Marius696
|
I was currently looking for some hints/suggestions on a concept i was doing.
Taking the playtesting Ninja as it is out now and combining it with Two Weapon Warrior.
This is what i have so far stated out to lvl 20.
Race: Human
Fighter first 3 levels
Followed by 5 levels of Nijna; and finishing the rest with fighter to 20.
Starting Base Stats with Racial Modifier:
Str 14
Dex 16
Con 12
Int 14
Wis 8
Cha 16
Stats would continue with Dex being raised at every 4th level.
Feats:
Weapon Focus (lvl 1) [Fighter]
Toughness (1) [Fighter]
Two Weapon Fighting (1) [Fighter]
Two Weapon Defense (lvl 2) [Fighter]
Weapon Finese (lvl 3) [Fighter]
Double Slice (lvl 5) [Ninja lvl 2]
Improved Two Weapon Fighting (lvl 7) [Ninja lvl 4]
Weapon Specialization (lvl 9) [Fighter 5]
Improved Critical (lvl 10) [Fighter 6]
Critical Focus (lvl 11) [Fighter 7]
Penetratring Strike (lvl 12) [Fighter 8]
Greater Weapon Focus (lvl 13) [Fighter 9]
Bleeding Critical (lvl 14) [Fighter 10]
Greater Two Weapon Fighting (lvl 15) [Fighter 11]
Greater Weapon Specialization (lvl 16) [Fighter 12]
Blinding Critical (lvl 17) [Fighter 13]
Critical mastery (lvl 18) [Fighter 14]
===================================
I have not really decided on the Ninja Tricks to take to help along with the two weapon warrior. Suggestions would be welcomed. As would any recommendations on replacing the feats i had chosen.
Marius696
|
whoops.. i got the levels of fighter wrong in the parenthesis... at character lvl 9 the character is suppose to be at 4th level fighter. Which lowers the other ones proceeding by one on the fighter level parenthesis.
reason i wanted to take Two Weapon Warrior from the Advance Players Guide was due to its great ability to reduce the penalty for two weapon fighting especially when the weapons are one handed martial weapons and not light weapons.
Again.. anyone out there with suggestions on the feats if they see a better route? Or character progression???
| Michael F |
What weapon were you going to use? Kukri? Maybe spamming shuriken?
The standard Ki ability that grants an extra attack for 1 point is great because it adds one more attack at your highest iteration.
The +20 feet to move is also good for escapes.
For a TWF, my favorite trick is Acrobatic Master: +20 to acrobatics means you will probably get away free if you need to, no matter how outnumbered and boxed in you are. Helpful because a TWF Ninja is DPR, not a tank.
Other than that, it depends on you weapon.
If you go hand to hand, you probably want to take the bonus to sneak things that add bleed, stat damage or prevent AoO.
If you go ranged, you want ki charge, deadly range, flurry of stars, etc.
Marius696
|
What weapon were you going to use? Kukri? Maybe spamming shuriken?
The standard Ki ability that grants an extra attack for 1 point is great because it adds one more attack at your highest iteration.
The +20 feet to move is also good for escapes.
For a TWF, my favorite trick is Acrobatic Master: +20 to acrobatics means you will probably get away free if you need to, no matter how outnumbered and boxed in you are. Helpful because a TWF Ninja is DPR, not a tank.
Other than that, it depends on you weapon.
If you go hand to hand, you probably want to take the bonus to sneak things that add bleed, stat damage or prevent AoO.
If you go ranged, you want ki charge, deadly range, flurry of stars, etc.
I apologize, i did not list a weapon intentionally due to the matter that i started playing this character recently with a bastard sword, but due to the story arc the character started to gravitate towards the ninja. The matter also is that he would not be able to find an instructor till lvl 3 going on 4. So i took the feat EWP: Bastard Sword and a light weapon in my other hand for the mean time till the penalties are lowered. I left the weapon focus vague and the specialization in order to see if anyone had a great recommendation and not side tracked by my early choice. I still have an opportunity to change the character before he hits level 2 due to the rule my group put into effect about changing the character. ("no redos" lol)
| Michael F |
Well, bastard sword is a reasonable choice for a TWW if you want to "go big". Keep in mind that the improvements to the off-hand penalty don't kick in until your 11th fighter level. There is also a lot of love for the Falcata on the boards for a go big type of build.
I would add two-weapon rend to your feat list, fer sure. Eventually, you will be able to attack with both hands as a standard, and also, your AoO will eventually be two-handed as well. If you add in the rend, it's like getting three-for-one, if both hands hit.
If you're going to rock the bastard sword, I don't think you'll need weapon finesse. If you're going to stick with weapon finesse, you might want to go with the Aldori dueling sword.
Marius696
|
...........
If you're going to rock the bastard sword, I don't think you'll need weapon finesse. If you're going to stick with weapon finesse, you might want to go with the Aldori dueling sword.
You know... i was thinking of the Aldori Dueling Sword.... just didn't remember which book to find it in. Do you know which book the weapon was in?
I was holding onto the Bastard Sword and Finesse since they have not released the Katana stats yet, and i have a suspicion that the developers may make the Katana Finessable.But holding out for it and being disappointed may occur.
hmmm....
Good thing i left 2 feat slots open for just occasions.
| Kavren Stark |
You know... i was thinking of the Aldori Dueling Sword.... just didn't remember which book to find it in. Do you know which book the weapon was in?
I believe it's written up in the Inner Sea World Guide; it's stats are here, and its flavor description is here.
That description, and the background of Sirian Aldori, who introduced the Aldori dueling sword and style into the Inner Sea Region, suggests to me that it is a katana. I think what happened when Sirian First disappeared is that he crossed the Crown of the World and spent a few years in Minkai, where he learned the arts of forging and fighting with the katana. Perhaps the designer responsible for coming up with that story in the first place will correct me if I'm mistaken.
| Tryn |
I played a TWF fighter/rogue back in 3/3.5 and it was fun and effective.
With ne class changes and the Ninja I still thinking about playing such a character again.
For this char I would go to light weapons because of the penalty. Even two shortswords with clever use of tactics and feats can be a pain in the ass. Also remember a lot of damage will come from your sneak attacks.
| Kavren Stark |
I played a TWF fighter/rogue back in 3/3.5 and it was fun and effective.
With ne class changes and the Ninja I still thinking about playing such a character again.For this char I would go to light weapons because of the penalty. Even two shortswords with clever use of tactics and feats can be a pain in the ass. Also remember a lot of damage will come from your sneak attacks.
Have you looked at a two-weapon build using Exotic Weapon Proficiency: Sawtooth Saber? It's effectively the same thing as double-wielding longswords, with only the light weapon penalty. Granted, you also get only the light weapon strength bonus, but that's more than compensated by the advantages of applying Weapon Focus, Weapon Specialization, and Improved Critical to both your TWF attacks. You'll be behind the sword-and-board fighters on AC, but your DPR should rival most two-handed weapon builds. Add in a few rogue levels for sneak attack damage and it gets even better.