Side Mission Help


Advice


So I had planned to start my brand new homebrew campaign tonight.
Unfortunately, of the six people slated to play in it, four currently have the flu.
My other two players are really excited about their characters and the group really only gets to meet once a week. Any ideas for a side-mission acceptable for two 1st-level PCs. They are starting out in an urban environment, btw.


Well it all depends on the theme and tone of the campaign. Ideally it could tie back in and provide an adventure hook or plot point later on. Maybe the two characters are hired for a quick smash and grab mercenary job by an NPC and they uncover a clue that he is no who he seems, which becomes relevant later on in the plot.

Touches like this can add lots of depth to the story of a campaign.


Im sorry, i cant give much help on the side missions part, but i can give you some advice on why you absolutly need to think of something for them to do.

So one night me and my buddies were bored, so decided that we were gonna start running an ongoing exalted game.

We rock paper scisors on who would dm and i end up being one of the players.

When i was making my character, i had just watched deadlyest warriors (jessie james vs al capone) and was kind of in a creative slump. So my character concept was al capone. I gave him merits that basically gave him a small army with enough funds to buy anything he wanted and still have enough to buy the world over if he felt like it.

The one other player basically made captain jack on steroids.

So we start playing after about an hour and a half of character generation and the dm hadnt thought of anything for us to do. It was kinda short notice for him, so i dont realy blame him for not having anything.

So we start playing, and without any backstory on how we met, the dm says that we are sitting in a room with each other drinking and discussing our plans.

What plans you say? Well so did we!!!

We fire off a few questions about the setting and what not and he realy isnt giving us much to work with... Here is where the chaotic stupid kicks in...

After about 15 or so minutes of colaberation, we could think of nothing better to do than to load up all my men with the best weapons and armor i had, sail over to the next island and procede to blow the crap out of it.

Yes... at character creation we could think of nothing else to do than to start our world domination tour... Thats why you absolutly need to give them something to do!!!

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