Looking for RAW on retreiving items from packs / pouches / belts


Rules Questions


Getting an item out of a haver sack is a move action that doesnt provoke an AoO.

What about getting an item out of an adventure's sash. Undoing a clasp on it is a move action.

Getting an item out of a backpack?

Getting an item out of a belt pouch?

Getting an a scroll out of a scroll case?

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Spahrep wrote:

Getting an item out of a haver sack is a move action that doesnt provoke an AoO.

What about getting an item out of an adventure's sash. Undoing a clasp on it is a move action.

Getting an item out of a backpack?

Getting an item out of a belt pouch?

Getting an a scroll out of a scroll case?

Here is the quote from the SRD. You can also look at the table 'Actions in Combat'.

Manipulate an Item

Moving or manipulating an item is usually a move action.

This includes retrieving or putting away a stored item, picking up an item, moving a heavy object, and opening a door. Examples of this kind of action, along with whether they incur an attack of opportunity, are given in Table: Actions in Combat.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Spahrep wrote:

Getting an item out of a haver sack is a move action that doesnt provoke an AoO.

What about getting an item out of an adventure's sash. Undoing a clasp on it is a move action.

Getting an item out of a backpack?

Getting an item out of a belt pouch?

Getting an a scroll out of a scroll case?

I am not actually digging out my ancillary books to check on the adventurer's sash (though I don't remember the issuing coming up so its probably the same as any other container). But getting an item our of a backpack/belt pouch/scroll case is retrieving a stored item, which requires a move action and provokes an AoO.


So if retrieving a stored item is always move action, whats the benefit of the special containers, why not pile it all into a pack, or shove it into a big fanny-pack?


I think the handy haversack is really only the special container that has a mechanical benefit. The rest add a look to a character concept.

Retrieving the item is pretty much always a move action that provokes. The haversack negates the AoO opportunity.

The Exchange

Quote:
So if retrieving a stored item is always move action, whats the benefit of the special containers, why not pile it all into a pack, or shove it into a big fanny-pack?

The point mostly isn't action-economy.

A backpack can get snagged, dropped, stolen, etc. pretty easily, but holds a lot of stuff. A masterwork backpack (Adventurer's Armory page 6) lets you treat your Strength score as +1 for carrying capacity purposes.

A belt pouch holds less, but is more secure.

A scroll case is specifically there to protect the scrolls in it (e.g. if it rains) - plus the Adventurer's Armory (page 8) states '... You must destroy the scroll case to damage the contents (hardness 2 for leather or 5 for wood, 2 hit points, break DC 15).'


In regards to the Adventurer's Sash, the advantage to using the "pockets" is that removing an item doesn't trigger an AoO, at least that was the intent of the writer. He said he included the part about being able to fasten them securely for those games where DMs might want to penalized a character for not securing something...securely. Like having those items fall out if the character takes a long tumble.

And, no, that isn't spelled out in the description. If I remember the thread correctly, he said it should have been easy enough to "divine his intentions" without having it all spelled out or something like that.


Alot of people have "big loads" in their backpacks that they immediately drop to the floor in combat. (not all- but alot)

Have a belt pouch with specific things tucked into it can be a great boot in that instance.

Myself, I like belt-pouches for the fluff of it. I put tons of things into a haver sack and then put small things into the belt pouch.. such as.. buy 20 pieces of chalk. 18 in the HH, 2 in the belt pouch, etc

-S


Im thinking im going to house rule that a backpack isn't 'stored' its packed, getting an item out will be a full round action.
Its a move action to take off a backpack, and after you have it off, you can get an item out of it. This will make preparation of pouches etc a bit more important and be more than just flavour.


I think I'm about the only player I know that actually details exactly which pouch (or pack) any said item happens to be. That said I'm getting out of the habit as not once in any game over the decades has any GM ever cared/asked.

I can't help it, I micro detail the characters :p

Live from your pack, fight from your webbing, survive from your pockets.

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