Need help with a ruling on Permanancy please...


Rules Questions

Scarab Sages

I have a player who wants to have the spells gravity Bow and Lead Blades made permanent. He also asked to have lead Blades made permanent on another PC. What would you say?

regards,
Patrick

Sovereign Court

No.


Here is what I would do, I would turn it into a curse rather than a boon.

Anything they pick up increases in weight as long as they are trying to carry it. (Anything can be used as a melee weapon after all.) Either double or triple the weight of whatever they are carrying. (Objects that have no weight normally are not effected by the spell.)

Light weapons become one handed weapons. One handed weapons become 2 handed (if they have room for two hands, other wise refer to the next part.) and 2 handed weapons become unwieldy.

Give them a number of "stamina points" per con mod. If they lack con mod, base it off fort save instead. In order to wield a weapon as normal they have to spend a stamina point.

They regain these stamina points after a 5 minute rest.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Alexander Kilcoyne wrote:
No.

I second this.

Shadow Lodge

Patman wrote:
I have a player who wants to have the spells gravity Bow and Lead Blades made permanent. He also asked to have lead Blades made permanent on another PC. What would you say?

I would say it's gonna be expensive and is very likely to be the first spell that gets dispelled when you get hit with dispel magic, are you sure?

But you can't use permanence on a personal spell on someone else.

Scarab Sages

Thanks guys..
Is there any "official" errata or anything on these spells? I know that they have made rulings on other things that were released post core rules, just wondering if there was an official word I could qoute to him...

Shadow Lodge

Patman wrote:

Thanks guys..

Is there any "official" errata or anything on these spells? I know that they have made rulings on other things that were released post core rules, just wondering if there was an official word I could qoute to him...

No and I suspect there won't be.

I'm not sure why you need to counter anything, it's not in the original list so it's clearly in the GMs court to allow or deny.

Scarab Sages

I realize that Ogre, and I plan on making my own decision. I was just curious is all.


1 person marked this as a favorite.

I say find a new friend.

Grand Lodge

Patman wrote:

Thanks guys..

Is there any "official" errata or anything on these spells? I know that they have made rulings on other things that were released post core rules, just wondering if there was an official word I could qoute to him...

It should be easy enough for someone to put together extended permanency lists for the APG, Gods and Magic, etc. I can think of at least one other, similarly useful list - feats available to animal companions. There's nothing official, though.


Patman wrote:

I have a player who wants to have the spells gravity Bow and Lead Blades made permanent. He also asked to have lead Blades made permanent on another PC. What would you say?

regards,
Patrick

First of all you can't cast personal spell on others.

I don't think that it's a good idea to let gravity bow become permanent for balance reasons.
Lead blades on the other hand go ahead and do it but keep in mind that:
PRD wrote:
Lead blades increases the momentum and density of your melee weapons just as they strike a foe. All melee weapons you are carrying when the spell is cast deal damage as if one size category larger than they actually are. For instance, a Medium longsword normally deals 1d8 points of damage, but it would instead deal 2d6 points of damage if benefiting from lead blades. Only you can benefit from this spell. If anyone else uses one of your weapons to make an attack it deals damage as normal for its size.

Look at the bolded part.

Do you understand why i don't think that there is a problem with a permanent lead blades?

Now if you a guess on price i will have to check my books and return later.

Starglim wrote:


It should be easy enough for someone to put together extended permanency lists for the APG, Gods and Magic, etc. I can think of at least one other, similarly useful list - feats available to animal companions. There's nothing official, though.

+1


For the lead blades i say charge him 2500gp, that's how much a permanent enlarge costs and the lead blades is on a few things better and in a few things worse than the enlarge person.

Grand Lodge

Patman wrote:

I have a player who wants to have the spells gravity Bow and Lead Blades made permanent. He also asked to have lead Blades made permanent on another PC. What would you say?

regards,
Patrick

Simple rules answer. They're not on the eligibility list for permanency so the answer is no in both cases.

Liberty's Edge RPG Superstar 2015 Top 16, RPG Superstar 2013 Top 16

They aren't on the list, and I wouldn't houserule them onto the list for the same reason true strike can't be made permanent. It's fine for a short-term, limited-use buff but would be too powerful to be made permanent.

However, both gravity bow and [i]lead blades]/i] can be had in wands on the cheap.


Patman wrote:

I have a player who wants to have the spells gravity Bow and Lead Blades made permanent. He also asked to have lead Blades made permanent on another PC. What would you say?

regards,
Patrick

If I was to allow it, I would require it to be cast at a specific weapon, instead of all you are carrying. This would limit the power, and make more sense IMO. It would still be affected by the normal limit of only working for you.

Liberty's Edge

leo1925 wrote:
Patman wrote:

I have a player who wants to have the spells gravity Bow and Lead Blades made permanent. He also asked to have lead Blades made permanent on another PC. What would you say?

regards,
Patrick

First of all you can't cast personal spell on others.

I don't think that it's a good idea to let gravity bow become permanent for balance reasons.
Lead blades on the other hand go ahead and do it but keep in mind that:
PRD wrote:
Lead blades increases the momentum and density of your melee weapons just as they strike a foe. All melee weapons you are carrying when the spell is cast deal damage as if one size category larger than they actually are. For instance, a Medium longsword normally deals 1d8 points of damage, but it would instead deal 2d6 points of damage if benefiting from lead blades. Only you can benefit from this spell. If anyone else uses one of your weapons to make an attack it deals damage as normal for its size.

Look at the bolded part.

Do you understand why i don't think that there is a problem with a permanent lead blades?

Now if you a guess on price i will have to check my books and return later.

Starglim wrote:


It should be easy enough for someone to put together extended permanency lists for the APG, Gods and Magic, etc. I can think of at least one other, similarly useful list - feats available to animal companions. There's nothing official, though.
+1

So what you're saying is only the weapons he has on him at the time of the casting are affected!? Nice!


Asked in another fashion:

Can Gravity Bow being permanently enchanted into a weapon, similar to Flame Arrow?

And if so, would it also be a +1 enhancement bonus equivalent?

Scarab Sages

Many awesome answers guys. he is far from a problem player, and he would respect and be fine with any ruling I made. I was just fishing for ideas and to see what other GM's would do. We are playing a Shackled City campaign, and already being pathfinder characters they have some more strength.

I think it is a pretty fair compromise to make them weapon specific.

I sent this link to my player, so he may be lurking around somewhere..LOL..

Scarab Sages

Robot GoGo Funshine wrote:
I say find a new friend.

I do not see why you would say that. like I said, he would be cool with any ruling I made, I just wanted to try and get a sampling of what other GMs would do, or see if there was an errata or addendum to the permanacy spell I missed.

Thanks again,
Patrick

Grand Lodge

Rory wrote:

Asked in another fashion:

Can Gravity Bow being permanently enchanted into a weapon, similar to Flame Arrow?

That would be difficult, since the effect only works for the original caster. I'd be slightly happier if he crafted a wand of gravity bow (a spell trigger item) that happened to look like a bow, so that it kept some of the restrictions of the spell.

Rory wrote:
And if so, would it also be a +1 enhancement bonus equivalent?

It's worth a +2 enhancement, even if it only works for a ranger.


Yeah... I'm seeing a lot of NO in all of this -- and fully agree with that NO stance.


Patman wrote:

I have a player who wants to have the spells gravity Bow and Lead Blades made permanent. He also asked to have lead Blades made permanent on another PC. What would you say?

regards,
Patrick

For an upcoming game, I've a character that has a continuous Gravity Bow ring. Not all too expensive too make either.

Due to how Permanency is worded, I wouldn't allow it. Magic items, however...

-Kurocyn


Starglim wrote:


Rory wrote:
And if so, would it also be a +1 enhancement bonus equivalent?
It's worth a +2 enhancement, even if it only works for a ranger.

How so?

In average it raised weapon damage from 4.5(d8) to 7 (2d6), granting a +2.5 damage.
An elemental damage enchantment(+1) grants an average of +3.5 damage.

For a gravity bow enchantment, the following would apply:
- It is vital strike friendly damage. Only a small benefit since most rangers will primarily be using full attack actions.
- It cannot stack with Gravity Bow the spell. This is a huge drawback compared to a elemental damage ability, as you lose the opportunity for even more damage.
- DR instead of resistance. At lower levels it is a slight advantage in many situations. Later on it becomes a bit of a drawback, as energy resistence is more widespread.

All in all, I think such an enchantment is worse than the existing +1 enhancement bonus alternatives (or the enhancement bonus it self).


Azoun The Sage wrote:
leo1925 wrote:
Patman wrote:

I have a player who wants to have the spells gravity Bow and Lead Blades made permanent. He also asked to have lead Blades made permanent on another PC. What would you say?

regards,
Patrick

First of all you can't cast personal spell on others.

I don't think that it's a good idea to let gravity bow become permanent for balance reasons.
Lead blades on the other hand go ahead and do it but keep in mind that:
PRD wrote:
Lead blades increases the momentum and density of your melee weapons just as they strike a foe. All melee weapons you are carrying when the spell is cast deal damage as if one size category larger than they actually are. For instance, a Medium longsword normally deals 1d8 points of damage, but it would instead deal 2d6 points of damage if benefiting from lead blades. Only you can benefit from this spell. If anyone else uses one of your weapons to make an attack it deals damage as normal for its size.

Look at the bolded part.

Do you understand why i don't think that there is a problem with a permanent lead blades?

Now if you a guess on price i will have to check my books and return later.

So what you're saying is only the weapons he has on him at the time of the casting are affected!? Nice!

For lead blades yes, gravity bow on the other hand has no such limitation.


If you want weapons being enspelled to do more damage, look at the collision enhancement from Psionics Unleashed (originally from the Expanded Psionics Handbook, PsiUn is the pathfinderised update). +2 equivalent and adds +5 damage.

HaraldKlak wrote:


In average it raised weapon damage from 4.5(d8) to 7 (2d6), granting a +2.5 damage.
An elemental damage enchantment(+1) grants an average of +3.5 damage.

Actually, the elemental enhancements grant 3.5 of extra elemental damage. That's not the same. Doing 1d8 plus 1d6 fire is a lot different from dealing 2d6. If the enemy has DR 10/silver or good and fire resistance 5, the 2d6 are infinitely more useful...


KaeYoss wrote:


Actually, the elemental enhancements grant 3.5 of extra elemental damage. That's not the same. Doing 1d8 plus 1d6 fire is a lot different from dealing 2d6. If the enemy has DR 10/silver or good and fire resistance 5, the 2d6 are infinitely more useful...

I did comment on the difference between resistance and DR. While it is true in your example, against an enemy without said resistance, the extra elemental damage is a better choice.

Especially if you make it a +2 equivalent, it will always be sub-par to the alternatives. In this case, the +2.5 average damage would never be as useful as a flat +2 enhancement bonus to both attack and damage which also lets you bypass at least DR/silver and cold iron.


HaraldKlak wrote:

In average it raised weapon damage from 4.5(d8) to 7 (2d6), granting a +2.5 damage.

An elemental damage enchantment(+1) grants an average of +3.5 damage.

For a gravity bow enchantment, the following would apply:
- It is vital strike friendly damage. Only a small benefit since most rangers will primarily be using full attack actions.
- It cannot stack with Gravity Bow the spell. This is a huge drawback compared to a elemental damage ability, as you lose the opportunity for even more damage.
- DR instead of resistance. At lower levels it is a slight advantage in many situations. Later on it becomes a bit of a drawback, as energy resistence is more widespread.

All in all, I think such an enchantment is worse than the existing +1 enhancement bonus alternatives (or the enhancement bonus it self).

A small sized bow or a 1d6 or less weapon would gain approximately +1 damage, which seems indicative that it should be a +1 enhancement bonus tops.

The Deadly Aim ratio turns a +1/1 bonus into +0/+3 as well, so gaining +2.5 damage on a 1d8 bow is also reasonable.

I agree with your +1 assessment.


For the record, I don't necessarily think it would be "broken" to allow it (although it might be a no-brainer, depending on how often your GM uses Dispel Magic), but the Permanency list is presumably short by design; there's no Shield, no Mage Armor, no Shield of Faith, no Cat's Grace, etc. I'd use caution when expanding it.


Personally I would say NO to using permanency, just a bit too...much. But that is a GM call.

However, using the rules for custom magic item creation he could make a continues use item that granted Lead Blades. Rules found here: http://www.d20pfsrd.com/magic-items#TOC-Magic-Item-Gold-Piece-Values

Under continues use it would be spell level (1st) multiplied times caster level (CL 1) times 2000gp. This equals 2000gp, but an addendum states that the final cost is multiplied times 2 if the spell originally lasted minutes per round. Therefore the final cost (if my calculations are correct) is about 4000 gp. This is roughly the double the cost of a +1 weapon but half the cost of a +2 weapon. The weapon in question would NOT be a "magic weapon" through the use of this.

Be warned that one reading of this rule is that the crafter could create an amulet that had a continues Lead Blades so that any weapon he wielded would be effected. This is a bit abusive of the rules but technically legal, personally I would say limit it to one weapon.

Perhaps some sort of attachable crystal that granted the Lead Blades to a single weapon? 3.5 had attachable weapon Crystals.

The Dwarf Cleric Archetype "Forgemaster" gets Lead Blades on his list, so he would be a prime candidate for this sort of thing.


How do people even find these nearly two year old threads without realizing how old they are?

That said, Permanent Lead Blades actually kind of exists now--it's called the Impact weapon property.


leo1925 wrote:


PRD wrote:
Lead blades increases the momentum and density of your melee weapons just as they strike a foe. All melee weapons you are carrying when the spell is cast deal damage as if one size category larger than they actually are. For instance, a Medium longsword normally deals 1d8 points of damage, but it would instead deal 2d6 points of damage if benefiting from lead blades. Only you can benefit from this spell. If anyone else uses one of your weapons to make an attack it deals damage as normal for its size.

Look at the bolded part.

Do you understand why i don't think that there is a problem with a permanent lead blades?

Now if you a guess on price i will have to check my books and return later.

Quote:
So what you're saying is only the weapons he has on him at the time of the casting are affected!? Nice!
leo1925 wrote:
For lead blades yes, gravity bow on the other hand has no such limitation.

Looks like it does to me

PRD wrote:
Gravity bow significantly increases the weight and density of arrows or bolts fired from your bow or crossbow the instant before they strike their target and then return them to normal a few moments later. Any arrow fired from a bow or crossbow you are carrying when the spell is cast deals damage as if one size larger than it actually is.

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