Multiple Witches' Hex in a Party


Rules Questions


Me and a friend are considering playing twin witches in a pathfinder game another friend runs. If we both used the Evil Eye Hex on the same target, both targeting AC, would it stack?

-2 from each of us. and eventually, -4 from each of us.

the source of the evil eye is from two separate witches..so I think it might stack, but am unsure.

regardless, we could just evil eye for two different penalties, if it won't stack. like ac and to hit.

What do you guys think?


Brett Gillespie wrote:

Me and a friend are considering playing twin witches in a pathfinder game another friend runs. If we both used the Evil Eye Hex on the same target, both targeting AC, would it stack?

-2 from each of us. and eventually, -4 from each of us.

the source of the evil eye is from two separate witches..so I think it might stack, but am unsure.

regardless, we could just evil eye for two different penalties, if it won't stack. like ac and to hit.

What do you guys think?

Penalties from different sources usually stack unless specified otherwise (such as in the Ray of Enfeeblement description.) AFAIK, it works fine.


Brett Gillespie wrote:

Me and a friend are considering playing twin witches in a pathfinder game another friend runs. If we both used the Evil Eye Hex on the same target, both targeting AC, would it stack?

-2 from each of us. and eventually, -4 from each of us.

the source of the evil eye is from two separate witches..so I think it might stack, but am unsure.

regardless, we could just evil eye for two different penalties, if it won't stack. like ac and to hit.

What do you guys think?

I believe that 2 penalties from the same source (that specific hex) will overlap and not stack.

Similarly, 2 rays of enfeeblement even if by different casters will not stack. The spell (like evil eye) bestows a penalty, and only the higher penalty is used. Aka, they overlap.

edit: The last part, stacking different penalties, should work fine.


Rathendar wrote:

I believe that 2 penalties from the same source (that specific hex) will overlap and not stack.

Similarly, 2 rays of enfeeblement even if by different casters will not stack. The spell (like evil eye) bestows a penalty, and only the higher penalty is used. Aka, they overlap.

edit: The last part, stacking different penalties, should work fine.

Actually, RoE is the exception to the rule, since Str penalties can be so powerful.

PRD wrote:
Penalty: Penalties are numerical values that are subtracted from a check or statistical score. Penalties do not have a type and most penalties stack with one another.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Being from the same hex (albeit two different people using that hex), they would be considered "from the same source" and thus would not stack.


Yeah Same source clause nixes this. However you can each hit a different thing with the evil eye (you hit AC, your friend hits save throws, your other buddy hits attack rolls) and you'll be good.

Liberty's Edge

I would say that because Ray of Enfeeblement specifically states that its penalty does not stack with itself (while other spells like Bane do not include this statement), the same spell cast by 2 different casters is considered 2 different sources and not one. If such was not the case, there would be no need for the specific statement in RoE.

Hence, I believe that the penalties from the Evil Eye hexes stack.

If it says otherwise in the RAW or somewhere on this forum, I am greatly interested in knowing where. Thanks in advance.


YaY for reading the rules:

Rules wrote:


Stacking Effects

Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. More generally, two bonuses of the same type don't stack even if they come from different spells (or from effects other than spells; see Bonus Types, above).

Different Bonus Types

The bonuses or penalties from two different spells stack if the modifiers are of different types. A bonus that doesn't have a type stacks with any bonus.

Same Effect More than Once in Different Strengths

In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the one with the highest strength applies.

Same Effect with Differing Results

The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.

One Effect Makes Another Irrelevant

Sometimes, one spell can render a later spell irrelevant. Both spells are still active, but one has rendered the other useless in some fashion.

Everyone that plays a magic caster should read the magic section.


And before someone tries to say, "That's just for spells!"

rules wrote:


Spells or magical effects usually work as described, no matter how many other spells or magical effects happen to be operating in the same area or on the same recipient. Except in special cases, a spell does not affect the way another spell operates. Whenever a spell has a specific effect on other spells, the spell description explains that effect. Several other general rules apply when spells or magical effects operate in the same place:


Abraham spalding wrote:

YaY for reading the rules:

Rules wrote:


Stacking Effects

Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. More generally, two bonuses of the same type don't stack even if they come from different spells (or from effects other than spells; see Bonus Types, above).

Different Bonus Types

The bonuses or penalties from two different spells stack if the modifiers are of different types. A bonus that doesn't have a type stacks with any bonus.

Same Effect More than Once in Different Strengths

In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the one with the highest strength applies.

Same Effect with Differing Results

The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.

One Effect Makes Another Irrelevant

Sometimes, one spell can render a later spell irrelevant. Both spells are still active, but one has rendered the other useless in some fashion.

Everyone that plays a magic caster should read the magic section.

So this little section makes it sound like if Witch 1 Evil Eye's AC, and then Witch 2 does Saves, Witch 1's hex is suppressed until Witch 2's is done.


Look at the title before that little paragraph -- it reads:

rules wrote:


Same Effect with Differing Results

This is not same effect -- it is same source.

So we have different effect same source (when affecting different stats you are having different effects).


Abraham spalding wrote:

Look at the title before that little paragraph -- it reads:

rules wrote:


Same Effect with Differing Results

This is not same effect -- it is same source.

So we have different effect same source (when affecting different stats you are having different effects).

Gotcha.

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