'run' - it's true they'd end up comparatively slow if they couldn't (a hawk has a Fly speed of 60ft, or 120ft a round, and a normal human can use the run action to up move 120ft a round too... and I doubt that an average Joe can sprint as fast as a hawk can fly...). Spell-based flight... well, I guess that may vary on a case by case basis, based on what the actual spell says, but again I can't really see a good reason to not let a flying Wizard 'run', all things being equal.

Cool - thanks guys, I mostly just wanted to make sure I hadn't missed some big change in the Pathfinder rules, and it looks like there isn't one.


I want to say (but can’t find a rule) that fly had some sort of dive/climb rule. So you could dive for more speed, but then you were lower to the ground.

The Exchange

Well there used to be the big table with all the various maneuverability types and the way that effected your flying (including climbing and diving speeds), in 3.5. Pathfinder simplified all that down to the Fly skill - so now everything can climb at a 45 degree angle at half speed, and dive at any angle at normal speed... I guess the only way to dive quicker in Pathfinder is to just fall... ;)


The Fly spell specifically states you can't run while under the effect of the spell.

One could conclude that the spell is the exception therefore the rule is that.. you can run.

or you could argue that they were just reiterating the rule that you can't run while flying.

Who knows.

-S


Selgard wrote:

The Fly spell specifically states you can't run while under the effect of the spell.

One could conclude that the spell is the exception therefore the rule is that.. you can run.

or you could argue that they were just reiterating the rule that you can't run while flying.

Another point of reference, Spider Climb grants you climb speed but says you cannot run while climbing. The climb skill description says that even a creature with a climb speed can't run.

So, now I'm even more confused.


Selgard wrote:

The Fly spell specifically states you can't run while under the effect of the spell.

It stated the same in 3.5, where it was definitely allowed to run while flying naturally (and while swimming, but not when burrowing or climbing).

I really wish Paizo had kept the section on "Movement Modes" for the Bestiary glossary. It was very clear and concise on what each movement mode meant. See this page for the 3.5 version of that section.

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