| rat_ bastard |
I need a tragic villain for a game I am running, here are the parameters
Race is human (Skeletal Champion), the idea is that the character in question was a paladin who was defeated by a evil necromancer and turned into a Skeletal Champion.
What I want is a fallen paladin designed to take as much punishment as possible. Mounted combat will not work for this build, the character is still lawful good despite the awful things he has had to do as a slave to a necromancer and his primary weapon should be a Holy avenger (merely a +2 sword in his hands at this point.
25 attribute buy.
19th level
normal equipment for its npc level.
bigkilla
|
I need a tragic villain for a game I am running, here are the parameters
Race is human (Skeletal Champion), the idea is that the character in question was a paladin who was defeated by a evil necromancer and turned into a Skeletal Champion.What I want is a fallen paladin designed to take as much punishment as possible. Mounted combat will not work for this build, the character is still lawful good despite the awful things he has had to do as a slave to a necromancer and his primary weapon should be a Holy avenger (merely a +2 sword in his hands at this point.
25 attribute buy.
19th level
normal equipment for its npc level.
This is just a basic 19th lvl Paladin, who has lost his abilities,so basically a gimped fighter. No spells or Paladin abilities.
He fights sword and board, with bonuses to shield bash with his +1 flaming burst shield spike on his bashing shield.
Male Human Paladin 19
LG Medium Undead
Init +9; Senses Darkvision (60 feet); Perception +15
--------------------
DEFENSE
--------------------
AC 33, touch 16, flat-footed 30 (+11 armor, +4 shield, +3 Dex, +2 natural, +3 deflection)
hp 237 (19d10+2d8+84)
Fort +15, Ref +11, Will +14
Defensive Abilities Channel Resistance +4; DR 5/bludgeoning; Immune charm, compulsion, fear, cold, disease, Undead Traits
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Flaming Burst +29/+24 (2d6+5/20/x2) and
+2 Holy Longsword +26/+21/+16/+11 (1d8+10/19-20/x2) and
Claw x2 (Skeleton Champion) +23 x2 (1d4+4/20/x2)
Paladin Spells Known (CL 16, 28 melee touch, 25 ranged touch):
--------------------
STATISTICS
--------------------
Str 22/26, Dex 16/20, Con -, Int 12, Wis 11, Cha 18
Base Atk +20; CMB +28; CMD 44
Feats Bashing Finish, Cleave, Endurance, Great Cleave, Improved Initiative, Improved Shield Bash, Improved Two-weapon Fighting, Lunge, Power Attack -6/+12, Shield Focus, Shield Master, Shield Slam, Two-weapon Fighting
Skills Acrobatics +1, Climb +4, Diplomacy +12, Escape Artist +1, Fly +1, Handle Animal +12, Heal +8, Knowledge: Nobility +9, Knowledge: Religion +9, Knowledge: The Planes +6, Perception +15, Ride +9, Sense Motive +8, Spellcraft +9, Stealth +1, Survival +5, Swim +9
Languages Common, Dwarven
SQ Divine Weapon +5 (19 minutes) (4/day) (Sp), Mercy: Blinded (Su), Mercy: Cursed (Su), Mercy: Fatigued (Su), Mercy: Paralyzed (Su), Mercy: Shaken (Su), Mercy: Stunned (Su)
Combat Gear +2 Holy Longsword, +2 Mithral Full Plate, +1 Bashing, Shield Spikes Mithral Shield, Heavy Steel; Other Gear Belt of Physical Might, STR & DEX +4, Boots of Striding and Springing, Ring of Protection, +3
--------------------
SPECIAL ABILITIES
--------------------
Bashing Finish Whenever you score a critical hit with a melee weapon, you can shield bash the same target as a free action.
Channel Resistance +4 +4 bonus to save vs. Channel Energy.
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Damage Reduction (5/bludgeoning) You have Damage Reduction against all except Bludgeoning attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Divine Weapon +5 (19 minutes) (4/day) (Sp) You can enhance your weapon for 1 minute per level one or more times per day.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Immune to Charm You are immune to charm effects.
Immune to Compulsion You are immune to compulsion.
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Cold You are immune to cold damage.
Immunity to Disease You are immune to diseases.
Improved Shield Bash You still get your shield bonus while using Shield Bash.
Lunge -2 to AC for +5' reach
Mercy: Blinded (Su) When you use your lay on hands ability, it also removes the blinded condition.
Mercy: Cursed (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level.
Mercy: Fatigued (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy: Paralyzed (Su) When you use your lay on hands ability, it also removes the paralyzed condition.
Mercy: Shaken (Su) When you use your lay on hands ability, it also removes the shaken condition.
Mercy: Stunned (Su) When you use your lay on hands ability, it also removes the stunned condition.
Power Attack -6/+12 You can subtract from your attack roll to add to your damage.
Shield Focus +1 Shield AC
Shield Master No off-hand penalties for shield bashes, add a shield's enhancement bonus to attack rolls.
Shield Slam Shield Bash is also a Bull Rush.
Undead Traits Undead are immune to death effects, disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects
Created With Hero Lab® - try it for free at http://www.wolflair.com!