Bare fist fighter


Rules Questions


Does a fighter's fist count as natural weapons for the point of feats, like eldritch claws and rend


No.


snags wrote:
Does a fighter's fist count as natural weapons for the point of feats, like eldritch claws and rend

No it doesn't, but I wouldn't be surprised to see a barehanded fighter in UC.


snags wrote:
Does a fighter's fist count as natural weapons for the point of feats, like eldritch claws and rend

No, but a monk's does:

PRD wrote:
A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

This is one of the unique class features of the monk, so it would seem unfair to extend it to other classes.


I heard it through the grapevine that there will be an unarmed fighter archetype in Ultimate Combat.


kelvingreen wrote:


This is one of the unique class features of the monk, so it would seem unfair to extend it to other classes.

I'm not saying they would give it to another class, but they could make an unarmed fighter that's not grappling based.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

You can pretty much do that now:

Human Fighter (Two-Weapon Warrior)
14 Str, 16 Dex (+2 race), 14 Con, 10 Int, 12 Wis, 8 Cha; 15-Point Buy
1st- Double Slice, Improved Unarmed Strike, Two-Weapon Fighting
2nd- Power Attack
3rd- Weapon Focus (Brass Knuckles, Cestus, Gauntlet, Spiked Gauntlet, or Unarmed Strike)
4th- +1 Dex; Weapon Specialization
5th- Step Up
6th- Improved Two-Weapon Fighting
7th- Following Step
8th- +1 Wis; Stunning Fist
9th- Greater Weapon Focus
10th- Step Up and Strike
11th- Two-Weapon Rend
12th- +1 Str; Dazing Assault
13th- Strike Back
14th- Greater Weapon Specialization
15th- Penetrating Strike
...


Dragonchess Player wrote:

You can pretty much do that now:

Human Fighter (Two-Weapon Warrior)
14 Str, 16 Dex (+2 race), 14 Con, 10 Int, 12 Wis, 8 Cha; 15-Point Buy
1st- Double Slice, Improved Unarmed Strike, Two-Weapon Fighting
2nd- Power Attack
3rd- Weapon Focus (Brass Knuckles, Cestus, Gauntlet, Spiked Gauntlet, or Unarmed Strike)
4th- +1 Dex; Weapon Specialization
5th- Step Up
6th- Improved Two-Weapon Fighting
7th- Following Step
8th- +1 Wis; Stunning Fist
9th- Greater Weapon Focus
10th- Step Up and Strike
11th- Two-Weapon Rend
12th- +1 Str; Dazing Assault
13th- Strike Back
14th- Greater Weapon Specialization
15th- Penetrating Strike
...

Yet that leaves no rooms for maneuvers. No tripping, no disarming (which is easier when unarmed, believe it or not), no nothing.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Borthos Brewhammer wrote:
Yet that leaves no rooms for maneuvers. No tripping, no disarming (which is easier when unarmed, believe it or not), no nothing.

"Unarmed fighter that's not grappling based" still leaves a lot of variation. The version above is a boxer, concentrating on punching.

If you want a more maneuver-based character, then switch Int and Wis, go with Agile Maneuvers at 3rd, +1 Int and Combat Expertise at 4th, Improved Trip at 5th, Greater Trip at 6th, Improved Disarm at 7th, +1 Dex and Improved Two-Weapon Fighting at 8th, etc.

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