| dodo |
We finished SCAP.
Two of the original players made it all the way through the campaign, ending with a level 19 arch-mage evoker, and a level 18 spell-thief rogue. Also on board were our bard/sorc, our cleric, and our Barbarian/Fighter.
After years of making fun of the cleric for taking Turn undead feats and even some levels of a prestige class in a campaign focused on evil outsiders, in the third round of fighting he turned Dark Myrakul, who then went down like a chump.
The battle with Adimarchus lasted 8 hours. In the end one of his aspects had 9 negative levels and the other had 23 (!!) negative levels. His snake appendages couldn't even hit anything anymore, and the spell thief had stolen all his spell-like abilities so he was down to Detect Good. Yippee!!
Nidrama and Fario both died in Skullrot. The bard died twice in the fight with Adimarchus, but quick use of the revivication spell kept him on the field. He had the smoking eye, after all. The arch-mage took both an implosion spell and a disintegrate and sucked it all into his rod of absorption. In the end, it was massive damage from the Barbarian that brought Adimarchus down.
So everyone really had a moment to shine in the last battle. There were close calls. And once Adimarchus disappeared they went back to Occipitus and had a long discussion about whether to throw him into the plasma jet or not. In the end, the Barb said, "Will you all please SHUT UP!" and tossed him in.
The bard is now in charge of Occipitus at level 20. The spell thief has turned chaotic evil because of his tribulations on Carceri and spends his time in the shadows in Cauldron making sure no thieves' guild ever takes hold there again. The arch-mage and the cleric are spending the next 20 years arguing over whether to use the Soul Pillars or destroy them. Eventually the cleric will gather the people and resources he needs to destroy them, and then a great war will break out among the Powers of the continent.
The Barbarian has headed west. His best friend used to be the "little guy" (spell thief) but since getting back his friend has changed and pushed him away. Eventually he will find an entire city of wild gnomes in the jungles, and he will become their protector. Most importantly, he will have an entire city of "little buddies."
And now, years after everyone else, we begin our first Pathfinder campaign.
| Steven Tindall |
Sounds awesome. My group is JUST starting the AP as in we had our first session and charecter intro less than 3 days ago on saturday.
The final battle sounds like something to really look forward to. We already have a debuffer(thats all the player ever players) so the negative levels will be used by our party as well.
| dodo |
Which AP will you play next?
The guys have been joking about everyone rolling up dwarven barbarians and running through an adventure to see how long they survive. So this seems a good way to get to know Pathfinder too (we'll all get to know barb rules really well).
They also stipulate that the adventure must in no way be tailored for dwarven barbarians. They expect to never even see the actual dungeon and probably fighting town guard on their way to drunken looting.
So I'm looking at the first PF AP, Council of Thieves, but I haven't read it yet. I don't expect we'll get much past the first adventure, but you never know.