Reincarnated from a human to an elf what next?


Rules Questions

Silver Crusade

Lets say I have a human sorcerer

Noname the sorcerer 3rd level

20 point ability score buy

Str 10, Dex 10, Con 13 (3 points), Wis 10, Int 10, Cha 20 ( 17 points 18+2 human racial ability adjustment)

Skills: Knowledge Arcana, 6 Spell craft, 6 Use Magic device: 11

Tratis: Focused mind, magic is life

Featss : Expanded Arcana: Expanded Arcana: 3rd level: Expanded arcane

Sorcerous blood line: arcane. Arcamen bond Familiar. raven

Spells
Spells known
0) 5 Detect magic, Read magic, Acid spalsh, Prestidigitation, Mage hand.
1) 3 Mage armor, Magic missle, Sleep Bloodline: Identify(from feats: Color spray, charm person, shield )

Spells per day: 1) 7

Unfortunalty for oour no name sorcer, he meets up with a gelatinous cube, and before his party can finish of the cube, “Noname” dies.

His friends drag his slimy corps to a nearby druid, and she agrees to cast Reincarnaion to bring him back to life

On the reincarnate roll, I rolled a 19. This means he is now an Elf.

What changes happen because of the reincarnate spell? Thank you


First, read this thread: [link]

Since your human ability adjustment was in a mental ability, you'd retain that. As far as I can see, you would lose nothing from your previous state of being.

You'd gain +2 Dex and -2 Con from being an Elf. You'd also gain low-light vision and probably keen senses from better eyes and ears.

Gaining Elven Magic and Elven Immunities is questionable (to me). It depends on whether those abilities come from an innate magic in Elves or if Elves are just so exposed to magic during their lives they know how to deal with it.

Of course, the DM would have to make the final ruling but that's how I'd play it.


I'd say you'd switch everything, just as if you had been born an elf... because you have been.

Meaning you'd lose 2 ability points from wherever your human boost was selected, 3 skill points, and even a feat.

Then gain all the stuff for being an elf, +2 dex and int, -2 con, low light and keen senses, etc.

In the end you have some shifted abilities, but you have the same net skill points.

I guess you should repick any human only traits... or just call them 'adopted.' Depends on the nature of traits and the GM I guess. Sometimes you just have to go with what makes sense.

So why is a 7th + druid blasting a 4th level spell on defaultname the sorcerer?

Silver Crusade

Traken and Sekret one, thank you both for your answers.

James Jacobs
“This is an increasingly tricky subject, since what it's sort of doing is treating races as templates. But basically... if you're reincarnated, your mental faculties remain unchanged but your physical ones change to match your new race. Since the game doesn't spell out exactly which is which, it takes a fair bit of GM interpretation for this.

So... a human reincarnated as a half elf would probably retain his bonus feat from being human, but would NOT gain the bonus Skill Focus feat from becoming a half elf.
The point is, you should NEVER be allowed to "collect" racial traits by being reincarnated over and over and over. Keeping the mental stuff constant and changing the physical each time to match the new body seems to be the most constant and logical method to handle it.”

Traken your interpetaion seems to be closer to what James Jacobs was saying in his post.

I guess my “Noname” sorcer would keep his +2 to Charasma because that is a mental stat.

He would also gain a +2 to dex and a -2 to con.

I guess he would keep his extra feat, and his extra skill points up until this point. From this point on he would advance as an elf.
And he would probably get the low light vision and keener sences.
I don’t think he would gain the elven magic and elven imunities.

Sekret one, I think your solution is probably the one I will end up using. I think, although messy, your solution is ultimately cleaner.

Remove everything based on his human race namely: the +2 bonus to ability score, the +1 skill point per level, and the +1 feat gained at first level.

To replace this he simply get al of the stuff an elf gets.

Its cleaner that way.

Oh Sekret, a 7+level sorcer is blasting a 3rd level sorcer called “Noname” because I was curios.

I wanted to see what would happen. Thanks

Shadow Lodge

Traken wrote:

First, read this thread: [link]

Since your human ability adjustment was in a mental ability, you'd retain that. As far as I can see, you would lose nothing from your previous state of being.

You'd gain +2 Dex and -2 Con from being an Elf. You'd also gain low-light vision and probably keen senses from better eyes and ears.

Gaining Elven Magic and Elven Immunities is questionable (to me). It depends on whether those abilities come from an innate magic in Elves or if Elves are just so exposed to magic during their lives they know how to deal with it.

Of course, the DM would have to make the final ruling but that's how I'd play it.

Possibly a better thread to read is this one from over the weekend.

It specifically deals with humans and reincarnation and James Jacobs replies quite a bit in it. Even answers that you get to continue to gain your human skill point per level.

And afterall, Noname is still a Human, he's just wearing an Elf's body.


I have had a reincarnated human in the party, in this case an halfling, I decided to just remake the character as an halfling. The rules become really messy otherwise. Favored Class abilities might change, skill points might, something become much less useful or gain extra abilities / ability points beyond what anyone else gets.

The short of it : I'd just allow a character to remake his character, maintaining the same ammount of pointbuy value and roughly the same, though I have no trouble shifting it a little. Basically a little adjusting to make his class fit with this race should be allowed.


Not adjusting the 'mental' attributes seems weird. For one, if you didn't boost your cha +2 but instead chose con... you'd effectively lose it when reincarnated.

This is just my interpretation here, but I viewed reincarnate as being a more extreme effect than resurrection. The latter pulls your soul back and rebuilds it on its memories and experiences, while the former 'recreates' you as another creature, actually altering the soul slightly (say in this case, going from human to elf).

All in all, its probably one of those things best left up being tailored by the DM. Does always feel like a cop out to say that, no?


Sekret_One wrote:

Not adjusting the 'mental' attributes seems weird. For one, if you didn't boost your cha +2 but instead chose con... you'd effectively lose it when reincarnated.

This is just my interpretation here, but I viewed reincarnate as being a more extreme effect than resurrection. The latter pulls your soul back and rebuilds it on its memories and experiences, while the former 'recreates' you as another creature, actually altering the soul slightly (say in this case, going from human to elf).

All in all, its probably one of those things best left up being tailored by the DM. Does always feel like a cop out to say that, no?

Here, not so much a cop-out, as the spell pretty much begs for GM involvement.

Looking just at the rules, though, they do leave mental intact, whatever that means. So no matter what a human loses whatever physical stat they focused in, but also consider that every non-human (or half-human) race has a mental boon, so really it's not that unbalanced for the ability points.

For the feats and skills, a bit hairier... especially if that initial feat is the prereq for a ton of others, the the skill a prereq for a PrC. It's headache territory. It's not fun, and it detracts from the game. Humans come out ahead if they're reincarnated. Not broken, just true.

Does someone reincarnated as a human get that feat and skill? I'm pretty sure they don't. Also, if a human is reincarnated as a human, would they then lose the feat and skill since you take away old racial mods then apply new ones?

But here's the big rub:

Reincarnate wrote:
It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged.

This proceeds any other discussion of what happens. Keep 'em the same.

Do what you will in your game, the rules say they stay.

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