| Whyte_Widow |
A recent total party kill. I, a sarenrae paladin, and my noble companions were taken down by an ancient mummy. Now we have all been raised as evil skeleton champions. I have been given the option to go skeleton champion, antipaladin of Zon-Kuthon. As well as the rest of the party has been given the option of playing their own undead characters. Obviously this sounds like a load of fun. Also, this is the introduction to the APG for the entire group. With my focus being ranged with bow and arrow... many of the group think "retraining" myself to be a more melee oriented character would be more appropriate. However, I still believe that ranged is the way to go. Thoughts?
| Ice Titan |
A recent total party kill. I, a sarenrae paladin, and my noble companions were taken down by an ancient mummy. Now we have all been raised as evil skeleton champions. I have been given the option to go skeleton champion, antipaladin of Zon-Kuthon. As well as the rest of the party has been given the option of playing their own undead characters. Obviously this sounds like a load of fun. Also, this is the introduction to the APG for the entire group. With my focus being ranged with bow and arrow... many of the group think "retraining" myself to be a more melee oriented character would be more appropriate. However, I still believe that ranged is the way to go. Thoughts?
I would go melee just because you can get a conductive weapon and channel your corrupting touch through it and give enemies massive penalties.
Besides that, range is still pretty good.
Deadmanwalking
|
Mechanically, an Antipaladin is better off at melee, specifically using a Conductive weapon to channel his Touch of Corruption and enhance his melee attacks (a strategy that doesn't work at range).
Thematically, Zon-Kuthon is all about suffering, and seeing others suffer, an experience you'd be likely to miss out on from range. The difference will also accentuate the whole 'evil and different' aspect of the character. Particularly if you pick up a Spiked Chain (Zon-Kuthon's favored weapon).
| Whyte_Widow |
Mechanically, an Antipaladin is better off at melee, specifically using a Conductive weapon to channel his Touch of Corruption and enhance his melee attacks (a strategy that doesn't work at range).
Thematically, Zon-Kuthon is all about suffering, and seeing others suffer, an experience you'd be likely to miss out on from range. The difference will also accentuate the whole 'evil and different' aspect of the character. Particularly if you pick up a Spiked Chain (Zon-Kuthon's favored weapon).
agreed. i do believe that the falchion > spiked chain in sheer damage output... Not to mention i already have a falchion at hand. (was my fathers prefurred weapon) i believe i will get a spiked chain just for pure aesthetic value though. :-D