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In hopes to spread the Gospel of Pathfinder further I am planning to do a workshopy presentation of the game (rules & how-to assembe a character) on a local Convention (place is Croatia, Europe).
I'd like to follow up that part with a short adventure that can show the new players how the system works and I need it to NOT be all action (although it mostly will be) but also draw them in with a bit of a story so they can experience the 'role'playing part.
I guess I could come up with something but I hope there is something better (and official) available (either 3.5 or PFRPG)
help? :D
EDIT: it should be playable in cca 3 hours and considering the players will be new, it will probably need to be much shorter than a module

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As I recall, Silent Tide was not too long a scenario, and a pretty good introduction to Pathfinder. Master of the Fallen Fortress is designed to be an intro, but it runs long and has some risky TPK bits - might want to steer clear of it, given your criteria. Many Favors of Grandmaster Torch can be run very, very quickly. I've done it in two hours.
If you decide you've got much more time than you anticipated, I've heard very good things about Godsmouth Heresy, but I've not played it myself.
I know there's a lot of PFS here, but those are short and practically designed for convention play.
Besides, PFS is awesome =P

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yeah, scenarios seem like the best option. I can convert on the fly so that will work :) any other suggestions?
Silent Tide seems like an excellent adventure but I am worried a bit (I guess I aways expect the worst) if players get bogged down
hmm, 'Many favours..' you say? :) I'll take a look. EDIT looks like its 'Many fortunes..' but works both ways ;)
I own a copy of Godsmouth Heresy and in hopes of running it for my long term group, I'm keeping it jelously for a 'special occasion' or something like that :D

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hmm, 'Many favours..' you say? :) I'll take a look. EDIT looks like its 'Many fortunes..' but works both ways ;)
Ah, yes, apologies. I always find a way to mix up that one's name. I've called it "Grandmaster Flame" "Many Torches" etc., haha.
It's a decent season 0 adventure, though it can get a bit railroad-y at parts, even moreso than your standard scenario. Still, it is fast, and a decent introduction to various roleplaying situations.