| All Seeing Archer |
I have a True Neutral Half Elven Wizard with a Divination School Specialization and I need to pick up an additional prohibited class. Based off of Elven customs in Golarion (he was raised by Elves), it is obvious to me that Enchantment is my first prohibited school. I have written him up to 8th level with Abjuration as the current other opposed school, but am slightly put off by the idea of no defenses (especially with the lack of armor or shield proficiencies). I do have a current spellbook with the spells I would choose without Abjuration. Any suggestions as to whether to keep Abjuration as my opposition school, or to change it up? The only schools I am even slightly opposed to giving up are Illusion (for Invisibility), Evocation (for the ability to be somewhat competent in battle), and Conjuration (for Teleport).
For reference, the current spellbook, aside from 0th level spells, includes (Spell Name School, Class Level for Spellbook):
1st Level Spells
- Comprehend Languages Divination, 1st Level
- Detect Secret Doors Divination, 1st Level
- Detect Undead Divination, 1st Level
- Feather Fall Transmutation, 1st Level
- Identify Divination, 1st Level
- Ray of Enfeeblement Necromancy, 1st Level
- True Strike Divination, 1st Level
2nd Level Spells
- Darkvision Transmutation, 8th Level
- Detect Thoughts Divination, 2nd Level
- Invisibility Illusion, 3rd Level
- See Invisibility Divination, 2nd Level
3rd Level Spells
- Arcane Sight Divination, 3rd Level
- Clairaudience/Clairvoyance Divination, 5th Level
- Fly Transmutation, 5th Level
- Lightning Bolt Evocation, 4th Level
- Tongues Divination, 6th Level
4th Level Spells
- Arcane Eye Divination, 8th Level
- Ice Storm Evocation, 7th Level
- Scrying Divination, 4th Level
5th Level Spells
- Telepathic Bond Divination, 6th Level
- Teleport Conjuration, 7th Level
| Slaunyeh |
Also remember that you're not actually prevented from casting spells from your prohibited schools. So if you want to drop Abjuration but there's one or two abjuration spells you can't imagine living without, you can still have those handy.
It's just not practical if you want a lot of abjuration spells.
Verse
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I'd say you'll find living without evocation or necromancy easier than without abjuration. With illusion still on your list you've got pinch hit access to evocation with shadow evocation (I know you could blow two slots for a real spell, but then again an option for forcecage without the material component cost is nice).
I hate letting go of necromancy because of some ridiculously nice spells it offers:
ray of enfeeblement (even nerfed, an empowered one can wreck primary casters)
false life (extra hit points are always appreciated)
vampiric touch (mix/match with reach/empower and it's all kinds of nasty)
enervation (just a solid debuff)
magic jar (this spell is too much fun with a little work)
waves of exhaustion (cast with a selective spell rod and it's top quality mass debuffing)
horrid wilting (silly good blasting spell)
If your campaign is going epic, then astral spell without blowing two slots for it is very valuable.
In general, the debuffing quality of necromancy (many of them don't even allow saves) puts it ahead of evocation in my book, but then again a lot depends on your party make-up and play style.
PSusac
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Other spells you cannot live without:
Dispel Magic
Greater Dispel Magic
Antimagic Shell
Don't lose abjuration. Countering magic is a very powerful ability.
lose necromancy and buy it back at 10th level with a feat. Many of the best necromantic spells can be pre-cast a day ahead of time by means of an extend spell (false life for example).