Stench and multiple foes


Rules Questions


If you face four troglodytes, do you need to make a separate save against each troglodyte's stench? Or do you succeed once and are safe against all troglodyte's stench for 24 hours?


I think so, but I can't site a rule or anything.

Here is the ability:
"Stench (Ex) A creature with the stench special ability secretes an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC 10 + 1/2 stench creature's racial HD + stench creature's Con modifier; the exact DC is given in the creature's descriptive text) or be sickened. The duration of the sickened condition is given in the creature's descriptive text. Creatures that successfully save cannot be affected by the same creature's stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

Format: stench (DC 15, 10 rounds); Location: Aura."


To clarify, you have to make a save against each troglodyte.

Quote:
Creatures that successfully save cannot be affected by the same creature's stench for 24 hours.

Emphasis mine.


So basically trogs are the most annoying minions ever, since if you give an enemy force a group of like 12 as servants you are forcing every PC to roll 12 saves.


Correct. But Trogs CR reflect the fact that you'll probably sickened if you get close to them.


Thank you gents.

Paizo Employee Developer

Peter Stewart wrote:
So basically trogs are the most annoying minions ever, since if you give an enemy force a group of like 12 as servants you are forcing every PC to roll 12 saves.

Don't forget ghasts! Ghasts need love, too.

Especially when you smell like that.

And are dead.

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