So, my buddy is running a Kingmaker Campaign that I get to step into. Thus far, they have the following: Rogue: (Semi Ranged)
I was thinking either: A) Emissary Cavalier. If so, is it safe to go medium sized race and large mount? B) Dervish Dancer Bard C) Ranger/Fighter (Falconer): Full Archery Style D) OR ???????: I do not know the kingmaker campaign and would like some insight what could/would be beneficial to this group and could be fun to play. BTW, I am no good with casters...
pipedreamsam wrote:
keep in mind I'm posting from my phone as I am waiting for my car to be completed with maintenance. We have an elven druid, human telepath, rogue, sorceror, and a melee of some sort. They are not new to pathfinder or the 3.5 universe. Their back stories will play an important role but will not be the sole focus. I do have some villains created but I just don't have enough to fill it all. My concept is to build inside out, I.E. to build areas important to the world. As the PCs wander, they will in fact develop the world further. I even toyed around with them being the cartographers...
Hello fellow forum dwellers! I know I have come to lean on my pathfinder brethren in my quest for knowledge in this game we love to play and I am here to do so once more! Currently, I am creating a world that is in its own age of despair. the world itself is generally negative. most people do things to help themselves and will act with bad intentions almost all the time. There are a few bright spots such as the Towns of Redwood and the major human capital Waterstone. The premise if the game happens when an evil diety was cast out do to him being "too evil". He fell to the planet and has since been imprisoned by the great tree. Unfortunately for the world, his evil has spread to the denizens occupying the planet. Furthermore, his taint is spreading to the land which could spell ruin for all! What I need help with is anything you guys can throw my way. Towns, villians you have used, adventure hooks, etc. if you personally have a character that I can use as a mayor, knight, lord, etc proVide me the details on him/her. This is my first campaign running and I want to pull out all.the stops. Political intrigue, plot twists, OMG moments, and general fear. I LOVE a horror feel. thanks in advance! P.S. So far the human capital is trying to build a wall to keep the evil contained. They are spread too thin to do so with the rumored Orc invasion on the brink. The PC's can help build the wall, become emissaries to the other lands, or thwart the Orc invasion.
Mauril wrote:
Ahhh, thanks. With that being said, if I have multiple attacks I only receive my strength bonus not one and a half. Additionally, this would affect the damage output of power attack
Currently, I am creating a campaign and have some questions about a villian I'm creating. A half fiend orc 3rd level barbarian (lesser fiend totem) and 5 levels fighter utilizing his natural attacks when raging (gore, claw, claw, bite). Are his Attacks: gore, bite, claw, claw or gore, bite, claw, claw & two additional claws from his class attack bonuses? Gore is from the totem which is a primary
Thanks!
I am currently a 6th level human bard with the dervish dancer archetype. My stats are as with a 37 point buy (got an extra point for my role playing)
My feats are as listed: Human feat: weapon finesse
We do plan on going to 20. Our party consists of a summoner, rogue/cleric, monk, sorceror, and ranger. Critique or help. Thanks!!
Kolokotroni wrote:
He usually attempts to cast grease or trip things with his whip. he will sing a song to give us the plus one to skills, damage, and attacks. If something comes into melee, he runs away
Well, the bard doesn't fight, the ninja is played by someone who had never done melee before, and the monk is charging in like a fighter. He's been dropped almost as much as myself. I figured the inquisitior could bring more utility (heals and buffs) as well as outputting some damage (judgement/bane). Additionally, the role playing opportunities are significantly better (imo). Is bane multiplied on a critical hit? I don't have my books and I can't remember. Thanks so far for the input, fellas.
Hello paizo community, I'm in a homebrew campaign that has the capability to go to mid to high level. I want to make a character that can last and be beneficial to the group. As it stands, this campaign can have a good amount of role playing and roll playing. I would say about 50/50. I currently have a third level tiefling magus and he its unfortunately the tank. In second guesting this choice as I have already been dropped to negative hit points the times. (I had alreadly chosen this character before everyone else) Our group consists of an androgynous half-elf bard, dwarven monk, human ninja, and myself. My magus was going to be black blade hex crafter. I'm thinking an inquisitor might be the way go (i want to shy away from pure martial classes) We are using a 36 point buy with one magic item. Any help would be greatly appreciated. Thank you in advance.
BigNorseWolf wrote:
Thanks! This is really helpful! Why the raptors? Smaller creature less chance to hit? Why not tigers?
Kirth Gersen wrote:
very interesting concept, however I should have stated can't have any stat above the norm, ie 18
So, a buddy of mine is running a one shot game this weekend. Typically, I make fighters or any other martial characters. Being bored with your typical fighter and after reading Treantmonks guide to Druids, I decided I would like to go that route. However, its not up to date with the APG or other feats. I want to make a great melee druid. Please help. Guidelines: 15th level with 15th level starting wealth. Anything from pathfinder SRD is permitted. Stat allotments is interesting. We have our stats with 90 points meaning:
So without further ado...go! Thanks optimizers! |