
Hawkson |

This may be a dumb question but does Empower Spell make the monsters you summon with Summon Monster spells deal 50% more damage and have 50% more hit points?
Thanks!
Damage no, but HP I say yes. Do you not roll HP when you Summon the creature (Monster or Natures ally). The empower feat does not say damage only but ALL variable, numeric effects. Unless the Summon Subschool has a different take on this, then I say the HP are empowered OR maximized as per feats.

mdt |

The Painted Oryx wrote:Damage no, but HP I say yes. Do you not roll HP when you Summon the creature (Monster or Natures ally). The empower feat does not say damage only but ALL variable, numeric effects. Unless the Summon Subschool has a different take on this, then I say the HP are empowered OR maximized as per feats.This may be a dumb question but does Empower Spell make the monsters you summon with Summon Monster spells deal 50% more damage and have 50% more hit points?
Thanks!
A summon spell summons the creature as it appears in the monster manual. That means it's a bog standard average creature, and it's HP are average as well (in other words, it's the HP in the book, not rolled).
However, even if you houseruled rolling HP, the HP are not a component of the spell, they are a component of the summoned creature. As such, they are not affected by the empowerement. Only numerical components of the spell are affected.

Hawkson |

[A summon spell summons the creature as it appears in the monster manual. That means it's a bog standard average creature, and it's HP are average as well (in other words, it's the HP in the book, not rolled).
However, even if you houseruled rolling HP, the HP are not a component of the spell, they are a component of the summoned creature. As such, they are not affected by the empowerement. Only numerical components of the spell are affected.
I will agree with you on RAW, but as a houserule this does not unbalance the crature at all (I think it makes them more useful). The game I use this is high level (18th), with the book hp they only last 1/2 a round at best. The extra hp gives them 1 1/2 rounds of life. They still cannot hit a thing, but they are "in the way" of the "bad guys" or PC.

mdt |

[A summon spell summons the creature as it appears in the monster manual. That means it's a bog standard average creature, and it's HP are average as well (in other words, it's the HP in the book, not rolled).
However, even if you houseruled rolling HP, the HP are not a component of the spell, they are a component of the summoned creature. As such, they are not affected by the empowerement. Only numerical components of the spell are affected.
I will agree with you on RAW, but as a houserule this does not unbalance the crature at all (I think it makes them more useful). The game I use this is high level (18th), with the book hp they only last 1/2 a round at best. The extra hp gives them 1 1/2 rounds of life. They still cannot hit a thing, but they are "in the way" of the "bad guys" or PC.
Oh, don't get me wrong. House rule? Sure, fine, no biggie. I usually adjust my creatures HP as a way of balancing the PCs out if they are above wealth by level, or if there's more than 4 in the party.
I was just pointing out RAW.

Hawkson |

Hawkson wrote:[A summon spell summons the creature as it appears in the monster manual. That means it's a bog standard average creature, and it's HP are average as well (in other words, it's the HP in the book, not rolled).
However, even if you houseruled rolling HP, the HP are not a component of the spell, they are a component of the summoned creature. As such, they are not affected by the empowerement. Only numerical components of the spell are affected.
I will agree with you on RAW, but as a houserule this does not unbalance the crature at all (I think it makes them more useful). The game I use this is high level (18th), with the book hp they only last 1/2 a round at best. The extra hp gives them 1 1/2 rounds of life. They still cannot hit a thing, but they are "in the way" of the "bad guys" or PC.
Oh, don't get me wrong. House rule? Sure, fine, no biggie. I usually adjust my creatures HP as a way of balancing the PCs out if they are above wealth by level, or if there's more than 4 in the party.
I was just pointing out RAW.
No biggie. I have major house rules w/ Summoned creatures to help make them more FUN & useful not powerful. I let the PC pick "Better feats" for them & change them up a bit. I don't see the point of a creature having improved initiative when they go on your turn? This is all subject to my approval :)

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Yep Umbral, you can get 3-7 dire rats with an empowered summon monster III, only a fifth level spell! ;)
As a conjurer, I wish, but that's just in other D&D. Jason has been pretty clear in the (unofficial) FAQ about how empower spell works:
Q: When using Empower Spell metamagic feat and ray of enfeeblement what part of the spell is considered the variable part? Should it be (1d6 x 1. 5) + 5 or (1d6+5 x 1. 5)?
A: (Jason Bulmahn 7/30/09) It would be (1d6 x 1. 5) + 5. 1d6 is the variable potion, and it is the only part that gets increased. The bonus from 1/2 your level is not increased by Empower Spell. Same goes for magic missile.
YMMV, but if you're in a game trying to stick with playing as Paizo intends, empower isn't as sweet as it once was (understandable, given in 3.5 an empowered ray of enfeeblement shot with a lesser quicken rod was just all kinds of nasty).

mdt |

Majuba wrote:Yep Umbral, you can get 3-7 dire rats with an empowered summon monster III, only a fifth level spell! ;)As a conjurer, I wish, but that's just in other D&D. Jason has been pretty clear in the (unofficial) FAQ about how empower spell works:
Q: When using Empower Spell metamagic feat and ray of enfeeblement what part of the spell is considered the variable part? Should it be (1d6 x 1. 5) + 5 or (1d6+5 x 1. 5)?
A: (Jason Bulmahn 7/30/09) It would be (1d6 x 1. 5) + 5. 1d6 is the variable potion, and it is the only part that gets increased. The bonus from 1/2 your level is not increased by Empower Spell. Same goes for magic missile.
YMMV, but if you're in a game trying to stick with playing as Paizo intends, empower isn't as sweet as it once was (understandable, given in 3.5 an empowered ray of enfeeblement shot with a lesser quicken rod was just all kinds of nasty).
1d4+1 empowered is (1d4 * 1.5)+ 1.
1d4*1.5 = 1.5 to 6, or 2 to 6.
(2 to 6) + 1 = 3 to 7

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mdt |

Straight out of the Pathfinder "Getting Started" documentation:
Rounding: Occasionally the rules ask you to round a result or value. Unless otherwise stated, always round down. For example, if you are asked to take half of 7, the result would be 3.
If you round down, then it would be 2 to 7. It doesn't affect the upper end of the range.