| DeadEnough |
So, a buddy of mine is running a one shot game this weekend. Typically, I make fighters or any other martial characters. Being bored with your typical fighter and after reading Treantmonks guide to Druids, I decided I would like to go that route. However, its not up to date with the APG or other feats. I want to make a great melee druid. Please help.
Guidelines:
15th level with 15th level starting wealth. Anything from pathfinder SRD is permitted. Stat allotments is interesting.
We have our stats with 90 points meaning:
18
18
16
14
14
10
So without further ado...go!
Thanks optimizers!
| Kirth Gersen |
BigNorseWolf wrote:Do you have 90 points or are you stuck with those stats?I have 90 points to spend however I deem fit
Str 10
Dex 10Con 24
Int 6
Wis 36
Cha 4
In fact... you might dump Str to 4 as well, raise Wis to 42, take the Natural Spell feat, and use wild shape to assume small, inoffensive, mobile spellcasting forms, like a little bird. Your animal companion and summoned monsters (be sure to take Augmented Summoning) can do all the actual fighting while you stay out of the way. Int 6 leaves you with 3 skill points (assuming human), to max out Fly, Perception, and Stealth. The favored class bonus, put into hp.
| DeadEnough |
DeadEnough wrote:BigNorseWolf wrote:Do you have 90 points or are you stuck with those stats?I have 90 points to spend however I deem fitStr 10
Dex 10
Con 24
Int 6
Wis 36
Cha 4In fact... you might dump Str to 4 as well, raise Wis to 42, take the Natural Spell feat, and use wild shape to assume small, inoffensive, mobile spellcasting forms, like a little bird. Your animal companion and summoned monsters (be sure to take Augmented Summoning) can do all the actual fighting while you stay out of the way. Int 6 leaves you with 3 skill points (assuming human), to max out Fly, Perception, and Stealth. The favored class bonus, put into hp.
very interesting concept, however I should have stated can't have any stat above the norm, ie 18
| Dragonchess Player |
Melee druid? OK, here's a start:
Human Druid (Lion Shaman) 15
24 Str (+6 belt), 16 Dex, 14 Con, 14 Int, 29 Wis (+2 race, +3 advancement, +6 headband), 10 Cha; favored class bonus to hp
Alternately, you could go with 26 Str (+2 race, +6 belt), 16 Con (+1 advancement), 13 Int, 26 Wis (+2 advancement, +6 headband) for even more of a combat focus
Feats: Combat Expertise, Eschew Materials, Improved Initiative, Improved Trip, Multiattack, Natural Spell, Power Attack
Spells: cast longstrider (speed +10 ft enhancement bonus) and greater magic fang (+1 enhancement bonus on all natural attacks) on self each day (both 1 hr/level duration), cast barkskin (+5 natural armor enhancement bonus), feather step, resist energy/protection from energy, air walk, freedom of movement, and stoneskin on self before entering dangerous areas (10 min/level); poison is cast into the spell storing scythe
Gear (240,000 gp): +3 wild dragonhide breastplate (36,700 gp), ring of protection +3 (18,000 gp), +3 keen spell storing adamantine scythe (53,018 gp), amulet of mighty fists (ghost touch) (5,000 gp), belt of giant strength +6 (36,000 gp), anklets (boots) of speed (12,000 gp; depending on whether or not the GM requires bare feet for the rake ability when using the natural weapon Totem Transformation aspect), headband of inspired wisdom +6 (36,000 gp), ioun stone (dusty rose prism) (5,000 gp), 38,282 gp worth of other items (recommend at least a couple wands of cure light wounds and some vials of silversheen as part of this)
If you don't mind giving up 8th level spells, you could go druid 13/fighter 2 and take Critical Focus and Furious Focus as your bonus feats. If you do, make sure you take the Magical Knack (Druid) trait to keep your caster level at 15.
EDIT: several additions and minor changes
| BigNorseWolf |
Paired raptors of doom. The idea is to use the raptors insane 5 attacks per round to their utmost. You need a bucket of d 6's for this character. Remember that as a melee druid you are effectively TWO fighters: you and the animal companion.
Str 26/28 (+2 human)+6 belt of giant strength/+2 beastshape
Dex 18
Con 18
Int 10
Wis 18
Cha 8
Feats:
Human alternate racial ability: eye for talent, +2 to the raptors strength
1) toughness
3) Paired opportunist
5) Natural spell
7) Weapon focus: talon
9) Multi attack
11) Combat casting
13: improved natural attack: talons
15) Quicken spell
Raptor
Toughness
Dodge
Improved natural armor
Weapon focus: talons
Paired opportunist
Improved natural attack.
Gear:
Druid
Rhino Hide+2 5,165: adds +2d6 on ALL succesfull charge attacks. Since you and your raptor have pounce, thats all 5 attacks.
Ring of protection+3 18000
Hewards Handy Haversack 2000
Belt of giant strength +6 36000
Cloak of resistance +5 25000
Headband of inspired wisdom +4 16000
Amulet of mighty fists +3 (flaming frost shock) 45000- adds 3d6 damage to all 5 attacks.
Raptor
Rhino Hide+2 5,165
Ring of protection+3 18000
Belt of Giant strength +4 16000
Cloak of resistance +5 25000
Headband of vast intelligence+2 4000
Amulet of mighty fists +2 (frost,shock) 20000
235,330 - two suits of hide armor. I'd recommend grabbing a few wands of CLW as well.
For armor, i don't see the point in getting wild armor. You can simply pick a preferred combat form, and pay double the armors normal cost to get it made for an unusual critter. You wildshape, and THEN put the armor and gear that would normally not work on.
| BigNorseWolf |
Spells
0 Create water, detect magic purify food/drink , Light, Stabilize
1 Farie fire X2 Speak with animals, LongstriderX2, Entangle
2 Bears endurence X2, Delay poison, spider climb X2, Gust of wind.
3 Greater magic Fang X6 (add +3 to all of your companions attacks for 15 hours)
4 Greater magic fang X4, Freedom of moevement
5 Animal growth, Baleful polymorph, cure critical wounds, Stoneskin X2
6 Quickened bears endurance (functionally a heal spell for 30 points of damage) , Dispel magic greater X2 , wall of stone
7 Heal X2, True seeing
8 Quickened thorn body (cast then charge)
| DeadEnough |
Spells
0 Create water, detect magic purify food/drink , Light, Stabilize
1 Farie fire X2 Speak with animals, LongstriderX2, Entangle
2 Bears endurence X2, Delay poison, spider climb X2, Gust of wind.
3 Greater magic Fang X6 (add +3 to all of your companions attacks for 15 hours)
4 Greater magic fang X4, Freedom of moevement
5 Animal growth, Baleful polymorph, cure critical wounds, Stoneskin X2
6 Quickened bears endurance (functionally a heal spell for 30 points of damage) , Dispel magic greater X2 , wall of stone
7 Heal X2, True seeing
8 Quickened thorn body (cast then charge)
Thanks! This is really helpful! Why the raptors? Smaller creature less chance to hit? Why not tigers?
| BigNorseWolf |
Thanks! This is really helpful! Why the raptors? Smaller creature less chance to hit? Why not tigers?
They fit.
Its very hard for 1 large creature to charge in most combat scenarios. Leaving room for 2 to charge is exponentially harder. This way both you and the raptor are charging on the first round, and can then usually 5 foot step to flank.
I forgot the inherent bonuses as you level , so add 3 to strength.
Also, add a changeStaff with Heal in it to the equipment list.